Info
REAL NAME:
IDENTITY:
AFFILIATION:
REGISTERED?:
​RELATIVE AGE:
MARITAL STATUS:
Thomas "Tom" Faris
Known
American/Hero
Yes
mid 20s
Single
ALIAS(ES):
CURRENT TEAM:
FIRST APPEARANCE:
APPEARANCE DATE:
CREATED BY:
CREATION DATE:
SUMMARY
Thomas “Tom” Faris, better known as Hurt Locker, is one of the strangest, loudest, most unpredictable, and most effective members of the Seaguardians. A former U.S. Navy submarine cook, Tom is a nontraditional fighter with mutant-level willpower resistance, rapid regeneration, elite weapons knowledge, chemical improvisation skills, and an almost supernatural gift for turning junk, stolen gear, and half-broken parts into battlefield solutions.
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He is also one of the most difficult people in GUARD to manage.
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Blunt, foul-mouthed, socially abrasive, and aggressively direct, Tom does not soften his language, filter his opinions, or pretend to understand social rules he considers useless. Yet beneath the profanity and chaos is a man who protects his people with frightening loyalty. He may curse at his teammates, insult the plan, complain about the food, threaten a machine for “looking stupid,” and start a fight nobody asked for — but when the crisis hits, Hurt Locker is usually the first one through the hatch.
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He is not elegant.
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He is not polished.
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He is absolutely the person the Seaguardians want nearby when everything has gone wrong.
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PERSONALITY
Tom Faris is blunt, profane, intense, and difficult to misunderstand because he rarely hides what he thinks. Unfortunately, what he thinks is often rude, loud, weirdly specific, and delivered with the emotional smoothness of a brick through a window.
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He is not cruel, but he can sound cruel. He is not stupid, but he often refuses to explain himself in ways other people find acceptable. He is not heartless, but he struggles to express concern without wrapping it in profanity, sarcasm, or an insult.
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Tom is driven by routines, fixations, sensory preferences, and intense areas of interest. Weapons, chemistry, cooking, music, codes, tools, and strange facts occupy much of his attention. When focused, he can become almost unstoppable. When overwhelmed, interrupted, or treated like an idiot, he can become volatile.
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Despite all of that, Hurt Locker is loyal.
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Deeply loyal.
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He may swear at his teammates, mock their plans, complain about their equipment, insult their food choices, and tell them exactly why their “obvious tactical thinking is garbage,” but he will fight like hell to keep them alive. The Seaguardians are probably the closest thing to family he has ever had, even if he would rather chew through a bulkhead than say that cleanly.
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Tom is a hero because he chooses to be useful when it matters. Not polite. Not pretty. Not easy.
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Useful.
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And sometimes, in the middle of a losing fight, useful is exactly what saves everyone.
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History
Tom Faris was never easy.
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Even before the Navy, he had a reputation for being intense, blunt, obsessive, and hard to redirect once his mind locked onto something. He did not connect with people easily. He missed social cues, said the wrong thing at the wrong time, and reacted badly when others tried to control him through pressure or condescension. Authority figures often saw him as disrespectful. Peers often saw him as strange.
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But Tom was never stupid.
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Far from it.
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He could remember procedures, weapons, recipes, chemical reactions, mechanical sequences, song lyrics, obscure trivia, and useless facts with unsettling precision. If something interested him, he absorbed it like a machine. If a task required repetition, pattern recognition, or hands-on problem solving, he could become frighteningly good at it. If something broke, he did not always fix it the normal way — but he usually found a way to make it work.
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The Navy gave him structure, and submarines gave him a world that made sense.
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Tom became a Culinary Specialist in the U.S. Navy submarine force. To outsiders, that meant “cook.” Aboard a submarine, it meant far more. A good cook kept morale alive in a steel tube where stress, isolation, sleep loss, stale air, and bad news could grind a crew down. Tom turned out to be an excellent cook. He was demanding, weird, temperamental, and sometimes impossible to deal with, but his food was good enough that even sailors who hated arguing with him still showed up early for meals.
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He was also a discipline problem.
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Tom accumulated trouble the way some sailors collected challenge coins. He mouthed off. He refused to let things go. He got into arguments, ignored social boundaries, “borrowed” equipment without permission, and developed a dangerous habit of taking parts from places he was not supposed to access. His ability to scrounge, modify, and repurpose equipment became legendary and infuriating.
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The last major incident before everything changed involved two mistakes.
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First, Tom “scrounged” experimental equipment from COMSUBRON Alpha submarine base lockers, claiming the gear was “sitting there being useless.” Second, during a port visit to Boston, he helped ignite a massive bar fight after deciding several people in the room “needed a physics lesson delivered by furniture.”
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When his submarine returned to Norfolk, Virginia, Tom was assigned extra duty.
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That punishment saved the boat.
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Tom was one of the few crew members still aboard or near the in-port submarine when Atlantic Kingdom forces attacked Norfolk Naval Base. Ningren warriors stormed the base in overwhelming numbers, supported by advanced undersea weapons and brutal assault tactics. Several in-port submarine crews were caught unprepared. Many sailors were killed in the opening minutes, including Tom’s commanding officer.
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The attackers expected confusion.
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They found Tom Faris.
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Tom armed himself with whatever was available, shot several attackers, and then did what he always did best: he started taking useful things from the enemy. He stripped weapons, armor pieces, ammunition, blades, and tools from fallen Ningren and turned their own gear against them. The more he fought, the more dangerous he became.
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Within minutes, the submarine’s passageways and pier access points became a killing ground.
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Tom did not fight like a trained commando. He fought like an angry cook with a weapons encyclopedia in his head, a mutant pain tolerance he did not yet understand, and absolutely no interest in dying quietly. He used firearms until they were empty, blades when the enemy got close, broken equipment as clubs, chemical cleaners as irritants, galley tools as improvised weapons, and enemy armor as scavenged protection.
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The Ningren pushed harder.
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Tom got meaner.
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By the time the Atlantic Kingdom forces were routed back into the sea, Tom had decimated dozens of invaders and prevented the submarine from being taken. He was battered, bleeding, exhausted, half-burned, and surrounded by a mess of spent weapons, broken gear, and ruined attackers.
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He had saved the boat.
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The Navy did not know what to do with him.
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In the aftermath, Tom underwent medical, psychological, and neurological evaluation. The Navy identified that he was on the autism spectrum, matching what had once commonly been called Asperger syndrome: high-functioning autism marked by communication difficulties, social friction, rigid thought patterns, intense focus, and unusual strengths in repetition, memory, technical deduction, and pattern-based learning.
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The diagnosis explained much of Tom’s past behavior.
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It did not erase the damage done by years of misunderstanding.
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Tom’s discipline problems had often been treated as simple defiance when they were more complicated than that. His social failures had been read as disrespect. His fixations had been seen as insubordination. His intensity had been mistaken for hostility. His brilliance had been treated as random weirdness.
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The Navy acknowledged that Tom had served courageously. It also determined that his condition, combined with his disciplinary history and the difficulty of safely managing him inside standard Navy structures, made continued service impractical.
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He received an honorable discharge.
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Tom did not take it well.
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To him, the Navy had finally understood him just enough to throw him away.
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A few days later, Captain Seawolf contacted him.
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Seawolf had read the files. He knew about the bar fights, the equipment theft, the disciplinary actions, the autism diagnosis, the weapons knowledge, the chemistry background, and the Norfolk attack. He also knew that Tom Faris had saved a submarine after nearly everyone else aboard had been killed.
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Their first conversation was a disaster.
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Tom cursed. A lot. He interrupted. He insulted the meeting space, the coffee, the phrasing of the questions, the way Seawolf wore his coat, and at least three pieces of GUARD paperwork. Seawolf later described the interview as “one of the most operationally hostile conversations ever conducted without shots fired.”
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But Seawolf listened.
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After several minutes, he adjusted. He stopped trying to interview Tom like a normal recruit and instead began treating the conversation like a tactical problem. He gave Tom specific questions. He let him answer in his own way. He asked about weapons, cooking, chemistry, submarine routines, and why Tom had kept fighting after he should have been dead.
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Tom’s answers were rude, scattered, brilliant, and honest.
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Seawolf saw the truth quickly.
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Tom Faris was not easy to lead, but he was worth leading.
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GUARD brought Tom into the Seaguardians under close supervision, then began building a role around his actual strengths instead of forcing him into a normal operational mold. He was trained in weapons handling, controlled aggression, mission communication, team procedures, chemical safety, equipment discipline, close-quarters combat, and field improvisation. GUARD specialists also helped him develop coping strategies around stress, overstimulation, communication breakdowns, and emotional escalation.
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The transition was ugly.
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There were arguments. There were incidents. There were at least two pieces of equipment officially marked “destroyed by morale-related disagreement.” Several teammates initially found Tom almost impossible to tolerate.
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Then he started saving their lives.
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Tom’s battlefield mind was unlike anyone else’s. He could see uses for equipment no one else noticed. He could recognize a weapon system after one look. He could mix chemicals under pressure, build improvised devices, modify captured gear, create traps, and exploit enemy equipment in ways that seemed ridiculous until they worked. His mutant ability made him even harder to stop: when he psyched himself into a fight, he could withstand punishment that should have put him down; when the fight ended, his body began rapidly repairing itself.
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He became Hurt Locker.
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The codename fit because everything about Tom suggested danger under pressure. He carried too many weapons, too many chemicals, too many snacks, too many opinions, and a music player full of songs he blasted during combat. His custom kit-bashed armor became known as the Suit of F.U., partly because of its attitude and partly because Tom refused to call it anything “stupid and heroic sounding.” His gear included kinetic gauntlets, a weapon-loaded combat bag, a utility belt full of tools and chemical components, reinforced shades, encrypted communication earwear, and whatever bizarre device he had built that week.
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Today, Hurt Locker is one of the Seaguardians’ most chaotic assets.
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He is a weapons expert, chemical improviser, cook, close-quarters fighter, endurance athlete, kit-basher, and unorthodox problem solver. He can be difficult in meetings, impossible during small talk, and exhausting during long missions. But when things go sideways, Tom often becomes exactly what the team needs: someone who does not panic, does not overthink danger, and does not care how ugly the solution looks as long as it works.
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He swears at his teammates constantly.
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He also protects them like family.
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It is difficult to tell from talking to him, because Tom rarely says anything emotionally clean or socially graceful, but those closest to him believe the Seaguardians have become the only real family he has ever known. His teammate Torpedo Man seems to connect with him better than most, though even Torpedo Man has days when Tom is simply too much.
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Hurt Locker is not a polished hero.
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He is a walking argument with a weapon bag, a chemistry kit, a bad attitude, and a heart buried under ten layers of profanity.
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But if you are trapped, outgunned, surrounded, or bleeding in a corridor full of enemies, there are few sounds more reassuring than Hurt Locker’s music getting louder as he comes around the corner.
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Because it means help has arrived.
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And it is probably carrying something explosive, illegal, improvised, or all three.
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Powers
Power Origin: Mutant
Hurt Locker is a mutant with a psyche-driven defensive and regenerative ability. His power is not always active. It depends heavily on his mental state, focus, emotional momentum, and ability to “psyche himself up” before or during danger.
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His power does not increase his physical strength, speed, or endurance directly. His body is already in near-Olympic physical condition due to obsessive training, routine, and discipline, but his mutant ability focuses on survival rather than raw performance.
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Willpower Resistance
Hurt Locker can activate a remarkable level of psyche-focused resistance to physical damage and many forms of harm. This ability functions almost like a mental override system: when Tom fully commits himself to danger, his body becomes much harder to injure.
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Capabilities:
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Provides remarkable-level resistance to many forms of damage.
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Must be mentally activated by Tom “psyching himself up.”
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Works best when he is angry, focused, threatened, or protecting someone.
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Remains active while combat or immediate action continues.
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Drops off if there is no active threat or action for approximately 30 seconds.
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This ability does not make him invincible. It makes him extremely hard to put down while his mind is locked into the fight.
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Regeneration
Once Willpower Resistance drops, Hurt Locker’s regeneration activates and begins repairing his body.
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Capabilities:
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Provides remarkable-level healing once the active danger state ends.
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Continues until Tom is fully healed.
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Repairs combat injuries, bruising, cuts, burns, and trauma at an accelerated rate.
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Does not function at the same time as Willpower Resistance.
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Power Feature / Limitation:
Tom cannot reactivate Willpower Resistance until his regeneration has fully completed the current healing cycle. This creates a tactical vulnerability: after a fight, if he has started regenerating and is attacked again before fully healing, he may not be able to immediately re-enter his resistance state.
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Psyche Dependency
Both Willpower Resistance and Regeneration are tied to Tom’s psyche and emotional stability. If his mental state collapses due to fear, shock, overstimulation, emotional overload, psionic disruption, or a situation that breaks his focus, whichever power is active can shut off.
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To reactivate his power after such a collapse, Tom must make a significant mental effort to regain control, rebuild focus, and reestablish his internal “fight state.”
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Kit-Bashing Instinct
Tom has an unusual and highly effective ability to improvise equipment, weapons, traps, and devices from available parts. This is not formally classified as a superpower, but GUARD personnel consider it operationally significant.
Capabilities:
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Can combine unrelated parts into functional tools or weapons.
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Can modify weapons and equipment under pressure.
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Can create chemical devices, improvised grenades, traps, or field solutions.
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Can produce surprisingly effective gear in crisis conditions.
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In rare peak moments, his improvised devices can reach remarkable effectiveness.
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This ability appears to come from a combination of intelligence, autism-linked pattern focus, technical memory, chemistry knowledge, weapons expertise, and instinctive mechanical reasoning.
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WEAKNESSES / LIMITATIONS
Autism Spectrum Communication Challenges
Tom is on the autism spectrum, with traits historically associated with Asperger syndrome. This affects his communication style, emotional regulation, social perception, sensory tolerance, and ability to navigate normal interpersonal expectations.
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Common challenges include:
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Blunt or abrasive speech.
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Difficulty reading emotional cues.
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Low tolerance for unclear instructions.
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Strong reactions to condescension or perceived stupidity.
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Trouble regulating frustration.
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Fixation on specific topics, routines, tools, music, weapons, chemistry, or food preparation.
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Social exhaustion during extended interaction.
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Difficulty with conventional authority structures.
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This does not make Tom less intelligent or less heroic. It means teams working with him must understand how he communicates and how quickly a conversation can become hostile if handled poorly.
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People who engage Tom without patience, clarity, or emotional control may become frustrated quickly. GUARD has learned that Tom responds best to direct language, mission-specific requests, clear boundaries, and respect for his competence.
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Vehicle and Transport Control Aversion
Tom has a strong psychological block around driving or operating transportation vehicles. He does not trust himself in control of vehicles and may become distressed or disengage if forced into that role.
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Limitations:
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He avoids driving cars, boats, aircraft, or similar vehicles.
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If forced to operate a vehicle, his reasoning and performance may drop sharply.
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He may feel compelled to abandon the controls unless actively supported or in a situation where leaving would endanger others.
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On submarines, he will not intentionally create an unsafe condition by opening a hatch or taking an action that would endanger the boat.
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Even under mental manipulation, he has a strong psychological block against opening submarine hatches or doors if doing so would create an unsafe submerged condition.
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This limitation is significant, but it also creates a strange safety advantage: Tom is extremely resistant to being forced into certain catastrophic submarine actions.
Equipment
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'Suit of F.U.'
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His unique kit-bashed armor provides excellent protection against all forms of damage except psionic/mental and magic
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'Gloves of Smashing'
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Remarkably kit-based kinetic amplifier gauntlets that increase damage by one level to any and all melee attacks he does.
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'Golf Bag of Kick Ass'
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Bag contains a variety of guns, machine guns, energy rifles, melee weapons (baseball bats, bent Titanium golf clubs, etc.) and a variety of of chemicals and mixing containers, as well as a dozen grenade-like containers that Tom uses for chemical mixing and chemical grenades thereafter (can do a max of remarkable damage chemical-wise).
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'Belt of F'n Hurt'
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Variety of unique items to include rope with a monkey fist on the end, a hand-held torch (kit-bashed to do remarkable heat damage up to 50 yards away), chemicals and elements in various containers, parts that he can use to kit bash equipment with and various snacks and culinary 'equipment' he might need should be have to 'create a meal in the middle of combat' (according to Tom).
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'Jammin' Tunage' Walkman
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Also carries a digital walkman with thousands of songs, all of which he'll play while he's fighting and in combat.
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been kit-bashed to withstand up to remarkable damage and protected down to depths of 500 feet in water before the seals fail.
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'Damn Cool' Earwig​
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Communications ear devices with a range of 25 miles in air, 250 feet of water depth (pending thermal layers), encrypted.​
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This earwig also has a telegraph dit-dot-dash button that Tom can use for morse code or other types of (his incredibly numerous) codes.
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Battery allows for charge for 100 hours.
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'Cool Shades'​
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Provides good flash protection against light intensity attacks/flash attacks​
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Talents
Master
Chef / Cooking
Tom is an exceptional submarine cook and field chef. He understands food preparation, morale cooking, improvisational meals, nutrition under limited conditions, and culinary creativity.
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Weapons Knowledge
Tom knows an enormous range of weapons, including firearms, melee weapons, energy weapons, enemy weapons, and improvised weapons.
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Marksmanship
He is an outstanding shot with many firearm types, especially once he understands the weapon’s handling characteristics.
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Chemistry
Tom has a deep practical and academic chemistry background. He is particularly dangerous with reactive compounds, improvised mixtures, and field chemical applications.
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Improvised Weapons and Kit-Bashing
He is extraordinarily effective at turning available tools, parts, scrap, weapons, and chemicals into something useful.
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Professional
U.S. Navy Operations
Tom understands Navy structure, submarine culture, shipboard procedures, and enlisted operational life.
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Submarine Operations
As a former submariner, he understands submarine life, emergency routines, compartment discipline, and crew survival requirements.
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Melee Fighting
Tom is professionally capable with clubs, blades, bats, improvised weapons, and close-quarters striking tools.
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Dodge / Evade
He is trained and experienced in avoiding attacks, especially in chaotic close-quarters environments.
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Holds / Escapes
Tom is skilled at breaking holds, escaping restraint, and turning grappling situations ugly fast.
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Thrown Weapon Accuracy
He is highly capable with thrown blades, improvised objects, chemical grenades, tools, and small weapons.
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Engineering
He has strong practical engineering knowledge, especially in mechanical systems, repairs, improvised structures, and field modifications.
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Electrical Systems
Tom is professionally capable with basic and intermediate electrical systems, wiring, repairs, and improvised power solutions.
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Computers / Coding
He has professional-level familiarity with computers, coding, and systems logic, especially when tied to devices, tools, or technical problem-solving.
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Mathematics
Tom’s mathematical ability is extremely high, equivalent to doctorate-level understanding in some areas, especially patterns, calculations, probability, and applied problem-solving.
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Athletics / Acrobatics
He is an excellent athlete with strong agility, balance, coordination, and body control.
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Workout / Physical Readiness
Tom’s physical routine has built him into Olympic-level physical condition with excellent strength, endurance, and recovery.
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Running / Long-Distance
He is a strong endurance runner with high physical discipline.
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Oceanography
Tom has strong working knowledge of ocean systems, undersea conditions, currents, and submarine-relevant maritime science.
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Trivial Knowledge
Tom has an enormous supply of random facts, references, statistics, technical details, food history, weapon information, and useless knowledge that occasionally becomes extremely useful.
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Proficient
Astronomy
Tom has a solid amateur-to-functional understanding of astronomy, star identification, celestial references, and space-related trivia.
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Team Operations
Tom can function as part of a team when roles are clear, communication is direct, and mission expectations are specific.
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Tactical Planning
He can contribute unconventional but useful tactical ideas, especially around traps, distractions, weapons, chemistry, and enemy gear.
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Survival Skills
Tom is capable in harsh environments, especially when equipment, food, tools, or chemicals are available.
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