CANIS OMEGA
INFO
# OF OMEGAS:
IDENTITIES:
LOCATION:
~1,100
Some secret, some not
Varied
CURRENT TEAM:
FIRST APPEARANCE:
APPEARANCE DATE:
CREATED BY:
CREATION DATE:
Don "Major Deej" Finger/ Sean Nunley
11 Aug 2013
HISTORY
CANIS Omegas are the shock troops to each CANIS Pack and Enforcement Structure. Each Omega team works for CANIS MAJOR and/or CANIS Pack (Epsilon) Leaders. Omegas are a fear weapon used to ensure loyalty, invoke massive destruction, or used to engage in saving a major heist or combating superheroes. They are ruthless and would easily kill an innocent child as breathe air.
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Omegas have unique weapons, armoring and also contain self-destruct and remote-destruct explosives in the event they get captured or compromised. They have a great teamwork system and are very adept in tactics and strategy. Planning and distraction techniques are key to their survival (for example, they'd rather create a fire in a crowded apartment building to cover their escape of a CANIS teams with their ill-gotten gains).
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There are four major categories within the Omega structure (each of which is used as needed or requested):
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MILITANT (M). Mercenaries, ex-military, ex-police, fanatic killers. They are professionals with rifles, explosives, military training and leadership.
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STEALTH/SUPPRESSION (SS). Ex-Spec Ops personnel that can quietly go in and set explosives, bombs, plant evidence, steal evidence or set traps. Same skills as above plus stealth, communications and turret weapons.
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RIOT-MAKERS (RMs). Thug-based masterminds that lead paid mobs into planned violent and destructive actions. Numbers and anger are their weapon.
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AUTOMOTONS (A). Led by a human operator who commands robots to perform direct killing attacks. Skills include those listed for Militant above plus robotics, engineering, communications and weapons knowledge.
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Omegas are expected to be mean, condescending and generate fear. Leadership is a plus, but military and scorched earth tactics go more towards an Omega's better skills.
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POWERS
POWER ORIGIN: Natural (normally)
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Omegas have no powers, however, it isn't unreasonable to assume that an Omega may have their own powers (very rare).
EQUIPMENT
MILITANT OMEGAS:
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ARMORING/HELMET
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Provides incredible physical, energy, temperate and toxic/toxin protection.
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Provides fantastic radiation protection.
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Encrypted worldwide communications/internet and video package in helmet (remarkable quality)
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Tactical Heads-Up Display (HUD) linked with tactical computers and sensors (Increases fighting and agility by a factor of 2)
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VISOR
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Provides excellent flash protection
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Provides excellent thermal and night vision
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MISSILES (10)
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Shoulder-firing mini-missiles that use the tactical computers for guidance/accuracy​
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Each missile, upon contact detonation, inflicts incredible explosive damage
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Can be fired individually, in groups or en masse
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Range: 2 miles
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OMEGA BOMB (1)​
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Can be activated by timer, remotely or upon contact​
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Creates a fantastic-level explosion, affecting immediate area and all adjacent areas outward
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GRENADES (10)
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Remarkable toxic, smoke, explosive, frag grenades
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WEAPONS
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Various rifle and/or hand-held guns with energy power packs (Remarkable energy damage)
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20 shots per power pack
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Carries 10 power packs
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SELF-DESTRUCT/REMOTE-DESTRUCT EXPLOSIVE DEVICE​
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When activated either by armor wearer or remotely, the armor provides a 5-second countdown until it explodes​
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Creates an amazing level explosion for the inside out with an incredible magnesium incendiary follow-up, burning the armor and the armor bearer into ash in seconds.
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​​
STEALTH/SUPPRESSION OMEGAS:
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ARMORING/HELMET
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Provides incredible physical, energy, temperate and toxic/toxin protection.
-
Provides fantastic radiation protection.
-
Encrypted worldwide communications/internet and video package in helmet (remarkable quality)
-
Tactical Heads-Up Display (HUD) linked with tactical computers and sensors (Increases fighting and agility by a factor of 2)
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VISOR
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Provides excellent flash protection
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Provides excellent thermal and night vision
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STEALTH FIELD
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Generates an incredible invisibility field affecting normal, heat, thermal, infra-red, ultra-violet, night and x-ray frequencies
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Can only be maintained for 20 minutes before power supply is drained ​
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Energy sensors of remarkable or greater levels have been able to detect minute energy blisters for mere micro-seconds as a result of the power output of the field, however, this only provides a proportionate level of detection vs. the quality of the sensors.
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SUPPRESSION TURRETS (2)​
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Ground-mountable​, deployable turrets
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When activated, they will perform amazing high speed and accurate energy blast suppression fire (stun/slam)
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Excellent energy blasts in a 360-degree coverage
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Operates for 1 minute each before power is depleted
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After turrets are depleted, they melt with amazing incendiary devices, leaving metal slag as remnants in seconds
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OMEGA BOMB (1)​
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Can be activated by timer, remotely or upon contact​
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Creates a fantastic-level explosion, affecting immediate area and all adjacent areas outward
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GRENADES (10)
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Remarkable toxic, smoke, explosive, frag grenades
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WEAPONS
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Various rifle and/or hand-held guns with energy power packs (Remarkable energy damage)
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20 shots per power pack
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Carries 10 power packs
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SELF-DESTRUCT/REMOTE-DESTRUCT EXPLOSIVE DEVICE​
-
When activated either by armor wearer or remotely, the armor provides a 5-second countdown until it explodes​
-
Creates an amazing level explosion for the inside out with an incredible magnesium incendiary follow-up, burning the armor and the armor bearer into ash in seconds.
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RIOT MAKERS:
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HAT
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Contains remarkable psionic protection field​
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Contains computer tracking and combat systems for missiles and weapons
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Sensors (excellent ranked)
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PERSONAL FORCE FIELD PACK (1)
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When activated, protects individual with amazing level protection versus all except magic​
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invisible field lasts for 2 minutes before power supply fails
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Camouflaged as a 'fanny pack'
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MASKS (2)
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Provides 5 minute supply of oxygen​
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Filters out an toxic/toxin gas up to amazing levels
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Disguised as simple cloth-like medical face masks
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GLASSES (2)
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Provides excellent flash protection
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Provides excellent thermal and night vision
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Provides Heads-Up Display (HUD) or sensors, internet, video, etc with comms link through the glass's ear stems.
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MISSILES (10)
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Mini-missiles that use the tactical computers for guidance/accuracy​
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Each missile, upon contact detonation, inflicts remarkable explosive damage
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Can be fired individually, in groups or en masse
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Range: 200 feet
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Disguised as 'fireworks'; sparklers, roman candles
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OMEGA BOMB (1)​
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Can be activated by timer, remotely or upon contact​
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Creates a fantastic-level explosion, affecting immediate area and all adjacent areas outward
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Disguised as a cell phone
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GRENADES (6)
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Excellent toxic, smoke, explosive, frag grenades
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Disguised as 'snack packs'; granola, health bars, pop-tarts
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AGITATION LIQUID (2)
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Clear liquid that, upon contact with skin, creates an agitation that can last for 20 minutes at least
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Creates remarkable agitation and anger to all exposed in contact with this liquid​
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Disguised as a bottle of drinkable clear water from a major, trusted vendor
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Bottles are usually thrown at police or security forces, breaking open and dousing all in area of effect, exposing them to the effects of the agitation liquid
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WEAPONS
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Various rifle and/or hand-held guns with energy power packs (Remarkable energy damage)
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20 shots per power pack
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Carries 2 power packs
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Disguised as protester signs
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SELF-DESTRUCT/REMOTE-DESTRUCT EXPLOSIVE DEVICE​
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When activated either by armor wearer or remotely, the armor provides a 5-second countdown until it explodes​
-
Creates an amazing level explosion for the inside out with an incredible magnesium incendiary follow-up, burning the bearer into ash in seconds.
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Inserted internally in body chest cavity surgically.
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AUTOMOTONS:
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LEADER
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ARMORING/HELMET
-
Provides incredible physical, energy, temperate and toxic/toxin protection.
-
Provides fantastic radiation protection.
-
Encrypted worldwide communications/internet and video package in helmet (remarkable quality)
-
Tactical Heads-Up Display (HUD) linked with tactical computers and sensors (Increases fighting and agility by a factor of 2)
-
-
VISOR
-
Provides excellent flash protection
-
Provides excellent thermal and night vision
-
-
MISSILES (10)
-
Shoulder-firing mini-missiles that use the tactical computers for guidance/accuracy​
-
Each missile, upon contact detonation, inflicts incredible explosive damage
-
Can be fired individually, in groups or en masse
-
Range: 2 miles
-
-
OMEGA BOMB (1)​
-
Can be activated by timer, remotely or upon contact​
-
Creates a fantastic-level explosion, affecting immediate area and all adjacent areas outward
-
-
GRENADES (10)
-
Remarkable toxic, smoke, explosive, frag grenades
-
-
WEAPONS
-
Various rifle and/or hand-held guns with energy power packs (Remarkable energy damage)
-
20 shots per power pack
-
Carries 10 power packs
-
-
SELF-DESTRUCT/REMOTE-DESTRUCT EXPLOSIVE DEVICE​
-
When activated either by armor wearer or remotely, the armor provides a 5-second countdown until it explodes​
-
Creates an amazing level explosion for the inside out with an incredible magnesium incendiary follow-up, burning the armor and the armor bearer into ash in seconds.
-
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ROBOTS​
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Semi-autonomous series of robots (up to 6 max)​ controlled/directed by Leader
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DESTRUCTOR (1)
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Large 8-foot high robot used as a sentinel or a powerful destructive weapon
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Fires arm-mounted remarkable shooting cannons​; range: 300 yards
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Fires remarkable incendiary flamethrower blast; range 100 yards
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Contains sensors and tactical computers providing remarkable agility and control
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Endo-skeleton provides for incredible strength and amazing endurance
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Jet Boots allow for good flight/hovering (max speed: 100 mph, range: 100 miles)
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Ground travel speed: 35 mph
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Incredible armoring/material
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MINE-LAYERS (2)​
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Small 3-foot tall robots that lay a minefield​
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Carry 30 mines each
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Each mine conducts good explosion, however, if set in range of other mines, level increase in damage occurs for each affected exploding mine up to a level of amazing damage max.
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Can lay 4 mines every several seconds.
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Remarkable armoring/material
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Can travel on ground only at max of 50 mph
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SHOOTERBOTS​ (3)
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Mid size 5-foot high robot used for combat and suppression fire
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Fires arm-mounted excellent energy shooting guns​; range: 200 yards
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Can fire up to 4 missiles (max) for remarkable explosive blast; range 300 yards
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Contains sensors and tactical computers providing excellent agility and control
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Endo-skeleton provides for remarkable strength and incredible endurance
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Jets allow for good flight/hovering (max speed: 100 mph, range: 100 miles)
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Ground travel speed: 75 mph
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Excellent armoring/material
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TALENTS
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MILITANT OMEGAS
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Human fear generation (Professional)
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Operations (Proficient)
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Military (Professional)
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Military Weapons (Professional)
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Tactics/Strategy (Professional)
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Marksmanship (Professional)
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Scorched Earth Techniques (Professional)
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Murder/Killing Techniques (Professional)
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Martial Arts: Melee fighting (Proficient)
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Martial Arts: Thrown weapons (Proficient)
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Martial Arts: Dodge/Evade (Professional)
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Martial Arts: Slam/Stun (Proficient)
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Transportation/Vehicles (Proficient)
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Leadership (Professional)
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Logistics (Professional)
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Traps/Escape Routes (Proficient)
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STEALTH/SUPPRESSION OMEGAS
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Human fear generation (Professional)
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Stealth (Professional)
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Operations (Proficient)
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Military (Professional)
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Military Weapons (Professional)
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Tactics/Strategy (Professional)
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Marksmanship (Professional)
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Scorched Earth Techniques (Professional)
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Murder/Killing Techniques (Professional)
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Martial Arts: Melee fighting (Proficient)
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Martial Arts: Thrown weapons (Proficient)
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Transportation/Vehicles (Proficient)
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Leadership (Professional)
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Logistics (Professional)
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Traps/Escape Routes (Proficient)
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RIOT-MAKER OMEGAS
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Human Psychology/Abnormal Psychology (Professional)
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Camouflage/Disguises (Professional)
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Riot Organizer (Professional)
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Operations (Proficient)
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Military (Professional)
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Military Weapons (Professional)
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Tactics/Strategy (Professional)
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Marksmanship (Professional)
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Scorched Earth Techniques (Professional)
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Murder/Killing Techniques (Professional)
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Martial Arts: Melee fighting (Proficient)
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Martial Arts: Thrown weapons (Proficient)
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Martial Arts: Dodge/Evade (Professional)
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Martial Arts: Slam/Stun (Proficient)
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Transportation/Vehicles (Proficient)
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Leadership (Professional)
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Logistics (Professional)
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Traps/Escape Routes (Proficient)
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AUTOMOTON LEADER OMEGAS
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Engineering (Professional)
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Communications (Professional)
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Robotics (Professional)
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Human manipulation and fear generation (Proficient)
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Operations Specialist (Professional)
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Military (Proficient)
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Marksmanship (Professional)
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Martial Arts: Thrown weapons (Proficient)
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Transportation/Vehicles (Proficient)
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Manufacturing/Assembly Techniques (Proficient)
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Computers/Programming (Professional)
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Leadership (Professional)
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Logistics (Professional)
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Black Market (Professional)
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Traps/Escape Routes (Proficient)
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