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Girl on FireAlicia Keyes
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Fiera Adams
















Don "Major Deej" Finger

29 July 2011


Gabriel Adams (grandfather)

April (Johnson) Adams (grandmother)

Joseph Adams (uncle, deceased)

Jeremiah Adams (uncle)

Teresa Adams (aunt)

Monique (Marques) Adams AKA Conflagration (mother)

Derek Adams AKA Firebird (father)

Frenel Adams AKA Fireblaze (brother)

Zeta Adams AKA Firebolt (sister)

Venus Adams AKA Venusfire (sister)

Ronald "Ron"/"Ronny" (Reese) Adams AKA Gunfire (adopted brother)



Fiera Adams is the youngest in a family of superheroes known as the 'Firebirds'.  As with her fellow siblings, she gained her mutant fire powers earlier than expected (at age 9) and, thanks to a dedicated, supporting and loving family, she's learned to develop and control her powers even before she becomes a teenager.

As with her other siblings, Fiera is being trained to be a fire-based superhero, undergoing rigorous training, extensive physical workouts, engagingly educational experience sessions with police, children's services, the courtrooms and, of course, combat and skills training with professional trainers...amongst which are also her siblings and parents.

Fiera enjoys being in a family that helps others, and wants nothing more than to do that as well.  She is quite reserved though, rarely smiling and when she does it's usually when someone else other than her does something wrong.  Currently, Fiera loves everyone in her family and wants to be the best like they are, but being the only one getting the brunt of the focused training day in and day out from everyone in her life can sometimes be a bit grating on her soul. Also, she is not a hugger.


​Today, Fiera continues to be a Firebird-In-Training under the codename "Fyrette" (her own name choice). She isn't even a third of the way done with her training, however, she has done well in all categories...not excellent, but well.  She, at times, tends to walk off from the classroom or gym and stare off into the distance, taking a 'me time' break from the focused efforts and attention she is hyper-scheduled with.  Again, she doesn't blame anyone or is particularly upset with her station or her family's support, however, she does wonder what else is 'out there'; as such, she's beginning to find interest in boys, much to her mother's chagrin.


Fyrette does not go into combat or dangerous missions unless she is vitally needed and then only in a support role such as 'manning the radio' to convey information to the authorities or run and record sensor equipment on an event or target so the family/team can assess the data to better fight/stop the antagonist or bad event. As such, she learns more each time she does this, and mostly enjoys just being part of the action, but there are times when she does daydream about herself singlehandedly 'saving her family' from some dangerous villain, rather than focusing on her 'support' role and being 'in training'. 


  • Cauterizing Fire/Healing Flames

    • She has the good ability to use her powers to help cauterize wounds and heal others (including herself) at a typical to good healing rate, averaging about 10% healing over several seconds of time for a chosen target.

    • She can heal up to six people at a time, but her power levels drop proportionally in doing so, making her use her powers longer and wearing her out quicker

  • Fire Blast

    • Has a limited ability to do this up to a current maximum of typical level

    • Can only fire off blasts once every 30 seconds; cannot fire off more than 6 blasts in an hour's time before depleting this power

    • Range: 6 feet

  • Fiery Aura

    • Can generate a protective fiery aura around herself up to a typical level of protection against all forms of attack except psionic/mental and magic

    • Can only maintain the aura for a maximum of 10 minutes before it fails, requiring her to wait for 30 minutes before she can attempt to activate the aura again

  • Resistances

    • Good protection from temperate, radiation, thermal/heat and energy attacks

    • Poor protection from toxic/toxin attacks

    • Feeble protection from physical attacks

  • Thermal Hovering

    • Can hover up to 6 feet off the ground using thermal heatwaves

    • Can fly only up to 10 mph in the air, but only for a minute's time max for every 20 minutes of recharging/rest time

  • Thermal Vision

    • Can see into normal, thermal and nigh vision, however, her nigh vision is poor by comparison (blurry).




  • Full Body Protective Suit

    • Provides good protection against physical, chemical and toxic/toxin attacks

    • Provides excellent energy protection

    • Provides incredible thermal protection

    • Provides amazing radiation protection

    • Rapid Cooling Function

      • Suit has a High Exponential BTU (HEBTU) system that rapidly drops the suit's temp to ambient in aprox. 5-7 seconds​


  • Fire Suppression Grenades

    • Remarkable fire-suppressant foam grenades that can put out remarkable-level fires in a 30 foot radius.

    • Creates foam that can fill a volume of 60-feet wide x 20-feet high

    • These grenades have also been useful in combating fire-creatures/villains, suppressing oxygen to their fires and depowering said creatures/villains



  • Fyrette only wears this when on a mission or in a training scenario

  • Electronics Suite

    • When opened, can provide encrypted visual digital audio/video two-way transmissions to aligned/configured tower, WiFi and/or satellite networks

    • Inset audio communications web transceiver with 25 mile range without tower/satellite access; unlimited with configured access​​

    • Has a Firebirds equivocal of "Siri" or "Cortana" to verbally give commands to for performing mediocre and remote operations for any and all Firebirds equipment, comms, recording, video and sensor diagnostics.​

    • Provides close-in holographic, see-through imagery that can be projected within inches out in front of user's eyes for tactical, diagnostic and video visual interfaces

    • Short range (300 yards) sensors for diagnosing a person's vital signs, and environmental temperature, energy analysis, trace pathing/detection for many forms of wavelengths/frequencies and geolocational/GPS tracking and navigation

    • Headgear has incredible physical protection and amazing thermal/temperate/energy and EMP protection

    • Emergency Beacon that when activated, can transmit to a unique frequency to satellite monitors for geolocation; lasts for 3 days on battery


  • Martial Arts: Tumbling (Proficient)

  • Research (mostly online) (Proficient)

  • Martial Arts: Dodge/Evade (Proficient)

  • Biology (BARELY Proficient)

  • First Aid/CPR (Proficient)

  • Law Enforcement (Proficient)

  • Law (Proficient)

  • Languages:

    • English (Professional)

    • Spanish (Proficient)

    • French/Cajun (Barely Proficient)

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