Info
REAL NAME:
IDENTITY:
AFFILIATION:
REGISTERED?:
​RELATIVE AGE:
MARITAL STATUS:
Dale Dryer
Known
American/Hero
Yes
mid 30s
Married
ALIAS(ES):
CURRENT TEAM:
FIRST APPEARANCE:
APPEARANCE DATE:
CREATED BY:
CREATION DATE:
Joanne Dryer (wife)
William 'Billy' Dryer (son)
Amy Dryer (daughter)
Nichole Dryer (daughter)
SUMMARY
Torpedo Man is Chief Dale Dryer, a decorated former U.S. Navy submariner and weapons expert who became a legend after single-handedly turning back an Atlantic Kingdom boarding attack on the USS Annapolis. Recognized for his impossible Arctic combat action, Dryer became the test operator and eventual permanent wearer of the Torpedoman armor system, a high-speed maritime assault suit built for underwater combat, hostile vessel boarding, and submarine defense.
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Now serving with the Seaguardians, Torpedo Man is the team’s armored heavy hitter, ordnance specialist, and old-school submarine Chief. Stoic and mission-focused at sea, but deeply devoted to his wife and children at home, Dryer brings discipline, firepower, and hard-earned naval experience to GUARD’s maritime operations. He is not superhuman — just exceptionally trained, heavily armored, and almost impossible to stop once launched into a fight.
PERSONALITY
Dale Dryer is a classic submarine Chief: steady, blunt, disciplined, practical, and allergic to nonsense. He is not the loudest person in the room, but when he speaks, people listen because he usually knows exactly what he is talking about. Years of submarine service have made him comfortable with pressure, cramped spaces, impossible deadlines, dangerous equipment, and the kind of problems that punish hesitation.
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In the field, Dryer is tough and stoic. He does not waste movement, ammunition, or words. He trusts preparation, weapons discipline, and hard-earned experience more than bravado. Even inside a high-speed armored system, he thinks like a submariner: know your environment, know your weapon, know your escape route, and never panic.
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At home, Dale is a different kind of strong. He is openly devoted to his wife Joanne and their children, and he values every chance he gets to be with them in port. His family is not a weakness or distraction; they are the reason he keeps coming back. The contrast between “Chief Dryer at sea” and “Dale Dryer at home” is one of the clearest windows into who he really is.
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With the Seaguardians, Torpedo Man functions as a heavy hitter, weapons expert, and older-brother type. He is protective without being soft, sarcastic without being cruel, and loyal once someone earns his trust. His friendship with Hurt Locker is especially strong. The two can disappear into long conversations about weapons, films, improvised gear, ammunition, and technical absurdities that no one else wants to hear about.
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Torpedo Man is not powered, mystical, mutated, or superhuman. He is a highly trained sailor in one of the most dangerous armored systems ever built. That suits him perfectly. He does not need to be invincible. He needs a mission, a weapon that works, and a team worth fighting for.
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History
Chief Dale Dryer was one of the best torpedomen in the United States submarine service. Aboard the USS Annapolis (SSN-760), Dryer built a reputation as the kind of sailor every weapons division wanted and every command depended on. With eighteen years of naval service, multiple commendations, expert marksmanship ratings, submarine weapons expertise, and service as Leading Chief Petty Officer for Torpedo Division, Dryer became the “go-to guy” for nearly anything involving weapons: torpedoes, rifles, shotguns, handguns, machine guns, ammunition, ordnance handling, and improvised combat solutions.
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That reputation became legend during a classified special operations mission in the Arctic Ocean.
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The USS Annapolis had been sent beneath the ice to break through and deploy a specialized radar and electronic tracking system in one of the most remote locations on Earth. During the mission, the submarine was attacked by forces loyal to one of the Atlantic Kingdom’s regional warlords, who intended to seize the submarine and steal its nuclear weapons. As the crew fought to hold the invaders back inside the boat, Chief Dryer made a decision that was equal parts desperate, brilliant, and insane.
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Dryer, who was also a qualified Master Diver, donned a cold-water diving suit, strapped on a modified air pack, sealed weapons and ammunition inside waterproof protective bags, and loaded himself into one of the submarine’s torpedo tubes. He launched himself out of the USS Annapolis, swam through freezing Arctic waters, broke through to the surface ice, and came up behind the attackers topside. Armed and alone, he took out more than a dozen hostile troops on the ice before reentering the submarine through an upper hatch. From there, he flanked the Atlantic Kingdom warlord and his boarding force, turning the battle in the crew’s favor. In the close-quarters fight that followed, Dryer shot out the warlord’s eye, forcing him and his surviving warriors to retreat.
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For his bravery, quick thinking, and impossible combat improvisation, Chief Dryer received the Navy Star. When he returned home, he was celebrated as a naval hero.
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The Navy also saw something else in the incident: a tactic that should never have worked, but did. Dryer’s torpedo-tube deployment proved that a properly armored, underwater-capable weapons specialist could be used for extreme submarine defense, special operations insertion, and hostile vessel assault. A Navy weapons designer contacted Dryer and brought him into a classified development program built around that very concept. The result was the Torpedoman Project.
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Dryer became the primary test operator for the first Torpedoman armor prototype. The early Torpedoman Mark I Armor was designed to give a submariner the mobility, protection, firepower, and underwater propulsion needed to survive the kind of impossible mission Dryer had improvised aboard the Annapolis. During one of the armor’s trial phases, a band of women gun-runners and high-end thieves known as F.E.M.S. attempted to steal the suit. Dryer once again responded with instinctive speed. He donned the armor and used it to subdue the attackers before they could escape with the prototype.
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After a SECNAV-level review, Chief Dryer was permanently assigned the armor under strict conditions. He would remain available to the U.S. Navy, either on active duty or reserve status, for missions requiring him and the Torpedoman system. Over time, the armor’s support field team was replaced by an automated Armor Repair Unit (ARU), making Torpedo Man more mobile and deployable. He began conducting special operations alongside Navy and SEAL units, especially missions associated with SEAL Team 8.
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Eventually, the Torpedoman Project lost funding. Rather than let the armor and its operator disappear into bureaucratic storage, former U.S. Navy Captain Jonathan Argough, operating through Naval Intelligence channels, reassigned the project to the secretive COMSUBRON Alpha program. Soon afterward, Dale Dryer was honorably discharged from the U.S. Navy and transitioned into GUARD service. With the creation of the Seaguardians, the Torpedoman Project was formally transferred into the team’s operational structure.
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Today, Dale Dryer continues to serve as Torpedo Man, one of the Seaguardians’ heaviest armored combat assets. In battle, he is a direct, disciplined, high-speed assault specialist capable of operating in the air, underwater, aboard submarines, across hostile vessels, and in the middle of extreme maritime combat. He is a submariner to his core: practical, tough, mission-focused, and often stoic while deployed.
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At home, however, Dale is a devoted husband and father. His tough “at sea” attitude stands in sharp contrast to the open love he shows Joanne and their children whenever he is in port. His family grounds him, and he treats the Seaguardians as an extension of that same loyalty. He may not always say much, but he considers the team his people.
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Among the Seaguardians, Dryer has formed an especially strong friendship with Hurt Locker. The two can talk for hours — or days — about weapons, ammunition, old movies, improvised gear, bad jokes, and technical details no one else on the team has the patience to follow. Their bond is strange, blunt, and oddly wholesome, built on mutual respect and shared enthusiasm for things that go boom.
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Torpedo Man is not flashy by personality, but his armor and battlefield presence are impossible to ignore. He is the Seaguardians’ living torpedo: launched into danger, built to hit hard, and almost impossible to stop.
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Equipment
Torpedoman Mark III Armor
The Torpedoman Mark III Armor is the current evolution of the Torpedoman Project. Built from lessons learned during Chief Dryer’s Arctic combat action, Navy special operations trials, and GUARD field upgrades, the armor is designed for high-speed maritime assault, submarine defense, underwater pursuit, hostile vessel boarding, and heavy combat support.
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Armor Protection
The Mark III armor provides remarkable protection against most forms of damage, including physical attacks, energy weapons, ballistic impacts, explosive force, pressure effects, and environmental hazards.
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It provides amazing protection against radiation damage.
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The armor does not provide equivalent protection against psionic or magical attacks.
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Helmet System
The helmet includes a full encrypted communications suite capable of worldwide communications within Earth’s atmosphere and communications down to approximately 600 feet underwater, depending on ocean conditions and thermal layers.
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The visor provides:
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Excellent flash protection
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Infrared vision
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Thermal vision
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Night vision
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Standard optical vision
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Tactical targeting overlays
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GUARD systems link
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Internet and field database access
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Remarkable computational support for tactical assessment and target tracking
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Air Supply
The armor includes an integrated oxygen system with approximately one hour of emergency air supply.
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Gauntlets
Each gauntlet can fire up to 25 shots of excellent-strength energy beams.
Range: 250 yards
Recharge Time: Approximately 6 hours after full depletion
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Rocket Boots
The armor’s rocket-powered boots provide extreme short-duration flight capability.
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Maximum Speed: Approximately Mach 1+ / 900 mph
Flight Duration: 10 minutes
Maximum Altitude: 20,000 feet
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Torpedo Pack
The Torpedo Pack is a spectacular-strength backpack propulsion and weapons system designed for air and underwater assault.
It includes a jet / water-jet torpedo propulsion system capable of using either air or water for movement.
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Air Speed: Up to Mach 2.2
Underwater Speed: Up to 600 knots
Operational Duration: Over 1 hour
Maximum Depth: 1,500 feet
Maximum Altitude: 35,000 feet
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Torpedo Missiles
The Torpedo Pack carries 20 compact torpedo missiles.
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Each missile launches at spectacular speed and delivers remarkable explosive damage.
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Range: 1.2 miles
Guidance: Controlled through Torpedo Man’s tactical assessment and tracking system
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Utility Belt
The utility belt carries:
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Energy pistol
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4 energy pistol power packs
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Repair tools
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Survival gear
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2 days of emergency food supplies
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Emergency beacon with 250-mile range and 7-day battery life
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Personal storage
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Signaling mirror
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Handheld GPS / compass
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First aid kit
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Energy Pistol
The belt-mounted energy pistol provides a reliable backup weapon.
Damage Level: Good
Shots Per Power Pack: 20
Power Packs Carried: 4
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Talents
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Marskmanship (Master)​
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Weaponsmaster (Master)
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US Navy (Professional)
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Submarines (Professional)
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Navy Diver (Master)
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Martial Arts: Melee Fighting ((Professional)
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Martial Arts: Thrown Weapons (Professional)
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Martial Arts: Slams/Stuns (Professional)
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Martial Arts: Dodge/Evade (Professional)
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Martial Arts: Holds/Escapes (Professional)
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Martial Arts: + Intuition (Proficient)
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Swimming (Professional)
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Special Operations (Professional)
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Stealth (Professional)
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Field Medic (Proficient)
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Computers (Proficient)
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Explosives/Ordnance Disposal (Professional)
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Bullet manufacturing/building (Professional)
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Barbecue Cooking (Professional)
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Aerial Combat (Professional)
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Athletics (Proficient)
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Armor designs/manufacturing (Proficient)
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Leadership (Proficient)
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