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Dragon's Maw

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History

I. Organization Overview

The Dragon’s Maw is an ancient Korean clandestine order of assassins, saboteurs, infiltrators, and shadow-war operatives whose origins stretch back to the early warrior societies of the Korean peninsula. Over the centuries, the guild evolved from a hidden blade-hand of regional power struggles into one of the most feared covert assassination brotherhoods in the world.

In the modern era, Dragon’s Maw remains a secretive, highly disciplined, morally gray organization headquartered primarily within South Korea, though it maintains hidden sanctuaries, dead-drop corridors, covert vaults, and fallback safehouses throughout East Asia and select international cities. While the order has embraced advanced surveillance countermeasures, cyberwarfare support, enhanced assassination technologies, and selective access to metahuman assets, it continues to define itself through its ancient code, Korean identity, and enduring loyalty to the will of the guild above all outside powers.

Today, Dragon’s Maw stands as both a relic of antiquity and a modern force in global covert warfare: a guild that can deploy a poisoned needle as readily as a smart-tracked micro-drone, and that can invoke ritual oaths with the same conviction it uses encrypted operational kill-chains.

II. Historical Legacy

Ancient Foundations

Dragon’s Maw traces its earliest roots to shadow-warrior lineages believed to have emerged during the eras of the Gaya confederacy and the early martial traditions that later influenced the cultural and warrior ethos associated with Korea’s elite fighting classes. Though never a public institution, the order grew in the spaces between kingdoms, courts, military houses, and underground power networks.

 

From the start, Dragon’s Maw was not merely an assassin cult. It was a survival order, one that fused:

  • martial discipline,

  • intelligence gathering,

  • covert movement,

  • poisoncraft,

  • ritual loyalty,

  • and a distinctly Korean philosophy of duty, secrecy, and endurance.

 

Its members were taught that rulers changed, nations fractured, invaders came and went, but the guild endured.

The Creed of Independence

A defining principle emerged early in the order’s existence: Dragon’s Maw may serve power, but it never belongs to power.

Kings, generals, noble houses, resistance movements, and foreign backers all sought its skills across different eras, but the guild retained its own chain of command, doctrine, internal laws, and succession traditions. Even when employed by powerful allies, Dragon’s Maw never accepted permanent subordination. This principle became central to its identity and remains one of its most protected doctrines in the modern day.

III. The Crisis of Occupation and the World War II Era

By the early 20th century, Dragon’s Maw had already endured centuries of attrition, betrayals, regional conflict, and shifting political landscapes. Yet no crisis nearly destroyed the guild more completely than the era of Japanese occupation.

During this period, Dragon’s Maw was hunted mercilessly. Its sanctuaries were broken, its archives destroyed, its masters executed, and its agents forced into deep shadow. By the late 1930s, the guild had been reduced to a fraction of its former strength, with fewer than forty surviving assassins believed to remain in active service.

The Rise of Grandmaster Kang Dae-Hyun

From that collapse rose Grandmaster Kang Dae-Hyun, remembered within the guild as one of its greatest leaders and restorers. Under his command, Dragon’s Maw was reforged during the Second World War into a disciplined covert war order. Kang preserved the ancient traditions of the guild, but reshaped them for modern conflict, expanding training, rebuilding command structure, and restoring Dragon’s Maw as a lethal operational force.

During the war, Dragon’s Maw entered into a limited alliance with Captain John Brown / Major Invader and elements of the Allied Fighters, cooperating in sabotage, intelligence strikes, assassinations, and anti-imperial operations across Korea, Manchuria, China, Pacific territories, and related theaters of war.

Yet even in alliance, Dragon’s Maw made one thing clear: it would cooperate, not obey.

The Six Fangs of the Maw

Under Grandmaster Kang, the guild’s highest field command structure took the form of the Six Fangs of the Maw, elite captains entrusted with specialized missions, regional oversight, and operational command. These six represented the sharpest expression of Dragon’s Maw’s killing power.

The war restored Dragon’s Maw’s strength, but at steep cost. Several of the Fangs perished in the course of wartime operations, including missions tied to broader Allied resistance efforts. Their deaths became part of the guild’s institutional memory, and the losses left scars that would shape its worldview for generations.

Legacy of the WWII Period

By the end of the war, Dragon’s Maw had regained operational credibility, restored portions of its infrastructure, and reestablished itself as a shadow force of consequence. Yet the guild emerged from the conflict with two lasting convictions:

  1. alliances with outsiders are always temporary,

  2. dependence on foreign causes risks destruction.

 

These beliefs became permanent pillars of the modern order.

IV. Postwar Withdrawal and the Cold War Years

Following the end of World War II, Dragon’s Maw withdrew from visible involvement in large-scale alliance structures and returned to the shadows. Korea’s liberation did not bring peace for the guild. Instead, the division of the peninsula and the onset of Cold War instability forced Dragon’s Maw into another age of adaptation.

Survival Through Division

As Korea split, Dragon’s Maw refused full identification with either the northern communist regime or the southern state. Though the guild developed practical ties and safe avenues within the South, it preserved hidden fallback locations in northern territory, mountain routes, smuggler channels, and covert sanctuaries intended solely for guild use.

Its doctrine hardened into a new formulation:

Governments change. Borders shift. The Maw endures.

Dragon’s Maw would not become the permanent weapon of any state. It would exploit political environments where necessary, work through them when useful, and evade them when threatened.

South Korea as Operational Heartland

Over time, the order became increasingly centered in South Korea, which offered far more viable economic, technological, and logistical conditions for long-term survival and modernization. South Korea became the practical seat of Dragon’s Maw’s rebirth, financial coordination, recruitment pipelines, urban safehouse networks, and hidden command sites.

North Korean safehouses survived only as emergency contingencies, deniable transit points, or dormant legacy refuges. Their reliability declined over time due to the volatile and self-defeating nature of North Korean leadership.

V. The Modernization Crisis

By the late 20th century, Dragon’s Maw faced a new existential question. The old ways had kept the guild alive, but the world had changed.

Satellite tracking, biometric surveillance, digital finance, cyber intrusion, drone warfare, private security empires, metahuman operatives, and transnational criminal syndicates all threatened to make traditional assassination orders obsolete. Internal debate within Dragon’s Maw grew severe.

The Traditionalist Position

One faction argued that the guild’s strength was in its ancient discipline:

  • blades,

  • poisons,

  • disguises,

  • infiltration,

  • stealth archery,

  • coded ritual,

  • and human perfection through training.

 

They believed technological dependence would corrupt the order and expose it to compromise by outsiders.

The Reformist Position

Another faction argued that survival demanded evolution. They insisted that Dragon’s Maw would eventually be extinguished if it failed to adapt to:

  • cyberwarfare,

  • modern weapons systems,

  • surveillance evasion,

  • covert biotech,

  • encrypted communications,

  • and advanced assassination analytics.

 

The Second Maw Doctrine

Rather than split apart, the order reached a controlled synthesis. This became known internally as the Second Maw Doctrine:

Ancient hand, modern fang.

Under this doctrine:

  • rituals remained,

  • lineage oaths remained,

  • the Grandmaster system remained,

  • the Fang structure remained,

  • old combat forms remained,

  • but new operational technologies were embraced under strict guild control.

 

This decision transformed Dragon’s Maw from a surviving relic into a renewed modern power.

VI. Entry into the Global Assassination Economy

Once Dragon’s Maw successfully modernized, it began accepting selective international contracts again. It did not flood the market recklessly. Instead, it cultivated a reputation for precision, discipline, and selective lethality.

Dragon’s Maw became known in the world’s darkest circles for:

  • extremely low collateral damage,

  • strong contract discretion,

  • silence in both success and failure,

  • independence from client control,

  • and refusal to take assignments that violated core guild interests.

 

Unlike more openly chaotic or mercenary assassin networks, Dragon’s Maw approached killing as a form of strategic craft. Every operation was expected to reflect not merely competence, but the prestige of the order itself.

This reputation eventually attracted the attention of the global assassination syndicate known as Death Legion.

VII. Partnership with Death Legion

In the present era, Dragon’s Maw is regarded as a partner organization to Death Legion, though the relationship is tense, conditional, and inherently unstable.

Nature of the Partnership

For Dragon’s Maw, Death Legion offers:

  • access to broader contract markets,

  • higher-value targets,

  • expanded global reach,

  • clandestine technological acquisition,

  • advanced weapons prototypes,

  • data-driven target profiling,

  • and selective access to covert assassination infrastructure.

 

For Death Legion, Dragon’s Maw offers:

  • elite infiltration teams,

  • legendary discipline,

  • East Asian operational reach,

  • historic underworld credibility,

  • and a guild culture capable of producing near-fanatical mission execution.

 

Limits of the Alliance

Dragon’s Maw does not trust Death Legion. It tolerates the relationship because it is profitable, strategically useful, and technologically advantageous. The guild has learned much from Death Legion’s methods, especially in regard to covert systems integration, target-tracking technology, kill-chain planning software, deniable equipment design, and advanced field support.

However, Dragon’s Maw maintains strict conditions.

Any Death Legion alignment that materially supports or empowers hostile Asian criminal, political, or underworld rivals against Dragon’s Maw interests risks open rupture. The guild is especially hostile to any support for:

  • the Golden Dragons,

  • the Champions of China,

  • the Yakuza,

  • the Golden Triad,

  • or related networks whose expansion threatens Korean influence, guild sovereignty, or Dragon’s Maw strategic interests.

 

Should Death Legion force that conflict openly, the partnership could collapse into covert war.

VIII. Moral Position in the Modern World

Dragon’s Maw is not heroic, but neither is it merely a conventional criminal organization.

It occupies a morally gray space defined by its own logic:

  • it believes in order,

  • it believes in loyalty,

  • it believes in heritage,

  • it believes in selective violence as a form of power,

  • and it believes that not all clients deserve service.

 

The guild sees itself as a guardian of continuity and discipline, not as a mindless cartel. It may kill for money, politics, vengeance, leverage, secrecy, or strategic necessity, but it does not view random bloodshed as strength. To Dragon’s Maw, wasteful violence is amateurism.

Its operatives are taught that killing is not the point. Control is the point.

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DRAGON'S MAW: WWII ERA
1930s to 1945)

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Sang Ryog San (Korea)Unknown
00:00 / 02:52
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WWII ERA: INFORMATION

ORGANIZATION​

Overview

During the war Dragon's Maw expanded its ranks to roughly 220 assassins. They conducted sabotage missions, assassinations, and intelligence gathering against Japanese forces throughout Korea, Manchuria, China, and parts of the Pacific theater. Several elite assassins known as the Six Fangs of the Maw led operations during this period.

Leader Grandmaster

  • Kang DaenHyun


Elite Command Unit

  • The Six Fangs of the Maw

    • Shadow Talon

    • Iron Viper

    • Ghost Wind

    • Crimson Fang

    • Night Serpent

    • Thunder Oni

Estimated WWII Strength

  • 1940: Approx. 220 assassins

  • 1945: Approx. 40 assassins
     

Primary Theater

  • Korea

  • Manchuria

  • Pacific Theater

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WWII ERA: GRANDMASTER

OVERVIEW:

Name: Kang Dae-Hyun

Codename: The Iron Dragon

 

The supreme leader of Dragon’s Maw during WWII.

 

A master strategist and warrior trained in ancient Korean martial traditions, Kang Dae-Hyun rebuilt the nearly destroyed guild into a functioning covert army.

He maintained strict independence from Allied command while allowing the guild to assist Allied Fighters operations.

He is respected — and feared — by every member of the guild.

POWERS:

  • Arcane spells (Proficient)

    • Magical bolts -Typical magical damage​

    • Magical cage - Good grappling/hold

    • Vision - Typical (can see 6 rounds into the future after 2 rounds of study)

      • +4 CS to any FASERIP for that foreseen round​

    • Detection/warding- Good

      • Can alert spellcaster of soneone coming within 10 areas of spellcaster​

    • Personal Shield/Defense - Typical magical, energy, physical, temperate

      • lasts 2 rounds and has to be recreated​

      • covers 3' radius from hands/feet

      • can cast for own 2 hands and/or 2 feet

 

EQUIPMENT:

  • Enchanted Cloth Armor

    • Mystically infused protective armor renewed monthly by guild captains.

    • When magically charged, it provides the following protections:

      • Good physical, toxic

      • Typical temperate

      • Poor energy

      • Good magic, radiation

  • Belt, Shoulder Guards, Bracers

    • Additional good physical, temperate, magical, radiation protection​

  • Bow and Arrows

    • Bow capable of penetrating Remarkable-grade materials.

    • Quiver capacity: 25 arrows

  • Smoke / Flash Bombs

    • Flash disorientation and smoke cover lasting roughly 15 seconds.

    • -4CS visibility in immediate area, -2CS in adjacent areas

  • Shuriken / Throwing Blades

    • High-strength Remarkable material throwing weapons capable of arc attacks.

  • Bon Kuk Gum

    • Special Amazing material Korean sword used for lethal close combat.

  • Pyun Gon

    • Chain weapon similar to Incredible material nunchaku but with Remarkable material metal chain extension.

  • Fighting Knives

    • Twin Remarkable material close-combat blades carried by all assassins

    • In sheath, the knives are dipped/tipped in good poison (good toxins/round)

COMMON TALENTS FOR EACH:

  • Swordsmanship - Master

  • Archery - Master

  • Martial Arts Combat - Master.

  • Martial Arts Dodge/Evade - Professional

  • Grapple/Hold techniques -Professional

  • Initiative combat tactics - Professional

  • Acrobatics - Professional

  • Stealth - Master

  • Finance -Professional

  • Politics - Proficient

  • Korean Lore - Master

  • Korean Art - Professional

  • Korean Military Warfare/History - Professional

  • Metallurgy - Proficient

  • Korean History - Professional

  • Horsemanship - Professional

  • Languages )Proficient unless noted):

    • Korean - Professional

    • Japanese

    • Chinese

    • English

    • Tagalog (Philippines)

    • Inuit

    • Russian

    • Vietnamese

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WWII ERA: FANGS OF MAW

OVERVIEW:

Elite commanders of the guild. Each served as both assassin master and battlefield leader.

  • SHADOW TALON

    • Master archer and reconnaissance specialist.

      • Magically enhanced bow capable of penetrating high-grade materials.

      • Quiver capacity: 20 arrows

    • Responsible for numerous long-distance eliminations of Japanese officers.

  • IRON VIPER

    • The greatest swordsman of Dragon’s Maw during WWII.

    • Master of the Bon Kuk Gum Korean sword.

      • Remarkable material​

    • Killed during a sabotage mission against Imperial forces

  • GHOST WIND

    • The guild’s most elusive infiltrator.

    • Specialized in silent compound infiltrations and dagger assassinations.

    • Disappeared during a mission in Europe.

  • CRIMSON FANG

    • Brutal combat specialist wielding the Pyun Gon chain weapon.

    • Killed during a Pacific island raid.

  • NIGHT SERPENT

    • Toxin specialist and master of poisoned weapons.

    • Carried 20 poison tube darts and tube

      • Excellent poison; Good toxin/round x2 rounds​

    • One of the few surviving Fang commanders after the war.

  • THUNDER ONI

    • The strongest warrior of the guild.

      • Excellent strength and endurance

    • Heavy combat assassin used during large-scale engagements.

      • Tactics master; assassin master talents​

    • Survived the war and later helped rebuild the guild.

COMMON WEAPONS FOR EACH:

  • Enchanted Cloth Armor

    • Mystically infused protective armor renewed monthly by guild captains.

    • When magically charged, it provides the following protections:

      • typical physical

      • Poor temperate

      • Feeble energy

      • Good magic, radiation

  • Bow and Arrows

    • Bow capable of penetrating Excellent-grade materials.

    • Quiver capacity: 20 arrows

  • Smoke / Flash Bombs

    • Flash disorientation and smoke cover lasting roughly 15 seconds.

    • -3CS visibility in immediate area, -1CS in adjacent areas

  • Shuriken / Throwing Blades

    • High-strength Good material throwing weapons capable of arc attacks.

  • Bon Kuk Gum

    • Traditional Remarkable material Korean sword used for lethal close combat.

  • Pyun Gon

    • Chain weapon similar to Excellent material nunchaku but with Remarkable material metal chain extension.

  • Fighting Knives

    • Twin Excellent material close-combat blades carried by all assassins

COMMON TALENTS FOR EACH:

  • Swordsmanship - Professional

  • Archery - Professional

  • Martial Arts Combat - Professiona.

  • Martial Arts Dodge/Evade_Professional

  • Grapple/Hold techniques -Proficient

  • Initiative combat tactics - Proficient

  • Acrobatics - Professional

  • Stealth _Professional

  • Languages )Proficient unless noted):

    • Korean - Professional

    • Japanese

    • Chinese

    • English

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WWII ERA DRAGON'S MAW ASSASSINS

OVERVIEW:

Male and Female assassins.​​

COMMON WEAPONS FOR EACH:

  • Enchanted Cloth Armor

    • Mystically infused protective armor renewed monthly by guild captains.

    • When magically charged, it provides the following protections:

      • Poor physical

      • Feeble temperate

      • Typical magic, radiation

  • Bow and Arrows

    • Bow capable of penetrating Good-grade materials.

    • Quiver capacity: 10 arrows

  • Smoke / Flash Bombs

    • Flash disorientation and smoke cover lasting roughly 15 seconds.

    • -2CS visibility in immediate area

  • Shuriken / Throwing Blades

    • High-strength Good material throwing weapons capable of arc attacks.

  • Bon Kuk Gum

    • Traditional Excellent material Korean sword used for lethal close combat.

  • Pyun Gon

    • Chain weapon similar to Excellent material nunchaku but with Remarkable material metal chain extension.

  • Fighting Knives

    • Twin Excellent material close-combat blades carried by all assassins

COMMON TALENTS FOR EACH:

  • Swordsmanship - Proficient

  • Archery - Proficient

  • Martial Arts Combat - Proficient

  • Martial Arts Dodge/Evade - Proficient

  • Acrobatics - Proficient

  • Stealth - Proficient

  • Languages )Proficient unless noted):

    • Korean

    • Japanese

    • Chinese

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DRAGON'S MAW: Modern ERA
2010-to present
)

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The Dragon's MawTori Mama
00:00 / 03:28
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Modern ERA: INFORMATION

ORGANIZATION​

The modern Dragon’s Maw functions through a rigid but adaptive chain of command. Advancement is based on demonstrated lethality, obedience to guild law, emotional discipline, operational discretion, and value to the order.

1. Grandmaster of the Dragon’s Maw

The Grandmaster is the supreme leader of the guild and the final authority in all matters of doctrine, succession, political alignment, internal law, external partnership, and strategic war. The Grandmaster does not merely govern operations. He embodies the continuity of the Maw itself.

The Grandmaster’s authority includes:

  • approval or refusal of major contracts,

  • declaration of internal purges,

  • ratification of Fang appointments,

  • preservation of relics and forbidden archives,

  • adjudication of code violations,

  • and management of relationships with outside powers, including Death Legion.

 

The Grandmaster is both ruler and custodian.

2. The Six Fangs of the Maw

Beneath the Grandmaster stand the Six Fangs of the Maw, the guild’s highest captains and principal instruments of execution. Each Fang commands specialized operational domains and elite cells. Together they form the deadliest functional leadership body within the order.

 

The Fangs serve several roles:

  • field command,

  • training oversight,

  • elite mission execution,

  • internal discipline,

  • and stewardship of their assigned doctrines.

 

No Fang is merely symbolic. Each is expected to remain operationally dangerous.

The Six Fangs are also designed as a safeguard against central fragility. Should the guild come under direct assault, the Fangs can disperse command, preserve assets, continue operations, and maintain order until the Grandmaster reasserts full control.

3. Scale Captains

Scale Captains are senior commanders responsible for regional cells, sanctum security, logistics corridors, recruitment oversight, armory control, covert finance streams, and support operations. They are trusted professionals, often veterans of many kills, who ensure the guild functions between the rarefied level of the Fangs and the violence of the field.

A Scale Captain may oversee:

  • a city network,

  • a transport route,

  • a training sanctuary,

  • a false-front corporate shell,

  • a relic cache,

  • or a black clinic for enhanced operatives.

 

4. Hidden Talons

The Hidden Talons are elite senior assassins trusted with high-risk assignments, independent infiltration work, diplomatic killings, selective retrieval missions, and two-person or solo eliminations. These are the guild’s trusted professional killers, the names whispered within its own halls with wary respect.

Many future Scale Captains and some future Fangs emerge from the Hidden Talons.

5. Ember Teeth

The Ember Teeth form the bulk of Dragon’s Maw’s fully initiated assassin ranks. These are trained operatives capable of infiltration, sabotage, surveillance, close kill operations, convoy strikes, tactical extraction, and target elimination under supervision or as part of coordinated cells.

They are the guild’s reliable killing body:

disciplined, tested, and fully bound by oath.

6. Ash Initiates

The Ash Initiates are the probationary outer rank. Some are born into guild bloodlines, while others are recruited from military units, intelligence backgrounds, criminal underground circles, martial schools, or orphaned and displaced populations with useful traits.

 

Ash Initiates undergo severe testing in:

  • silence,

  • endurance,

  • deception,

  • observation,

  • obedience,

  • hand-to-hand violence,

  • and psychological resilience.

 

Those who fail are removed, repurposed, expelled under memory control measures, or, in rare cases, quietly eliminated if judged too dangerous to release.

Present-Day Institutional Philosophy

The modern Dragon’s Maw can be best understood through five governing convictions:

The guild is older than any client.

No buyer, sponsor, employer, cartel, or state outranks Dragon’s Maw itself.

Korea is the heart of the Maw.

The guild’s identity, memory, and strategic center remain rooted in Korean continuity.

Precision is power.

Control, silence, and elegant execution are valued above spectacle.

Tradition is functional.

Ritual, rank, symbols, and ceremony are not nostalgia. They are tools of discipline, fear, memory, and command.

Adaptation is survival.

A blade alone is not enough. A machine alone is not enough. Mastery belongs to those who wield both.

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Dragon's MAw
Grandmaster
)& FANGS OF THE MAW

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Grandmaster-Black Regent
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Ashen Phoenix
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Chain Tyrant
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Dusk Serpent
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Glass Echo
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Pale Comet
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Widow Bloom
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MODERN DRAGON'S MAW assassins

OVERVIEW:

The standard modern Dragon’s Maw male and female assassins represents the guild’s baseline of fully initiated field operatives -  disciplined, covert, dangerous, and unmistakably part of an ancient Korean shadow order that has adapted to the modern world.

​​​

POWERS:

None normally; all well-conditioned humans

 

STANDARD EQUIPMENT:

Weapons and armor vary from one Dragon's Maw warrior-assassin to another, however, the following is a list of standard gear for an average Dragon's Maw warrior:

  • Body Suit/Armor:

    • Leather and composite fiber weave cloth material provides poor protection versus all forms of damage.

  • Bracers, Belt

    • Provide good protection versus all forms of damage​

  • Ranged Weapon (handgun, collapsible bow system or compact SMG):

    • Handgun:

      • Typical shooting damage

      • 12-round clips x 3 (one in the gun)

      • Remarkable material

      • Standard gunsights; no markings

      • OPTIONAL: Sniper support optics (+1A)

    • Collapsible Bow System

      • Excellent composite material​

      • Foldable on back - bow

      • Has 5 standard arrows attacked to the bow's frame

      • OPTIONAL: Laser sight (+1A)

    • Compact SMG:

      • Good shooting damage

      • 24-round clips x 2 (one in the gun)

      • Remarkable material

      • Standard gunsights; no markings

      • OPTIONAL: Laster sight (+1A)

  • Electronics/Unique Kits:

    • Breaching Tool (+1A to lockpick)​

    • Sensor Jammer (Ex electronics scrambling)

    • Micro-Drone + VR eyepiece (+2 Intuition)

    • Thermal Cutter (Rm cutting tool x 3 rounds)

    • Disguise accessories (-2CS Intuition vs you)

  • Standard Field Tools:

    • encrypted communicator

    • lock bypass kit

    • compact anti-forensics kit

    • restraint tools

    • burner ID or civilian credential package

    • small med patch or trauma aid

    • flashlight or low-light optic aid

    • optional garrote or toxin capsule depending on specialty

  • Combat Knife/Short Saber (1):

    • Remarkable material strength

    • Used in knife/saber-based hand-to-hand combat

STANDARD TALENTS (all proficient):

  • stealth movement

  • close-combat basics

  • knife fighting

  • suppressed firearm use

  • countersurveillance

  • infiltration

  • emotional masking

  • urban movement

  • route planning

  • body concealment

  • evidence minimization

  • extraction discipline

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