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Torpedo Man

mk 48 torpedo.jpg
Boom (2006 Remastered Album Version)P.O.D.
00:00 / 03:07

Info

Info

REAL NAME: 

IDENTITY: 

AFFILIATION: 

REGISTERED?: 

​RELATIVE AGE: 

MARITAL STATUS: 

Dale Dryer

Known

American/Hero

Yes

early 30s

Married

ALIAS(ES): 

CURRENT TEAM: 

FIRST APPEARANCE: 

APPEARANCE DATE: 

CREATED BY: 

CREATION DATE: 

None

Seaguardians

N/A

N/A

Don "Major Deej" Finger

31 March 2007

RELATIONS:

 

Joanne Dryer (wife)

William 'Billy' Dryer (son)

Amy Dryer (daughter)

Nichole Dryer (daughter)

History

History

A US Navy Weapons Machinist Mate aboard the USS Annapolis (SSN-760), Chief Dale Dryer was considered to be one of the best Torpedomen in the submarine service.  18 years of service, commendations, expert marksmanship ratings, and the Leading Chief Petty Officer (LCPO) for Torpedo Division, he was considered to be the 'go to guy' for anything related to submarine weapons, rifles, shotguns, handguns, machine guns...ANY weapon.

​

On a 'spec op' (special operations) mission to the Arctic Ocean wherein the sub was to break through the ice and set up a specialized radar and electronics tracking system in the middle of the arctic nowhere, the sub was attacked by one of the Atlantic Kingdom's regional warlords, looking to steal nuclear weapons on the sub.  In the battle, most of the crew fought to hold the warlord and his warriors back.  Chief Dryer donned a divers cold water suit (he was also qualified as a Master Diver), and wearing a modified Scott air-pack as well as several weapons and hundreds of rounds of ammo, all sealed in plastic bags, loaded himself into one of their torpedo tubes, opened the outer doors and swam out of the sub with the weapons. After breaking through the ice, he pulled himself up onto the ice and took out over a dozen troops topside, then dropped down the hatch and flanked the Atlantic Kingdom warlord and warriors, shooting the eye out of the warlord.  The warlord and his troops retreated.

​

As a result of Chief Dryer's bravery and quick thinking, he received the Navy Star for his heroism.  When he returned home, he was given a parade.  He was later contacted by a Navy Weapons designer and was transferred to their division to work on a new suit that would've been perfect for the tactic Chief Dryer did on the USS Annapolis.  After months of designs and testing the Torpedoman Mark I armor went through its trials with Chief Dryer as the suit's wearer.  During the armor's testing, a band of women gun-runners and thieves from a group known as "F.E.M.S." tried to steal the armor.  Chief Dryer, once again, thinking quickly, donned the armor and used it to subdue the FEMS thieves. After a SECNAV discussion, Chief Dryer was permanently awarded the armor so long as he stayed on active or reserve duty with the US Navy being on-call if the Navy needed him and his armor.  The field team was eventually replaced with an automated Armor Repair Unit (ARU) which made the new "Torpedo Man" quite versatile and mobile, doing special missions with and for the SEAL teams (especially SEAL Team 8).

​

Not too long ago, the Torpedoman Project as it was designated, lost all funding.  In a quick response an ex-US Navy Captain Argough from Naval Intelligence reassigned the Torpedoman Project and Chief Dryer to go work for a secretive group called COMSUBRON Alpha.  Shortly after that, he was honorably discharged from the US Navy and has signed up with the international peacekeeping force named GUARD, where the Torpedoman Project was transferred to in the new Seaguardian hero group.

​

Today, Dryer continues his job as the Torpedo Man with the Seaguardians. Although a strong family man, Dryer is also a die hard submariner. Even though he has a tough and stoic 'at sea' attitude, he considers all in the group his family.  His 'at sea' attitude is in direct contrast to his open love for his wife and children when he finds the time to be with them in port.  Hurt Locker, a fellow teammate who has Asbergers Syndrome seems to have befriended Dryer.  The two constantly talk for days on end about weapons, movies and nothing else in particular.

​

Powers

Powers

Power Origin: Normal

​

He has no powers.

Equipment

Equipment

Torpedoman Mark III Armor

  • Armoring

    • Provides remarkable protection against all forms of damage except psionic and magic

    • Provides amazing protection against radiation damage

  • Helmet

    • Full communications encrypted suite for unlimited communications anywhere in Earth's atmosphere and down to 600 feet in depth (pending thermal layers)

    • Same protections list above

    • Visor provides excellent flash protection, infra-red, thermal, night and normal vision functions

    • Direct link to Internet and GUARD systems for remarkable computational capabilities and tactical assessments and target tracking

  • Air Supply

    • Oxygen mask with 1 hour supply of Oxygen

  • Gauntlets

    • Can fire off 25 shots of excellent energy beams each

    • Range: 250 yards

    • Must be recharged once depleted (takes 6 hours)

  • Boots

    • Rocket powered boots, provides incredible speeds (900 mph/Mach 1+) for 10 minutes of flight time; max alt: 20,000 ft.

  • Torpedo Pack

    • Spectacular material strength Backpack system that contains the following:

    • Jet/Water jet Torpedo Propulsion System

      • Using either air or water, the jet turbines can race Torpedo Man up to speeds of Mach 2.2 in air or 600 knots in the water for over 1 hour; max depth: 1500 ft; max altitude: 35,000 ft.

    • Torpedo Missiles (20)

      • Each missile launches at Mach speeds (spectacular) each with remarkable explosive damage; range 1.2 miles

      • Controlled by Torpedo Man's tactical assessment and tracking system (remarkable level​

  • Utility Belt

    • Energy Pistol

    • Good energy pistol with 20 shots per power pack

    • Carries 4 power packs

    • Repair tools

    • Survival gear

    • Emergency Food supplies for 2 days

    • Emergency beacon (250 miles; 7 day battery life)

    • personal storage

    • signalling mirror

    • hand-held GPS/compass

    • 1st Aid kit

Talents

Talents
  • Marskmanship (Master)​

  • Weaponsmaster (Master)

  • US Navy (Professional)

  • Submarines (Professional)

  • Navy Diver (Master)

  • Martial Arts: Melee Fighting ((Professional)

  • Martial Arts: Thrown Weapons (Professional)

  • Martial Arts: Slams/Stuns (Professional)

  • Martial Arts: Dodge/Evade (Professional)

  • Martial Arts: Holds/Escapes (Professional)

  • Martial Arts: + Intuition (Proficient)

  • Swimming (Professional)

  • Special Operations (Professional)

  • Stealth (Professional)

  • Field Medic (Proficient)

  • Computers (Proficient)

  • Explosives/Ordnance Disposal (Professional)

  • Bullet manufacturing/building (Professional)

  • Barbecue Cooking (Professional)

  • Aerial Combat (Professional)

  • Athletics (Proficient)

  • Armor designs/manufacturing (Proficient)

  • Leadership (Proficient)

​

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