THRESHERETTE

Silhouette of Doom - Ennio Morricone
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Info

 

REAL NAME: 

IDENTITY: 

AFFILIATION: 

REGISTERED?: 

RELATIVE AGE: 

MARITAL STATUS: 

None

Unknown

Atlantean/Villain

No

20s

Unknown

ALIAS(ES): 

CURRENT TEAM: 

FIRST APPEARANCE: 

APPEARANCE DATE: 

CREATED BY: 

CREATION DATE: 

None

Atlantic Guard

NA

NA

Don "Major Deej" Finger

11 Feb 2007

RELATIONS:

Unknown

History

 

Thresherette was originally an unknown woman who was found floating in a life raft at sea off of the Canadian coastline; a woman who would later become one of the the deadliest beings amongst the Atlantic Kingdom's Atlantic Guard.

Several years ago, the mad King Dolphin, the de facto ruler of the Atlantic Kingdom, was presented the near-dead body of the woman by one of his Ningren subjects.  King Dolphin used the woman in his mad experiments in recombinant DNA, fusing her human DNA with that of a Thresher Shark, thus resulting into new metamorphosised being simply known as "Thresherette". 

 

Overall, Thresherette is very quite.  She rarely says anything.  She is a true hunting and killing machine, second only to Barracuda. Today, Thresherette is still with the Atlantic Guad and follows Warlord Krellar's and King Dolphin's orders as she was bioengineering to do.

Powers

 

Power Origin: Science

Innate Abilities as Thresherette

  • Enhanced Abilities

    • Strength is excellent overall, with a remarkable endurance against the pressures of the sea.

    • Agility is also excellent in nature, being able to dodge and track things with great accuracy.

    • Can breathe air and/or water without issue

    • Can swim down to depths of 10,000 feet

    • Dense skin provides good physical protection, typical energy/electrical protection

    • Dense skin provides good cold protection, but only typical heat protection

    • Dense skin provides excellent protection against radiation

  • Underwater Environmental Sensors

    • Has an amazing sensor capability allowing her to sense anything larger than 4' x 4' up to 4,000 yards away in the ocean.

    • Any underwater cavitation or splashing increases the range of detection by an additional 3,000 yards.

    • Can see in the pitch black of deep and darker waters with aid of black eye membrane (membrane rolls over and shows white eyes when biting or in melee combat)

  • Hyper-Swimming/Running

    • Can swim at nearly 80 knots in water

    • Can run over 50 mph on land

 

  • Leaping

    • Can leap over 200 feet out of the water or 120 feet from land into the air in a single bound

Equipment

 
  • Costume

    • Costume provides an addition good level of protection from physical, temperate, radiation energy and electrical attacks.

    • Also has good level of magical protection wards sewn into the costume

    • Shoulder spikes and head fin are razor sharp, capable of cutting people or objects (incredibly strong material)

 

  • Bite Claws

    • Fantastic material strength, two-pronged claws retract from mechanical housings in her 

  • Osmium Steel Teeth

    • Fantastic material strength sharp metal teeth replace her existing dental work.

    • Can rend steel in a single bit, exacting excellent physical damage to living tissue and remarkable damage to non-living materials.

  • Communications

    • Atlantic Kingdom encrypted communications transceiver.

    • Range is 200 miles in water, 50 miles above water

 

Talents

  • Stealth (Master)

  • Hunting (Master)

  • Fighting: Bite attacks (professional)

  • Acrobatics/Aquabatics (professional)

  • Psychic Blocking (proficient)

  • Atlantic Ocean navigation (master)

Major Deej Universe TM

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