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Delta

DeltaDon "Major Deej" Finger
00:00 / 04:19

INFO

REAL NAME: 

IDENTITY: 

AFFILIATION: 

 

 

REGISTERED?: 

​RELATIVE AGE: 

 

MARITAL STATUS: 

Dae'lt

Secret

Unknown / classified; (True Origin: Soltan Star Empire defector)

Yes

Classified/appears adult

Classified

ALIAS(ES):

CURRENT TEAM:

FIRST APPEARANCE:

APPEARANCE DATE:

CREATED BY:

 CREATION DATE:

Miss Delta

Astroguardians, Guardians

N/A

N/A

Don "Major Deej" Finger

1975 (as male); 30 Aug 2008​

 RELATIONS:

 

Classified

classified_folder.jpg

Delta is one of the most classified members of the Astroguardians. To the public, she is a mysterious, heavily armored, arcane-powered hero assigned to the team by GUARD Director Neal Norton and Commander Vladimir Vorisch. Her nationality, real name, age, and personal history remain sealed behind GUARD security protocols.

​

The truth is far more dangerous.

​

Delta is Dae’lt, a former Soltan covert operative and military commander who defected to Earth before the full truth of the Soltan Invasion was understood. She betrayed the Soltan Star Empire not for politics, glory, or survival, but because she discovered humanity through love — and then watched the empire she served murder that love in front of her.

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She is not merely an alien ally.

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She is a former enemy who chose Earth, warned GUARD, helped humanity survive, and now protects the world she once came to infiltrate.

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History

Delta’s public records are deliberately incomplete.

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Most GUARD personnel know her only as Delta: a cold, disciplined, powerful arcane-energy combatant assigned to the Astroguardians under high-level directive. She speaks with precision, rarely explains herself fully, and has a habit of correcting tactical mistakes before anyone else has admitted they made them. She challenges Astroguardian often enough that some personnel initially mistake her for insubordinate.

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They are wrong.

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Delta challenges him because she understands what comes from the dark beyond Earth. She has seen Soltan strategy from the inside. She knows how empires exploit confidence, emotion, ceremony, weakness, anger, and the heroic assumption that raw courage is the same as readiness.

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Her true name is Dae’lt.

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Before she became Delta, Dae’lt served the Soltan Star Empire as a covert operative, intelligence officer, and battlefield commander. She was trained inside a culture that valued conquest, discipline, hierarchy, secrecy, and obedience to imperial purpose. The Soltan Empire did not merely wage war with ships and weapons. It used intelligence, manipulation, sabotage, infiltration, terror, and the calculated breaking of enemy morale.

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Dae’lt was good at that work.

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She was sharp, observant, patient, and dangerous. She could study a population, learn its pressure points, and identify the places where small actions could produce large collapses. She understood how to make a stronger enemy hesitate, how to turn uncertainty into paralysis, and how to exploit people who believed the worst thing an invader could do was simply attack.

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Long before the open Soltan Invasion, Dae’lt was sent to Earth as part of a covert pre-invasion operation. Her assignment brought her to the region around Baton Rouge, Louisiana, where Soltan intelligence quietly studied Earth’s defenses, cultures, military reflexes, and unexplained energy phenomena. At first, Dae’lt considered Earth primitive in many strategic ways: divided, noisy, emotionally undisciplined, and unaware of how exposed it truly was.

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Then she encountered something the Soltans had underestimated.

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Humanity was not simple.

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Earth was chaotic, but not weak. Its people were contradictory, emotional, stubborn, inventive, foolish, brave, cruel, funny, tender, violent, generous, and impossible to reduce cleanly into military categories. Dae’lt found that irritating before she found it fascinating.

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Then she met Daryl Dalton.

​

Daryl was a human environmentalist connected to a hidden magical community. He cared fiercely about land, water, living systems, and the old, quiet places that Soltan analysis had dismissed as culturally irrelevant. He also possessed arcane knowledge and magical ability, though his power was not the thing that changed Dae’lt.

​

Daryl himself did.

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He was not impressed by her coldness. He was not afraid in the way she expected. He saw too much, joked at the wrong times, pushed at her certainty, and treated Earth not as territory to be defended or exploited, but as something alive and worth loving. Through him, Dae’lt began to see the planet differently.

​

He showed her rivers, wetlands, forests, music, humor, storms, small human kindnesses, and the strange courage of people who cared for things they could not personally control. He showed her the emotional depth of Earth, not as propaganda or weakness, but as reality.

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Dae’lt had been sent to study a world.

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Instead, she fell in love with one of its people.

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That love did not instantly make her a hero. It made her conflicted. It created a fracture inside her loyalty. Dae’lt had been shaped by the Soltan Empire, but Daryl showed her that obedience to an empire was not the same as truth. He challenged the idea that strength meant domination. He forced her to confront the difference between order and cruelty.

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The Soltans discovered the change.

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To the empire, Dae’lt’s attachment to Daryl was not romance. It was contamination. A covert operative who had formed emotional loyalty to a target-world human was compromised, and compromised assets did not receive mercy.

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Soltan operatives attacked.

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Daryl was murdered in front of her.

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Dae’lt was left for dead.

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That moment ended her loyalty to Solta. Not weakened it. Ended it.

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She had betrayed nothing yet, but the empire had already judged her guilty of loving the wrong person. From that point forward, her choice was no longer between Solta and Earth as political entities. It was between the empire that murdered Daryl and the world that had made his life possible.

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She chose Earth.

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On January 1, 2000, as the Soltan Invasion erupted across the planet, Dae’lt reached GUARD’s Quagmire Intelligence Station critically wounded. Her arrival was nearly impossible. She carried warnings, codes, operational fragments, invasion-pattern intelligence, and enough understanding of Soltan doctrine to change how GUARD interpreted the attack.

​

At first, not everyone trusted her. That was reasonable. She was alien, injured, connected to the enemy, and bearing information at the exact moment the world was under assault. But the intelligence she provided proved too valuable to ignore. After stabilization, she was moved through secure GUARD channels, including the PITS safehouse network, where her knowledge of Soltan tactics, command behavior, communication logic, and operational expectations became a critical asset.

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Dae’lt did not personally defeat the Soltan invasion. No one person did.

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But her intelligence materially contributed to Earth’s survival and liberation. She helped GUARD and allied defenders understand enemy patterns, anticipate movements, identify vulnerabilities, and counter Soltan assumptions. She gave Earth something it desperately needed: insight into the mind of the invader.

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The Soltan records eventually listed Dae’lt as killed for treason. GUARD allowed that lie to remain. It protected her. It protected Earth’s intelligence history. It protected the fragile reality that one of humanity’s most important wartime assets had once belonged to the enemy.

​

After the invasion, Dae’lt did not walk freely into public heroism. Her existence was classified. Her status was reviewed at the highest levels. She was interrogated, monitored, tested, and placed under layered restrictions. Some in GUARD considered her too dangerous to trust. Others believed her proven service during the invasion had earned a path forward.

​

Director Neal Norton and Commander Vladimir Vorisch eventually became two of the key figures in shaping that path. Dae’lt was not forgiven in a sentimental sense. GUARD does not survive by being naive. But she was evaluated, contained, monitored, and ultimately used where her knowledge could save lives.

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Over time, she became Delta.

​

The codename was chosen for multiple reasons. It reflected the triangular geometry of her arcane combat patterns. It suggested change, difference, and a point of transformation. It also quietly echoed the geography of her human turning point: Louisiana, rivers, wetlands, and the life Daryl had shown her.

​

Delta’s powers are rooted in a fusion of Soltan-adapted battlefield magic, alien training, and Earth-influenced arcane techniques shaped by what Daryl helped her understand. Her energy forms often appear as violet-blue triangular sigils, shields, planes, and tetrahedral constructs. She fights with disciplined precision rather than theatrical spellcasting. Every movement has purpose. Every shield has geometry. Every strike has cost.

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When she was assigned to the Astroguardians, Astroguardian objected.

​

His objections were understandable. Delta was secretive, abrasive, and connected to Soltan history in ways he was not allowed to fully know at first. She appeared on the team by order from above, carrying classified authority and a habit of criticizing his plans. To a commander still growing into full leadership, she was a problem wrapped in a helmet.

​

But Delta was never there to undermine him.

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She was there because GUARD knew the Astroguardians needed someone who understood the enemy beyond human assumptions. Delta knew Soltan doctrine. She knew alien military psychology. She knew the danger of pride. She knew how easily heroic teams could confuse power with preparedness.

​

Her relationship with Astroguardian became one of the most important tensions on the team. She pushes him hard, often with brutal clarity. Her line to him could be carved into the wall of Aegis Station:

“You are powerful. That is not the same as being ready.”

​

In battle, however, Delta follows command when command is competent and time matters. She is not chaotic. She is not rebellious for sport. She challenges in planning and training so that she can trust the decision in combat. Over time, Astroguardian begins to understand that Delta’s criticism is not contempt. It is investment.

​

She is trying to make him harder to kill.

She is trying to make the team harder to break.

​

With Nimtrona, Delta finds a professional respect built on discipline. Nimtrona does not romanticize war, and neither does Delta. The former Marine has every reason to distrust alien combatants, but Delta’s restraint, tactical honesty, and refusal to indulge revenge earn her credibility. Their conversations are rarely warm in an obvious way, but they are direct, efficient, and real.

​

Gyneus fascinates Delta and alarms her. Jean Neusom wants to understand Delta’s arcane systems, Soltan technology, and magical geometry. Delta recognizes the brilliance but sets hard boundaries. Some knowledge is dangerous. Some grief is not a research subject. Some weapons should not be built merely because they can be.

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Nebula brings out Delta’s quieter protective instincts. Delta knows what it means to be feared because of what one is believed to represent. Nebula was raised as a hazard before she was trusted as a person. Delta, too, lives under the weight of what others think her origin means. She teaches Nebula stealth, emotional control, and the difference between being dangerous and being guilty.

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Omniflux receives from Delta a sharp, dry form of mentorship. She sees Cameron’s fear, humor, and instability more clearly than he would like. She does not mock his fear. She respects fear that keeps a person alert. What she will not tolerate is fear disguised as bravado.

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Quantum and Delta share the burden of being contained by necessity. Frank Freeland is a security chief who understands that trust and protocol can coexist. Delta respects that. Quantum understands that Delta is not safe because she is harmless; she is safe because she is disciplined. That distinction matters to both of them.

​

Vinteren and Delta share grief without needing to explain it. Wilhelm’s loss of Elsa and Jonas is not the same as Delta’s loss of Daryl, but both understand what it means to build a life around preventing other people from being lost. Their conversations are often sparse, but meaningful.

The Starfighters fracture hit Delta with particular force.

​

The Starfighters wanted revenge against Solta. Of all the Astroguardians, Delta had perhaps the most personal reason to hate the Soltan Empire. It murdered Daryl. It left her for dead. It enslaved worlds through conquest and brutality. It turned loyalty into a weapon and love into a death sentence.

​

The Starfighters invited her to join them.

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She refused.

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Her refusal was not forgiveness. It was discipline.

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Delta understood what the others did not want to hear: revenge was simple. Defense was hard. Flying Terracer 1 toward Mars on an unauthorized revenge mission was not courage. It was a wound piloting a warship. It risked escalation, failure, death, and the weakening of Earth’s defenses. It allowed Solta to continue shaping human behavior through trauma long after the invasion ended.

​

To Delta, that was unacceptable.

​

Her answer to the Starfighters can define her modern character:

“Revenge is easy. Defense is discipline.”

​

Now Delta remains with the Astroguardians as one of their most uncomfortable and necessary members. She is living proof that enemies can change, but also that change does not erase the need for vigilance. She is haunted, dangerous, loyal, and controlled. She will never ask Earth to forget what she was. She only asks, through action, to be judged by what she now protects.

​

Delta betrayed an empire for one human.

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She stayed loyal to Earth because she discovered that one human was not an exception.

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Powers

Power Origin: Magical (Arcane)

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Delta’s abilities come from Soltan-adapted battlefield magic, alien training, and Earth-influenced arcane development. Her powers are disciplined, geometric, and combat-oriented, with a strong emphasis on triangular and tetrahedral energy structures.

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Arcane Energy Projection

Delta can project violet-blue arcane energy from her hands, gauntlets, and summoned geometric sigils. These attacks can manifest as bolts, cutting arcs, force waves, triangular blasts, or controlled bursts of magical force.

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Her energy is especially effective against enemies vulnerable to magic, exotic energy disruption, or shield interference.

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Delta Shield

Delta can create personal and extended arcane shields. Her most recognizable defensive form is the Delta Shield, a triangular or tetrahedral barrier that can protect herself, teammates, civilians, or mission-critical equipment.

​

The Delta Shield can appear as:

  • a personal triangular energy plane

  • a larger defensive wall

  • a tetrahedral containment structure

  • a directional blast shield

  • an emergency protection field around civilians or damaged systems

​

The shield is strong, but not unlimited. Heavy sustained fire, magical countermeasures, or repeated high-output impacts can weaken or collapse it.

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Arcane Melee Constructs

Delta can form short-range energy blades, shield edges, and impact shapes for close combat. These constructs are usually angular, efficient, and temporary rather than decorative.

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She uses them with trained precision, often combining arcane strikes with tactical movement.

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Arcane Cone and Wave Attacks

Delta can release wider arcane force waves or cone-shaped attacks for crowd control, enemy disruption, and battlefield clearing. These are useful against drones, clustered enemies, boarding parties, and lightly shielded opponents.

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Apex Strike

Delta’s most powerful known combat technique is the Apex Strike, a high-output arcane attack focused through a triangular or tetrahedral construct. It is devastating, but costly.

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Apex Strike is generally limited to approximately once per day under safe operational conditions. Using it too often risks arcane exhaustion, destabilization, or loss of defensive capability.

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Delta Flyer

Delta can create a triangular magical platform known as the Delta Flyer. This construct allows her to fly, maneuver in atmosphere, operate in space, and transport passengers or equipment under controlled conditions.

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The Delta Flyer is governed partly by magical intent. It can hold living passengers through intent-lock, allowing them to remain safely carried or stabilized during movement. Mechanical systems, drones, or artificial intelligences do not interact with the Flyer as naturally and may require verbal or command-based release protocols.

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Enhanced Soltan / Arcane Vision

Delta can perceive certain energy patterns, magical structures, Soltan tactical signatures, hidden wards, arcane residue, and some forms of alien technology interaction.

​

Her vision does not reveal everything, but it gives her valuable insight in magical, Soltan, or exotic-energy environments.

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Ward Recharging

Delta can recharge and maintain certain magical wards, especially those designed for defense, concealment, emergency protection, or field stabilization. She often carries rechargeable ward canisters as part of her mission loadout.

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Tactical Arcane Analysis

Delta’s greatest “power” may be the combination of arcane ability and enemy-doctrine knowledge. She can read battlefield patterns, anticipate Soltan-style maneuvers, identify deception tactics, and recognize when an enemy is attempting to manipulate emotional or strategic responses.

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Limits

Delta’s abilities are limited by energy reserves, focus, emotional control, ward availability, magical interference, and the risk of revealing classified aspects of her identity or origin.

​

She is powerful, but not a casual spellcaster. Her magic is battlefield discipline, not endless spectacle.

​​

Equipment

Arcane-Rated Astroguardians Combat Suit

Delta wears a full-body, space-capable Astroguardians combat suit designed for arcane combat, identity concealment, and hostile-environment operations.

​

The suit allows Delta to operate in space, hostile atmospheres, station combat, and classified missions while preserving her identity.

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Full Helmet and Visor

Delta’s helmet conceals her face completely and includes a sharp violet visor, triangular motifing, tactical HUD systems, identity masking, environmental protection, and arcane overlay displays.

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Helmet systems include:

  • encrypted GUARD communications

  • Aegis Station uplink

  • Soltan tactical-reference access

  • arcane-energy overlays

  • radiation and thermal protection

  • pressure sealing

  • translation support

  • identity concealment

  • battlefield recording, when authorized

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Arcane Shield Projector Elements

Delta’s forearms and gauntlets include integrated shield-projector elements that help focus and stabilize her triangular defensive constructs. These are not the source of her magic, but they improve precision, durability, and field control.

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Alien-Composite Communications Belt

Delta carries an advanced alien-composite belt system containing:

  • encrypted GUARD communications

  • Aegis Station tactical uplink

  • Soltan tactical database access

  • ward storage

  • emergency beacon

  • translation matrix

  • identity-masking systems

  • classified data locks

  • field containment protocols

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Rechargeable Magical Wards

Delta normally carries two rechargeable magical wards. These can be used for temporary defense, emergency shielding, concealment, arcane stabilization, or protection against specific threat profiles.

​

The wards require recharging and careful handling.

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Delta Flyer Construct

Although the Delta Flyer is generated through Delta’s powers, it functions as an operational transport tool and is therefore treated as part of her field capability. It is used for movement, rescue, passenger transport, atmospheric flight, and space maneuvering when conditions allow.

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Classified Soltan Intelligence Access

Delta has restricted access to Soltan tactical, linguistic, historical, and military-behavior databases. Access is monitored and compartmentalized by GUARD.

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This information makes her one of the team’s most valuable analysts during Soltan-related missions, but also one of the most carefully controlled.

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Talents

  • Soltan Military Doctrine

    • Master

  • Soltan Intelligence Operations

    • Master

  • Covert Operations

    • Master

  • Arcane Battlefield Combat

    • Master

  • Arcane Shielding

    • Master

  • Enemy Pattern Analysis

    • Master

  • Infiltration

    • Master

  • Counter-Soltan Strategy

    • Master

  • Tactical Red-Team Training

    • Master

  • Psychological Warfare Recognition

    • Master

  • Espionage Tradecraft

    • Professional

  • Alien Cultural Analysis

    • Professional

  • Magical Ward Handling

    • Professional

  • Magical Energy Control

    • Professional

  • Close-Quarters Combat

    • Professional

  • Arcane Melee Combat

    • Professional

  • Spaceborne Combat

    • Professional

  • Zero-Gravity Maneuvering

    • Professional

  • Delta Flyer Operation

    • Master

  • Translation / Linguistic Systems

    • Professional

  • Environmental Field Survival

    • Professional

  • GUARD Operations

    • Professional

  • Crisis Planning

    • Professional

  • Emotional Control Under Combat Stress

    • Professional

  • Ethical Restraint Under Personal Provocation

    • Master

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Delta’s greatest talent is restraint. She has every reason to hate Solta, every reason to understand revenge, and every skill needed to pursue it. Instead, she chooses defense, discipline, and protection.

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That choice is what makes her an Astroguardian.

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Major Deej Universe TM 

Website courtesy of Wix.com

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© 2026 Don Finger. Major Deej Universe, Major Deej Studios, Major Deej Comics, MDU, all original characters, logos, stories, artwork, concepts, and related materials are owned by Don Finger. All rights reserved.

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