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Elvenknight

For the love of the Wood Elf PrincessZero Project
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Info

REAL NAME: 

IDENTITY: 

 

 

AFFILIATION: 

 

 

 

 

REGISTERED?: 

​RELATIVE AGE: 

MARITAL STATUS: 

Aidan St. Lawrence

Secret. His identity is unknown to all except Mary/Lady Eriu.

Irish citizen; active hero operating under the false public identity of a magical elf warrior

Yes (As Elvenknight)

Mid 20s

Married (secret)

ALIAS(ES): 

CURRENT TEAM: 

FIRST APPEARANCE: 

APPEARANCE DATE: 

CREATED BY: 

CREATION DATE: 

Elf Knight

Emerald Society

N/A

N/A

Don "Major Deej" Finger

17 Mar 2012

RELATIONS:

 

History

________________________________________________________________________________________

 

NOTE: The following is an abbreviated version of "The Story of Lady Eriu and the Elvenknight", by Don 'Major Deej' Finger.

If you wish to read the long story, click HERE.

________________________________________________________________________________________

 

Aidan St. Lawrence was raised within the walls of Howth Castle in Ireland, born into privilege but not into peace. His mother, Sharon St. Lawrence, died while he was still very young, leaving him with only fragments of memory and little warmth in an already lonely childhood. His father, Cameron St. Lawrence, was domineering, arrogant, and frequently cruel, determined to mold Aidan into a hard-edged heir suited for business, status, and power. Aidan, however, was never made in that image. He was imaginative, romantic, and drawn instinctively toward fantasy, heroism, and old tales rather than finance and ambition.

As a boy, Aidan ran through the castle halls imagining himself as a knight of some lost age, battling unseen foes and rescuing the innocent. What others might have dismissed as childish play became, for him, an emotional refuge. It was the one place where he could still choose nobility in a household ruled by fear. That inner world of fantasy helped him survive a childhood marked by isolation, emotional abuse, and physical punishment. When he failed to behave as his father demanded, he was beaten, shamed, and reminded that compassion and imagination had no place in the future Cameron intended for him.

Aidan’s view of his family changed permanently when he uncovered the truth behind his grandfather’s will. He learned that many of the museum relics housed in Howth Castle were meant to be returned to the people of Howth, not hoarded by the St. Lawrence estate. When he confronted his father with what he had discovered, Cameron nearly beat him to death. The lesson was meant to silence him, but it did not break him. Instead, Aidan quietly grew stronger, training his body in secret and learning swordsmanship from one of the castle’s chefs, who had once worked as a Renaissance fair swordsman. Over time, Aidan became highly skilled with blades, and his boyhood fantasy of knighthood began taking on real discipline and form.

Everything changed on the day of Mary O’Casey’s sixteenth birthday.

Aidan first saw Mary at a celebration held at Howth Castle, and for him it was immediate love at first sight. Seeing in her the beauty, innocence, and wonder that his own life had long been denied, he secretly took an ornate silver headband from the museum and presented it to her as a birthday gift. The gesture, though heartfelt, triggered a public confrontation when Cameron St. Lawrence stormed into the party, accused Mary of theft, and attempted to humiliate and terrorize her. In response, Aidan openly defied his father and exposed the family secret before the assembled guests, revealing the truth of the will and the stolen inheritance meant for the people of Howth.

That act made Aidan a pariah within his own house, but it also bound him to Mary. In the months that followed, he found ways to learn more about her and eventually created a LARPing group at the castle as a means of drawing her safely back into his world. It was there that Mary embraced the persona of Eriu, while Aidan took on the role of her devoted protector, the Elvenknight. What began as fantasy gradually became courtship, and what began as role-play became the truest language either of them possessed. Aidan’s Elvenknight identity was not merely costume. It was the idealized self he wished to be: brave, graceful, loyal, and wholly devoted to protecting Mary.

When Cameron finally cast him out of the family on his eighteenth birthday, Aidan lost his home, inheritance, and place in the world in a single blow. Mary sheltered him as long as she could, but soon both of them were left homeless and rejected by nearly everyone around them. Even then, Aidan’s defining instinct remained the same: to protect Mary, support her hopes, and endure whatever hardships were necessary if it meant staying by her side.

That devotion led the pair into a fraudulent druidic school, where Mary sought something magical and meaningful while Aidan quickly recognized the operation as a scam. Yet because Mary found joy there, Aidan endured it. When the schoolmaster learned who he truly was and threatened Mary’s life, Aidan was forced back to Howth Castle to steal an artifact as payment. He infiltrated the museum, reclaimed the silver headband he had once tried to gift Mary, and also recovered an ancient emerald-hued sword of mysterious power. While escaping, he was shot three times by his father and barely survived the attempt.

Wounded and dying, Aidan managed to stagger back toward Mary, carrying what he could for the life he hoped they might still have together. He was saved only because Mary, driven beyond despair, took on the full mantle of Lady Eriu and refused to let him die. That act brought them into contact with Aria, a rogue druidic master who hid the couple away and trained them in true magic for four years.

Under Aria’s guidance, Aidan matured into a genuine warrior-mystic. His sword training sharpened into mastery, strengthened further by spectral tutelage from the ghost of a fifteenth-century swordsman. His druidic magic developed into a disciplined, practical art focused on wards, enhancement, healing, and concealment. During these years, he and Mary married in secret and became full partners not only in love, but in power, hardship, and purpose.

After Aria’s death, Aidan and Mary followed the path she had foreseen for them and traveled to Boston. To survive the world hunting them, Aidan used druidic charm magic to alter his appearance and later fully embraced the Elvenknight identity once again, this time not as a boyhood fantasy, but as an operational heroic persona. With altered features, real elf-like ears, magical concealment, and the bearing of a trained swordsman, he and Mary entered the orbit of the Emerald Society under false names and a false origin.

Today, Elvenknight stands as a capable and courageous hero within that world. He is disciplined, loyal, romantic, and often more grounded than Lady Eriu, though he shares fully in the lie that protects them both. He is not truly an elf, yet the identity has become inseparable from the man he chose to become. The tragedy of Aidan St. Lawrence is that he finally grew into the knight he always dreamed of being, only to do so under a name that is not entirely his own.

Powers

POWER ORIGIN: Magic (Druidic)

 

Elvenknight possesses no innate biological superhuman powers. His abilities are rooted in disciplined druidic spellcraft, tactical magical utility, and years of focused training. Compared to Lady Eriu, his magical range is narrower, but he is steady, practical, and highly effective in support, concealment, empowerment, and survivability.

Core Magical Profile

  • Skilled druidic spellcaster with strong focus on utility, enhancement, concealment, and warding

  • Combines magic with swordsmanship more naturally than most casters

  • Particularly effective in sustained field use, preparation, and survival

  • Uses charm-based magic to support long-term identity concealment and infiltration

Spell Abilities

  • Create Water: Can create up to 20 gallons of pure water per day

  • Detect Magic: Detects spells and magic items within 60 feet

  • Flare: Emits a brief excellent-level blinding flash affecting all within a 15-foot radius

  • Earthly Navigation: Can discern magnetic north, true north, and ley-line orientation

  • Illumination: Enchants a small inanimate object to serve as a light source for 20 minutes

  • Body Change Charm: Can alter body shape, skin traits, coloration, hair, face, and limited biological markers through focused spell effort; long-term changes can last up to two months

  • Human Enhancement: Temporarily or long-term increases a normal human’s fighting, agility, strength, and endurance up to excellent level; long-term use causes brief loss of consciousness

  • Warding: Creates magical alerts, alarms, sensors, and localized mystic protections; usable up to 20 times per day, each lasting 20 hours

  • Healing Meditation: One hour of focused meditation restores full health; usable once per 20-hour period

Equipment

Emerald Swords (2)

  • A matched pair of ancient magical swords

  • composed of unearthly durable material

  • blades can cleave through anything up to fantastic material strength

  • emits a subtle emerald glow when energized through motion

  • considered thousands of years old

  • Elvenknight’s signature weapons

Magic Dagger

  • A 9-inch wavy-bladed dagger of unearthly durable magical material.

  • It pierces magical shields of remarkable levels or less and renders them ineffective on contact.
     

Magically Enhanced Costume

  • Costume is mystically reinforced and can withstand up to good-level physical, temperate, radiation, toxic/toxin and magical damage without failure.

  • It resists magical alteration or control at remarkable level by outside forces.

  • If costume is damaged, the costume magically 'mends' itself at a rate of 10% repairs per minute.

Magical Ward Stones (3)

  • Three ward stones of unearthly durable magical material used to house ward spells.

  • They can also mystically record events over a 20-hour period.

Treasure Bag

  • mystical carrying pouch containing practical and mystical support items for field use.

  • Contents include:

    • Elia's home's momentos, magic items, tomes, artifacts, devices, books, potions, etc.

    • Warming Sapphire (1): A magical stone that provides warmth to all within a 10-foot radius for up to 10 hours

    • Cell Phone (1): Equipped with a magical power charger

    • Earwig Communicator (1): Issued through Emerald Society support channels for team communications; 250-mile range

Talents
  • Swordsman

    • Highly proficient with swords and longswords. Gains improved combat accuracy, agility, evasion, and dodging while armed with his preferred blades.

  • Fencing / Rapier

    • Trained in lighter, faster sword forms emphasizing precision, agility, and refined blade work.

  • Acrobatics / Tumbling

    • Skilled in physical movement, evasive maneuvers, balance, and close-quarters agility. Particularly useful in melee situations when mobility is critical.

  • Druid Priest

    • Knowledgeable in druidic lore, history, and magical practices. Unlike Lady Eriu, Elvenknight is noted as having some actual contact familiarity within the druidic community.

  • Acting / LARPing

    • Highly proficient in role-play, performance, deception through persona, persuasion, and dramatic presentation. This talent is central to how he sustains the Elvenknight identity in public life.

  • First Aid / Limited Field Medicine

    • Possesses practical knowledge of emergency treatment and life-saving medical stabilization in the field.

  • Business / Finance

    • Knowledgeable in banking, money systems, budgeting, fiduciary operations, and financial structures, reflecting both his upbringing and private education.

  • Irish Lore / History

    • Well-versed in Irish history, mythology, folklore, and related cultural knowledge.

  • Druidic Spells / Salves / Potions / Remedies

    • Skilled in the identification, preparation, and use of mystical remedies, ritual compounds, and druidic support treatments.

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