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Danger ZoneKenny Loggins
00:00 / 03:36








Carson "Casey" Jones




35+ (29+ w/pwr)








Captain Casey, T-Bird #1




Don "Major Deej" Finger

3 July 2007



None Identified




Former US Air Force "Thunderbirds" veteran pilot, Captain Carson "Casey" Jones was considered one of the greatest air-to-air combat pilots in the world, and not surprisingly as "Wingman" of the Aeroguardians, Casey still has 'The Right Stuff'.

As a US Air Force pilot and member of the performance team, the "Thunderbirds", Casey was considered the 'best of the best'.  His incredible ability at flying in tight formations, terrain-hugging patterns, and high-G turns and climbs made him the pilot he is today.


His secret:  he is a mutant.

His power is a simple one; Geo-spatial internal navigation coupled with a metabolism and body that adjusts to changes in pressure and temperature with lightning speed.  As a result, if he was thrown into a freezer set at -100 degrees F, his body would adapt by generating heat to offset the cold, keeping his core temp at 98.6 degrees.  His ability to rapidly perceive his surroundings and environment allows for him to mentally adjust to being upside down in the dark at high speeds and knowing exactly where he is in relation to objects, ground and space without the body's need for visual or aural/eardrum balance and confirmation.

Recently, he was outed as a mutant after a new Air Force physical detected his powers.


The US Air Force's "No Mutant" policy caused him to publicly resign.  Nonetheless, he found a new calling with a group called "SAR, Inc.", where the became not only a test pilot for the business' SARSuits, but a Search and Rescue (SAR) extractor. With over 50 'saves' to his credit, he is noted for performing some of the most daring rescues under the most unique conditions.  The company's founder, Isaac Armstrong, went on record as stating that Casey was 'the best wingman that SAR ever had".

Recently, SAR Inc changed gears and went to work with the secretive worldwide peacekeepers, G.U.A.R.D.  Now, a member of AEROGUARD's Aeroguardian subdivision, and the Deputy Commander for the group, Casey has taken on the new role as "Wingman".

With the power to adjust to any flying condition and environment, the tenacity of a fighter pilot and the humanity of a rescuer, Wingman is considered to be a vital member of the Aeroguardians.



Power origin: Mutant

  • Limited Environmental Adaptability

    • Has the excellent yet unconscious ability to adapt to stressful and/or harmful conditions or environments.

    • His body can alter density to adapt to damaging skin/membranes damage providing goo protection from anything and everything (physical, energy, heat, cold, toxins, acid, radiation, etc.).

    • Cannot 'regrow' anything (no 2nd kidney or heart if first is damaged)

    • Cannot severely alter physical state (can't grow gills; can't grow protective shield over ears during sonic attacks, etc.)

    • Does slow his aging by 30%

    • Can withstand forces up to 10G without incident; brain density, lungs and blood vessels strengthen to compensate

  • Innate Geo-Spatial Navigation

    • Has a remarkable ability to identify and extrapolate earth-related spatial locations from, the exosphere down to surface locations within 30 yards of actual location; doesn't work past the moon's gravitational influence. Can identify location even without seeing it (like a homing beacon sense).

  • Improved vision, hearing and taste

    • Excellent improvements on these senses.

    • In utter darkness, can see

    • In blinding flash, can see





    • Full body and head protection from effect of flight, cold, heat and wind.

    • Provides good temperate protection and physical protection.

    • Suit can act as a remarkable voice and mental control system and conduit for power from gauntlets, boots, belt helmet and flight pack.


    • Left and Right gauntlet can emit excellent energy blasts up to 300 yards range against targets assigned by helmet's GUARD Tracking System (GTS).

    • Targets past 300 yards will have energy effects halved per each additional 30 yards to a max range/feeble effect rang of 400 yards.

    • POWER

      • With Gauntlets gaining power from active (flying) Flight Pack, Gauntlets can fire indefinitely at full power.

      • With Gauntlets gaining power from static (non-flying), fully charged Flight Pack, Gauntlets can fire up to 200 times at full power.

      • SAR Flight Suit can redistribute power from one gauntlet to another.

      • Each gauntlet contains batteries to perform a maximum of 1 excellent energy blast in a 24-hour period.  After 24 hours, batteries die.

    • Gauntlets can be overloaded only ONCE each to one remarkable energy blast before the gauntlet circuits fail. 25% chance of Flight Pack failure if overload comes form the Flight Pack.


    • Remarkable physical and thermal protection.

    • Satellite multinational comms two-way network with unabridged range in atmosphere up to Exosphere.

    • Satellite computer microwave data feed at a1GB/sec rate anywhere in the world.

    • Calibrated mnemonic control sensors used for flight control, equipment and weapons operations.  Requires 2 hours of calibration for new user to operate helmet's controls.

    • Can receive transmit radio, microwave, and infrared signals (and data) from transceiver in helmet. Max range of 25 miles.

    • Visor provides excellent physical protection, polarized lenses, a Heads-Up Display (HUD) screen, night vision, infra-red detection (5 miles only), and incredible flash/blinding protection.

    • Built-in loudspeaker can emit 130 dB transmission that can be adjusted for bullhorn or tight beam transmissions ranges out to a max of 1 mile.

    • US, NATO and United Nations military unclassified and classified data and communications feed access.


    • Good potent sensor array package to include Radio Direction Finder (RDF) equipment, NAVSAT and SARSAT direct links for ego-satellite live feeds and updates.

    • Worldwide weather algorithm sensor array for advanced (incredible) weather forecasting.

    • Flight suit sends telemetry on Wingman's vitals and condition for medical logging and remote analysis.


    • 10 pouches:

      • Pouch 1 - Gauze and large bandages (2)

      • Pouch 2 - Morphine/KO drug (4 ea.); smelling salts (4); epinephrine (2); Bottle of 50 Pain Relief Pills

      • Pouch 3 - Scissors, clamps; tweezers; suture/roll of medical thread; cutters; cauterizer (2 uses)

      • Pouch 4 - Extendable splint (1); Bite bit (1); marker; stopwatch; health-safe aspirator mask

      • Pouch 5 - Collapsible cup; Protein Bars (4); Desalination tablets (4), Sugar cubes (4), emergency water pack (2)

      • Pouch 6 - First Aid Kit and lots of bandages; tourniquet/sling (2)

      • Pouch 7 - Hand-chargeable mini comms device (range 5 miles); wire for antennae array (+2 miles range to mini comms)

      • Pouch 8 - Batteries (AA, AAA, C, D, flat x4); spare gauntlet battery (1); Chemical hand warmers packs (4)

      • Pouch 9 - SAR Flight Suit Field Repair Kit; flashlight (2)

      • Pouch 10 - Compass; notepad; pencil; pen; china marker; crayon; portable GPS; wire saw/garotte (2 ft.)mini RDF (1 mile range); manual winding watch


    • Good physical and thermal protection; excellent toxic/toxin/acid protection; remarkable radiation protection

    • Recesses for storing defibrillator pads and charger (tied to boot battery power) (max defib charge = 2)

    • Non-skid soles

    • Remarkable electrical protection/grounding; non conductive material


    • Remarkable material casing and retractable wings

    • Emergency Locator Transmitter Beacon (25 mile range); 7 day battery

    • Jet pack provides remarkable computer-assisted flight controls for hovering and sustained flight controls

    • Flight speed: Self - 600mph max; 400 lb. load - 370 mph; 600 lb. load - 200 mph

    • Flight range: Self - 300 nm; 400 lb. load - 200 nm; 600 lb. load - 100 nm

    • Power generator:

      • when in flight, pack can generated 200kW of power for external sources or for gauntlets and or helmet

      • when not in flight, only generates enough power for SAR Flight Suit operation (sans gauntlets and flight) for 10 hours of operations

      • Flight Pack has internal batteries that require 4 hours to fully recharge

      • Generator can overload for 12 seconds to provide 300kW of power for the overload duration, but doing so will destroy the Flight Pack (no explosion; the circuits just melt)



Current Occupation: Deputy Leader of Aeroguardians; Lifetime Member of Civil Air Patrol (Lt. Colonel); Thunderbird pilot; US Air Force veteran

  • Pilot (Master)

  • Aerial Combat (Master)

  • Leadership (Professional)

  • Marksmanship (Professional)

  • Martial Arts: Karate (Professional)

  • Search and Rescue (SAR) (Professional)

  • Aviation History/Heritage (Master)

  • Military (Professional)

  • Small Arms (Proficient)

  • Computer Systems and Networks (Proficient)

  • SAR Suit Engineering (Proficient)

  • Navigation (Master)

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