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CANIS OMEGA

Who Let The Dogs OutBaha Men
00:00 / 03:18

INFO

 

# OF OMEGAS: 

IDENTITIES: 

LOCATION: 

~1,100
Some secret, some not

Varied

CURRENT TEAM: 

FIRST APPEARANCE: 

APPEARANCE DATE: 

CANIS

NA

NA

CREATED BY: 

 

CREATION DATE: 

Don "Major Deej" Finger/ Sean Nunley

11 Aug 2013

HISTORY

 

CANIS Omegas are the shock troops to each CANIS Pack and Enforcement Structure.  Each Omega team works for CANIS MAJOR and/or CANIS Pack (Epsilon) Leaders. Omegas are a fear weapon used to ensure loyalty, invoke massive destruction, or used to engage in saving a major heist or combating superheroes.  They are ruthless and would easily kill an innocent child as breathe air.

Omegas have unique weapons, armoring and also contain self-destruct and remote-destruct explosives in the event they get captured or compromised. They have a great teamwork system and are very adept in tactics and strategy. Planning and distraction techniques are key to their survival (for example, they'd rather create a fire in a crowded apartment building to cover their escape of a CANIS teams with their ill-gotten gains).

There are four major categories within the Omega structure (each of which is used as needed or requested):

  • MILITANT (M). Mercenaries, ex-military, ex-police, fanatic killers. They are professionals with rifles, explosives, military training and leadership.

  • STEALTH/SUPPRESSION (SS). Ex-Spec Ops personnel that can quietly go in and set explosives, bombs, plant evidence, steal evidence or set traps. Same skills as above plus stealth, communications and turret weapons.

  • RIOT-MAKERS (RMs). Thug-based masterminds that lead paid mobs into planned violent and destructive actions. Numbers and anger are their weapon.

  • AUTOMOTONS (A). Led by a human operator who commands robots to perform direct killing attacks. Skills include those listed for Militant above plus robotics, engineering, communications and weapons knowledge. 

Omegas are expected to be mean, condescending and generate fear.  Leadership is a plus, but military and scorched earth tactics go more towards an Omega's better skills.

POWERS

 

POWER ORIGIN: Natural (normally)

Omegas have no powers, however, it isn't unreasonable to assume that an Omega may have their own powers (very rare).

EQUIPMENT

 

MILITANT OMEGAS:

  • ARMORING/HELMET

    • Provides incredible physical, energy, temperate and toxic/toxin protection.

    • Provides fantastic radiation protection.

    • Encrypted worldwide communications/internet and video package in helmet (remarkable quality)

    • Tactical Heads-Up Display (HUD) linked with tactical computers and sensors (Increases fighting and agility by a factor of 2)

  • VISOR

    • Provides excellent flash protection

    • Provides excellent thermal and night vision

  • MISSILES (10)

    • Shoulder-firing mini-missiles that use the tactical computers for guidance/accuracy​

    • Each missile, upon contact detonation, inflicts incredible explosive damage

    • Can be fired individually, in groups or en masse

    • Range: 2 miles

  • OMEGA BOMB (1)​

    • Can be activated by timer, remotely or upon contact​

    • Creates a fantastic-level explosion, affecting immediate area and all adjacent areas outward

  • GRENADES (10)

    • Remarkable toxic, smoke, explosive, frag grenades

  • WEAPONS

    • Various rifle and/or hand-held guns with energy power packs (Remarkable energy damage)

    • 20 shots per power pack

    • Carries 10 power packs

  • SELF-DESTRUCT/REMOTE-DESTRUCT EXPLOSIVE DEVICE​

    • When activated either by armor wearer or remotely, the armor provides a 5-second countdown until it explodes​

    • Creates an amazing level explosion for the inside out with an incredible magnesium incendiary follow-up, burning the armor and the armor bearer into ash in seconds.

STEALTH/SUPPRESSION OMEGAS:

  • ARMORING/HELMET

    • Provides incredible physical, energy, temperate and toxic/toxin protection.

    • Provides fantastic radiation protection.

    • Encrypted worldwide communications/internet and video package in helmet (remarkable quality)

    • Tactical Heads-Up Display (HUD) linked with tactical computers and sensors (Increases fighting and agility by a factor of 2)

  • VISOR

    • Provides excellent flash protection

    • Provides excellent thermal and night vision

  • STEALTH FIELD

    • Generates an incredible invisibility field affecting normal, heat, thermal, infra-red, ultra-violet, night and x-ray frequencies

    • Can only be maintained for 20 minutes before power supply is drained ​

    • Energy sensors of remarkable or greater levels have been able to detect minute energy blisters for mere micro-seconds as a result of the power output of the field, however, this only provides a proportionate level of detection vs. the quality of the sensors.

  • SUPPRESSION TURRETS (2)​

    • Ground-mountable​, deployable turrets

    • When activated, they will perform amazing high speed and accurate energy blast suppression fire (stun/slam)

    • Excellent energy blasts in a 360-degree coverage

    • Operates for 1 minute each before power is depleted

    • After turrets are depleted, they melt with amazing incendiary devices, leaving metal slag as remnants in seconds

  • OMEGA BOMB (1)​

    • Can be activated by timer, remotely or upon contact​

    • Creates a fantastic-level explosion, affecting immediate area and all adjacent areas outward

  • GRENADES (10)

    • Remarkable toxic, smoke, explosive, frag grenades

  • WEAPONS

    • Various rifle and/or hand-held guns with energy power packs (Remarkable energy damage)

    • 20 shots per power pack

    • Carries 10 power packs

  • SELF-DESTRUCT/REMOTE-DESTRUCT EXPLOSIVE DEVICE​

    • When activated either by armor wearer or remotely, the armor provides a 5-second countdown until it explodes​

    • Creates an amazing level explosion for the inside out with an incredible magnesium incendiary follow-up, burning the armor and the armor bearer into ash in seconds.

 

RIOT MAKERS:

  • HAT

    • Contains remarkable psionic protection field​

    • Contains computer tracking and combat systems for missiles and weapons

    • Sensors (excellent ranked)

  • PERSONAL FORCE FIELD PACK (1)

    • When activated, protects individual with amazing level protection versus all except magic​

    • invisible field lasts for 2 minutes before power supply fails

    • Camouflaged as a 'fanny pack'

  • MASKS (2)

    • Provides 5 minute supply of oxygen​

    • Filters out an toxic/toxin gas up to amazing levels

    • Disguised as simple cloth-like medical face masks

  • GLASSES (2)

    • Provides excellent flash protection

    • Provides excellent thermal and night vision

    • Provides Heads-Up Display (HUD) or sensors, internet, video, etc with comms link through the glass's ear stems.

  • MISSILES (10)

    • Mini-missiles that use the tactical computers for guidance/accuracy​

    • Each missile, upon contact detonation, inflicts remarkable explosive damage

    • Can be fired individually, in groups or en masse

    • Range: 200 feet

    • Disguised as 'fireworks'; sparklers, roman candles

  • OMEGA BOMB (1)​

    • Can be activated by timer, remotely or upon contact​

    • Creates a fantastic-level explosion, affecting immediate area and all adjacent areas outward

    • Disguised as a cell phone

  • GRENADES (6)

    • Excellent toxic, smoke, explosive, frag grenades

    • Disguised as 'snack packs'; granola, health bars, pop-tarts

  • AGITATION LIQUID (2)

    • Clear liquid that, upon contact with skin, creates an agitation that can last for 20 minutes at least

    • Creates remarkable agitation and anger to all exposed in contact with this liquid​

    • Disguised as a bottle of drinkable clear water from a major, trusted vendor

    • Bottles are usually thrown at police or security forces, breaking open and dousing all in area of effect, exposing them to the effects of the agitation liquid

  • WEAPONS

    • Various rifle and/or hand-held guns with energy power packs (Remarkable energy damage)

    • 20 shots per power pack

    • Carries 2 power packs

    • Disguised as protester signs

  • SELF-DESTRUCT/REMOTE-DESTRUCT EXPLOSIVE DEVICE​

    • When activated either by armor wearer or remotely, the armor provides a 5-second countdown until it explodes​

    • Creates an amazing level explosion for the inside out with an incredible magnesium incendiary follow-up, burning the bearer into ash in seconds.

    • Inserted internally in body chest cavity surgically.

AUTOMOTONS:

  • LEADER

    • ARMORING/HELMET

      • Provides incredible physical, energy, temperate and toxic/toxin protection.

      • Provides fantastic radiation protection.

      • Encrypted worldwide communications/internet and video package in helmet (remarkable quality)

      • Tactical Heads-Up Display (HUD) linked with tactical computers and sensors (Increases fighting and agility by a factor of 2)

    • VISOR

      • Provides excellent flash protection

      • Provides excellent thermal and night vision

    • MISSILES (10)

      • Shoulder-firing mini-missiles that use the tactical computers for guidance/accuracy​

      • Each missile, upon contact detonation, inflicts incredible explosive damage

      • Can be fired individually, in groups or en masse

      • Range: 2 miles

    • OMEGA BOMB (1)​

      • Can be activated by timer, remotely or upon contact​

      • Creates a fantastic-level explosion, affecting immediate area and all adjacent areas outward

    • GRENADES (10)

      • Remarkable toxic, smoke, explosive, frag grenades

    • WEAPONS

      • Various rifle and/or hand-held guns with energy power packs (Remarkable energy damage)

      • 20 shots per power pack

      • Carries 10 power packs

    • SELF-DESTRUCT/REMOTE-DESTRUCT EXPLOSIVE DEVICE​

      • When activated either by armor wearer or remotely, the armor provides a 5-second countdown until it explodes​

      • Creates an amazing level explosion for the inside out with an incredible magnesium incendiary follow-up, burning the armor and the armor bearer into ash in seconds.

  • ROBOTS​

    • Semi-autonomous series of robots (up to 6 max)​ controlled/directed by Leader

    • DESTRUCTOR (1)

      • Large 8-foot high robot used as a sentinel or a powerful destructive weapon

      • Fires arm-mounted remarkable shooting cannons​; range: 300 yards

      • Fires remarkable incendiary flamethrower blast; range 100 yards

      • Contains sensors and tactical computers providing remarkable agility and control

      • Endo-skeleton provides for incredible strength and amazing endurance

      • Jet Boots allow for good flight/hovering (max speed: 100 mph, range: 100 miles)

      • Ground travel speed: 35 mph

      • Incredible armoring/material

    • MINE-LAYERS (2)​

      • Small 3-foot tall robots that lay a minefield​

      • Carry 30 mines each

      • Each mine conducts good explosion, however, if set in range of other mines, level increase in damage occurs for each affected exploding mine up to a level of amazing damage max.

      • Can lay 4 mines every several seconds.

      • Remarkable armoring/material

      • Can travel on ground only at max of 50 mph

    • SHOOTERBOTS​ (3)

      • Mid size 5-foot high robot used for combat and suppression fire

      • Fires arm-mounted excellent energy shooting guns​; range: 200 yards

      • Can fire up to 4 missiles (max) for remarkable explosive blast; range 300 yards

      • Contains sensors and tactical computers providing excellent agility and control

      • Endo-skeleton provides for remarkable strength and incredible endurance

      • Jets allow for good flight/hovering (max speed: 100 mph, range: 100 miles)

      • Ground travel speed: 75 mph

      • Excellent armoring/material

TALENTS

 
  • MILITANT OMEGAS

    • Human fear generation (Professional)

    • Operations (Proficient)

    • Military (Professional)

    • Military Weapons (Professional)

    • Tactics/Strategy (Professional)

    • Marksmanship (Professional)

    • Scorched Earth Techniques (Professional)

    • Murder/Killing Techniques (Professional)

    • Martial Arts: Melee fighting (Proficient)

    • Martial Arts: Thrown weapons (Proficient)

    • Martial Arts: Dodge/Evade (Professional)

    • Martial Arts: Slam/Stun (Proficient)

    • Transportation/Vehicles (Proficient)

    • Leadership (Professional)

    • Logistics (Professional)

    • Traps/Escape Routes (Proficient)

  • STEALTH/SUPPRESSION OMEGAS

    • Human fear generation (Professional)

    • Stealth (Professional)

    • Operations (Proficient)

    • Military (Professional)

    • Military Weapons (Professional)

    • Tactics/Strategy (Professional)

    • Marksmanship (Professional)

    • Scorched Earth Techniques (Professional)

    • Murder/Killing Techniques (Professional)

    • Martial Arts: Melee fighting (Proficient)

    • Martial Arts: Thrown weapons (Proficient)

    • Transportation/Vehicles (Proficient)

    • Leadership (Professional)

    • Logistics (Professional)

    • Traps/Escape Routes (Proficient)

  • RIOT-MAKER OMEGAS

    • Human Psychology/Abnormal Psychology (Professional)

    • Camouflage/Disguises (Professional)

    • Riot Organizer (Professional)

    • Operations (Proficient)

    • Military (Professional)

    • Military Weapons (Professional)

    • Tactics/Strategy (Professional)

    • Marksmanship (Professional)

    • Scorched Earth Techniques (Professional)

    • Murder/Killing Techniques (Professional)

    • Martial Arts: Melee fighting (Proficient)

    • Martial Arts: Thrown weapons (Proficient)

    • Martial Arts: Dodge/Evade (Professional)

    • Martial Arts: Slam/Stun (Proficient)

    • Transportation/Vehicles (Proficient)

    • Leadership (Professional)

    • Logistics (Professional)

    • Traps/Escape Routes (Proficient)

  • AUTOMOTON LEADER OMEGAS

    • Engineering (Professional)

    • Communications (Professional)

    • Robotics (Professional)

    • Human manipulation and fear generation (Proficient)

    • Operations Specialist (Professional)

    • Military (Proficient)

    • Marksmanship (Professional)

    • Martial Arts: Thrown weapons (Proficient)

    • Transportation/Vehicles (Proficient)

    • Manufacturing/Assembly Techniques (Proficient)

    • Computers/Programming (Professional)

    • Leadership (Professional)

    • Logistics (Professional)

    • Black Market (Professional)

    • Traps/Escape Routes (Proficient)

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