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ANTI-ALIEN ARMY (A3)

The

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The Death of an AlienMoonlight Heroes
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History

The Anti-Alien Army, commonly known as A3 or “A-Cubed,” emerged in the aftermath of the Soltan Star Empire’s invasion of Earth in 2000. In the wake of that global trauma, fear, anger, and grief spread across every continent. Although world governments and many heroes quickly recognized that other alien races had also suffered under Soltan aggression—and that many of those same extraterrestrial civilizations had come to Earth to help humanity resist the invasion—not everyone was willing to accept that distinction.

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For many embittered humans, alien blood alone was enough to justify hatred.

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From that fear and rage, A3 was born. At its height, the movement drew hundreds of thousands of sympathizers and supporters worldwide, ranging from militant anti-alien groups and survivalist cells to conspiracy cults, xenophobic political splinters, smugglers, disgraced ex-soldiers, and violent street gangs. Though it styled itself as a global army defending humanity, A3 was never a true military force. Even then, it was more accurately a worldwide extremist network held together by propaganda, fear, and hatred.

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As the years passed, public support for A3 began to collapse. Benevolent alien refugees, allies, and stranded survivors increasingly proved themselves to be helpers rather than conquerors, and many who had once sympathized with the movement abandoned it. By 2015, A3’s active operational membership had fallen dramatically, leaving only a few hundred members on each major continent and a hardened core of violent extremists still committed to its cause.

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Yet the decline in numbers did not end the violence.

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Alien residents, visitors, and refugees on Earth continued to face assaults, disappearances, bombings, and murders at the hands of hardline A3 cells. In response, the United Nations enacted a world protection law in 2017, granting non-Terran beings full legal protection and elevating targeted attacks against them to the highest level of international criminal offense. Penalties included life imprisonment in lunar penal colonies and, in the most severe cases, death.

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The crackdown shattered A3’s public face, but it did not destroy the organization.

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Instead, the surviving extremists vanished underground. Hidden cells reformed in North America, Europe, Africa, South America, Asia-Pacific, the Middle East, Australia, and even isolated fringe sites tied to Antarctic smuggling and wreck recovery. What remained was smaller, meaner, and harder to track: a violent transnational mob with a thin layer of centralized leadership and a growing dependence on black-market arms, stolen military hardware, and partially functioning alien technology recovered from the Soltan invasion.

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Today, A3 is believed to number just over one thousand active members worldwide, with its largest concentration in North America, where nearly five hundred members are spread across hidden compounds, urban cells, digital propaganda rings, and mobile strike teams. The remainder are distributed across smaller but dangerous regional branches around the globe. Though limited in size, the movement’s access to salvaged extraterrestrial weapons and unstable invasion-era technology makes it far more dangerous than its numbers suggest.

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Recent intelligence indicates that A3 has entered a new phase. Rumors persist that a new Global General has unified much of the movement’s fractured leadership, while attacks against aliens on Earth are reportedly up 250% over the previous year. Assault sites, kidnappings, murders, and sabotage incidents are often marked by the spray-painted A3 emblem, left behind as both warning and propaganda.

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A3’s recruitment is driven heavily through websites, social media, anonymous forums, game chat rooms, and sensationalized short-form video propaganda aimed at angry, unstable, or easily radicalized individuals. Its messaging frames anti-alien violence as patriotic fun, righteous revenge, and a defense of Earth’s future. That message has drawn not only xenophobes, but also racists, militant splinter groups, criminal opportunists, cultists, and psychologically unstable followers eager for belonging, violence, and purpose.

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Elusive, aggressive, and fanatically anti-alien, the Anti-Alien Army remains one of the most dangerous hate-driven organizations on Earth. Its continued attacks have damaged Earth’s standing among interstellar civilizations, frightened off alien visitors and allies, and helped transform the planet into a cosmic pariah in the eyes of much of the galaxy.

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Members

Global General

Marcus Vane_CHATGPT1.jpeg

GLOBAL TACTICAL DIRECTOR

Sabine Kreel_CHATGPT1.jpeg

QUARTERMASTER GENERAL
(Director)

Tomas Hale_CHATGPT1.jpeg

Air COMMANDER

Corwin Thrice_CHATGPT1.jpeg

North America Regional Ground Commander

Elias Rourke_CHATGPT1.jpeg

European Regional GROUND Commander

Naval Commander

Dieter Stahl_CHATGPT1.jpeg
Helena Voss_CHATGPT1.jpeg

TROOPERS 

Click on the logos below to select which command troopers you wish to view.

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A3 Logo_Ground-Army_CHATGPT1.jpeg
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RESOURCES

 

DETAILED PERSONNEL, EQUIPMENT AND RESOURCES INFORMATION

Click HERE to go to the detailed information site.

 

BASIC LIST:

Ground Vehicles

  • surplus armored vans

  • stolen military trucks

  • improvised technicals

  • black-market APCs

  • old tanks kept barely operational

  • rugged utility transports

  • fuel trucks and disguised service vehicles

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Air Assets

  • old cargo aircraft

  • retrofitted bush planes

  • stolen helicopters

  • low-end combat drones

  • smuggling planes

  • one or two salvaged alien skimmers or scout craft, usually unreliable and dangerous

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Naval Assets

  • Ex-decommissioned US Destroyers

  • Ex-Soviet Diesel Submarine

  • armed fishing trawlers

  • retrofitted smuggling boats

  • stolen patrol craft

  • hidden dock barges

  • semi-operational mini-subs

  • one or two recovered alien aquatic propulsion units or hull modules mounted into human craft

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Heavy Weapons

  • stolen military rifles

  • machine guns

  • rocket launchers

  • man-portable missile systems

  • crude bombs

  • EMP-like salvage devices

  • unstable alien energy weapons

  • Soltan-derived plasma cutters repurposed as anti-personnel weapons

  • damaged alien grenades or charge packs

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Technical / Salvage Assets

  • broken alien power cells

  • partially functioning armor fragments

  • alien targeting optics that overheat or misfire

  • scrap shielding plates

  • cracked biotech interfaces no one fully understands

  • wreckage from the 2000 invasion

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Infrastructure

  • safehouses

  • rural compounds

  • abandoned factories

  • hidden airstrips

  • dockside warehouses

  • desert caches

  • mountain bunkers

  • mobile repair trailers

  • pirate broadcast hubs

  • illegal data centers or propaganda edit rooms

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NOTE: The key theme is this: everything is dangerous, unstable, and only half understood.

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BaseS/LOCATIONS

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