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Excerminator
Troops

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All Is Hell That Ends WellTwo Steps From Hell
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STATS

Stats

ORGANIZATION: The Exterminators

# TROOPS

RESIDE IN/FROM: 

400-700

European & North America

ENLISTED: 

OFFICERS: 

ADMINS: 

350-625

20- 55

20-35

CREATED BY: 

 

CREATION DATE: 

Don "Major Deej" Finger

20 Feb 2012

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RANKS

Ranks
  • RECRUIT

    • Each Exterminator troop, prior to being even interviewed, has a

    • background check done to verify they aren't undercover cops or federal agents or heroes or the such.  They are then given an extensive physical fitness test, a psyche eval and weapons testing. If a candidate passes, they are promoted to the rank of Recruit.

  • TROOPER

    • An Exterminator that has completed basic level in qualifications in weapons training, knife fighting, survival, technology orientation, communications, tactics, standard operating procedures, equipment maintenance, protocols, security access and bypassing, vehicle operations, ground navigation and rapid mobility team operations.

  • AGENT

    • An Exterminator that has completed advanced level in qualifications in weapons training, knife fighting, survival, technology orientation, communications, tactics, standard operating procedures, equipment maintenance, protocols, security access and bypassing, vehicle operations, and rapid mobility team operations, as well as basic qualifications in stealth operations, silent coding, ground navigation, aircraft piloting, aircraft weapons control/loading.

  • SUB-COMMANDER

    • An Exterminator that has completed expert level in qualifications in weapons training, knife fighting, survival, technology orientation, communications, tactics, standard operating procedures, equipment maintenance, protocols, security access and bypassing, vehicle operations, and rapid mobility team operations, as well as advanced qualifications in stealth operations, silent coding, ground navigation, aircraft piloting, aircraft weapons control/loading and basic qualifications in leadership, team operations, team logistics, team weapons control, team stealth tactics entrapment systems and operations and satellite communications.

  • COMMANDER

    • An Exterminator that has completed Mastery level in qualifications in weapons training, knife fighting, survival, technology orientation, communications, tactics, standard operating procedures, equipment maintenance, protocols, security access and bypassing, vehicle operations, and rapid mobility team operations, as well as Expert qualifications in stealth operations, silent coding, ground navigation, aircraft piloting, aircraft weapons control/loading and advanced qualifications in leadership, team operations, team logistics, team weapons control, team stealth tactics entrapment systems and operations and satellite communications, complete with basic qualifications in explosives handling, extraction, defusing, criminal justice, escape methods and watercraft operations and tactics.

  • REGIONAL LEADER

    • Next Promotional level for Commanders; only promoted to this position by the Exterminator Director him/herself.

  • SUB-DIRECTOR​

    • The #2 in the Exterminators. Supports the Director; Hands down orders, logistics and intel to the Regional Leaders​

  • DIRECTOR

    • Ultimate level/rank in the Exterminators. Currently held by Director 13.​

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Equipment

Equipment
  • Bullet-proof vest

    • Provides good physical and/toxic/toxin protection

    • Provides feeble temperate protection

    • Provides poor energy protection

    • Provides excellent radiation protection

  • Rifles/Handguns

    • Carries one of several different rifles or handguns

    • Can do normally typical and good shooting damage; specialized rifles (sniper/energy) can do up to excellent physical or energy damage

  • Backpack

  • Used for personal goods and supplies

  • Carries a 4-day supply of food and water

  • Carries specialist equipment; cooking, comms equipment, land mines, traps, specialized devices/equipment, additional supplies

  • Combat Knives (2)

    • Amazing material blade, serrated

  • Flares (2)

    • Excellent flash/blinding

    • When ignited, operates for 10 minutes (no way to douse; magnesium)

  • Handcuffs (2)

    • Amazing material strength and holding

  • Knock-Out Gas Grenade (1)

    • Excellent toxin/sleep gas

    • Affects all in impact area

    • Can last up to 1 hour

  • Explosive Grenade (2)

    • Good explosion to area of effect

  • Gas Mask (1)

    • Provides remarkable gas/toxin resistance

  • Goggles (1)

    • Can see in infrared and night-vision

  • Earwig (1)

    • 25 miles range incredible encrypted comms device

    • 2-day battery

    • Remarkable material

  • Ammunition (4 or 8)

    • Clips of ammunition per weapon

  • Baton (1)

    • Amazing composite material (non-ferrous)

  • Compass (1)

    • Remarkable material

  • Garrote wire (1)

    • Incredible material

  • Hand Warmers (2)

    • Poor heating for 15 minutes each when activated

  • Flashlight (1)

    • Good illumination

​

NOTE: Commanders and Sub-Commanders are allowed to carry unique MULTI-weapons; an all-in-one excellent level machine gun, flamethrower, grenade launcher, smoke grenade launcher, and high powered flashlight.

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Talents

Talents

Average Trooper Talents:

  • Marksmanship (Proficient)

  • Survival (Proficient)

  • Stealth (Proficient)

  • Navigation (Proficient)

  • Martial Arts: + Fighting (Proficient)

  • Martial Arts: Slam/Stun Proficient(

  • Communications (Proficient)

  • Computers (Proficient)

  • Weapons (Proficient)

  • Para-Military Operations (Proficient)

  • Tracking (Proficient)

  • Languages:

    • German, Lithuanian, Russian, French, English, Slavic, Norwegian, Spanish (all to at least proficient)

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