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If I Was Your Vampire (Album Version)Marilyn Manson
00:00 / 05:56









Chung Zen

Relatively Unknown

Chinese-Japanese American/Rogue


~150+ years old

San Simeon, CA, USA







Dr. Chung, MD

The Crimson



Don "Major Deej" Finger

17 Oct 2021



Chung Yi (distant relative, MDU Governor of California)




Zenchung is an Chinese-Japanese American vampire who once grew up Los Angeles, California and was turned into a vampire back in the 1880s.  Initially he roamed the back alleys and dark corners of Los Angeles, feeding on the dregs of society, only to be hunted and chased out of the city.  In San Simeon, he found an abandoned hacienda and took up residence there. He then learned how 'make' more vampires and did so, creating a small army of them. Their ferocious demeanor created too much attention to them, and as such, Zen attempted to perform something that his parents had once taught him - meditation.  In doing so, he was able to focus better, and through (a lot) of effort and training, he was able to get his vampire army to 'meditate' as well.  The results were amazing.


As a result of the vampires meditating, their lust for blood didn't drive them into a feeding frenzy, but instead, allowed his new 'coven' of vampires to tactically and methodically produce a system of 'non-frenzied' feeding by luring and lulling their victims into a sense of calm and willingness to given themselves to their predators (the vampires).  As such, the effort was considered 'zen-like' in nature (if one could consider Buddism and vampirism as a conjoined frame of existence).  Zen's Chinese family name of Chung became morphed into 'Zenchung', a bastardized, Americanized version of his family and first name, which Zen was more than happy to take as his.


Throughout the last half of the 1900s, Zenchung made a name for himself as an oriental club owner, eventually becoming a prosperous dance and hang-out club for teens and young adults - a perfect feeding place for his coven. Even amongst the 'missing' youth (which the coven fed on), the club (and eventually, clubs) grew in popularity. They prospered until the Soltan Star Empire's invasion of earth in 2000, when everything they'd made was destroyed...including most of the coven's vampires.

After the Soltan Invasion, Zenchung and a small handful of surviving coven vampires restarted their systematic feeding, only to be thwarted by more vampire hunters, superheroes and the dreaded world of the internet and social media, all of which diminished their human food network.  As such, Zenchung shifted gears again. As a vampire, he went to 'night school' and learned how to become a phlebotomist - a doctor relating to blood and blood diseases. As such, his coven and him started his own blood analysis lab, "Zenchung Labs", a legitimate blood sampling and supply lab run by humans, but managed by vampires. When blood from blood drives is ready to expire, the blood normally gets 'destroyed', but instead is filtered through a special set of machines and devices to warm and invigorate the blood such that it tastes no different than if it was drunk from a live human.


Today, 'Doctor' Zen Chung is the CEO of Zenchung Labs as well as the leader of his San Simeon coven of vampires and now a prominent member of the international vampire organizations called 'The Crimson'.  He continues to use meditation as a means of 'calming' his and his coven's bloodlust frenzy and uses the blood stockpiled in Zenchung Labs as their main food source, thus limiting the need to hunt and kill humans for their food, thus keeping this coven the most stealthy vampire coven in the world. 

On a side note, the current (MDU) California governor, Chung Yi (Yi Chung in western naming terms), has been discovered to be a distant relative of Zenchung's; a connection that Zenchung intends to capitalize on.



  • Vampiric Physiology (Death Magic)

    • Enhanced Physical Attributes

      • Good physical attributes all around

      • Can uses fingers as claws or fangs/jaw to bite/tear for up to excellent edged melee attacks

      • Leaping

        • Can leap up to 25 feet across, 18 feet up and 35 feet down without issue

      • Movement

        • Can run up to 60 mph in short, three-second bursts (~28 feet)​

    • Enhanced Senses

      • Vampire senses are remarkable in scale (sight, smell, taste, environmental awareness)

      • Can sense/smell blood within 200 feet of a target/victim

      • Can sense living beings (or animals) within 300 feet

      • Can sense disruptions in the air, grounds or general movement (including swaying of trees in a wind) up to 200 yards away

    • Regeneration

      • Amazing level of regeneration (50% health/minute) against all forms of damage with the following exceptions:

        • Damage from silver metal-based weapons/material negates regeneration to a 25% rate

        • Damage from blessed (holy) water reduces regeneration to a 10% rate

        • Damage from ultraviolet light and/or sunlight reducing regeneration to 0% (also see 'ultraviolet/light damage' below)

        • Damage from natural wooden materials/weapons (not composite 'made to look like wood' (aka 'pressed' wood) material) reduces regeneration to 20%

    • Pain Negation

      • Pain receptors in a vampire's nerves are severely diminished to 10-20%, ergo, vampires don't feel pain like a normal human does.

    • Ultraviolet Radiation/Sunlight Effect

      • Exposure to any form of ultraviolet radiation, light or sunlight not only negates a vampires regeneration, it also induces typical radiation damage to their body; damage that cannot be regenerated from...ever

      • Even if a vampire survives a UV attack/sunlight attack, the effects of the damage (burns, scarring, boils, etc.) will remain and cannot be regenerated from (will not affect health or pain receptors, but will make vampires uglier instead)

    • Hypnotic/Mental Control

      • Has the poor ability, when eye-to-eye with a target/victim to impose a 'calm or fear' effect, making the target/victim under a poor level of mind control-based on what the vampire desires the target/victim to think (again, calm or fear).

    • Vampire Bite

      • Allows for the vampire's hollowed fangs to draw/drain blood.

      • The teeth are of excellent material strength. Can drain a standard human target/victim in less than a minute's time.  Vampires can drain their victims and kill them or:

        • At near death of the target/victim, the vampire can allow for the target/victim to drink from the vampire's blood. In doing so, after the target/victim's body 'dies' after this, it resurrects with full vampiric Physiology and health, but is under the remarkable mental control of the host vampire, until the host vampire dies, then the target/victim is fee of the mental control...but still remains a vampire with all the vampiric physiology.

    • Soul/Death/Black Magic Defense

      • Incredible defense against Death, Black and Soul Magic

      • Any incredible or less level magic in these disciplines doesn't work on vampires (negated) due to it being made from the same types of magics.


      • Mirrors/Photography - Vampires do not show their reflection in mirrors, period (not even if they are 'invited' in; that is a 'magical' situation, not a vampiric power-based one). Also, photography using mirrors (i.e., cameras) will also not show a vampire's image; straight digital imagery, so long as mirrors or telephoto lenses aren't used, CAN show their image though.

      • Garlic - The odor of garlic to vampires is repulsive; it doesn't do damage to them, but diminishes their sense of smell and environmental awareness by over 75% of their remarkable sensory system (worse than getting sprayed by a skunk!).

      • Feeding - Vampires must intake at least 1 quart of blood a day to survive. If less than or no blood for a day's time, the vampire will loosing a level of endurance and strength each day, remaining at that level unless more than a quart of blood is taken in (then the vampire gets its full regeneration and physical attributes back).

      • Holy Items - When attacked with holy and/or blessed items, the vampire's regeneration power is negated down to a 10% regeneration rate which also allows for full (100%) damage effects from the holy items being felt and received on the vampire (also see 'regeneration' above).

      • Sleep - vampires DO NOT need a coffin to sleep in; they simply need a place that is not exposed to Ultraviolet radiation AKA natural sunlight, which negates regeneration and damages vampires (see 'regeneration' and 'ultraviolet radiation/sunlight' entries).

      • Alteration (Animals) - vampires CANNOT readily do this unless they learned from the the Alteration school of magic to do so. No vampire can change their physical forms, skin color, texture, eyes, or anything of their being, other than via regeneration based on their existing state and/or years of vampiric wear and tear without using 'other' magical skills.




  • Miscellaneous

    • Bone Straw

      • Hollowed out human bone (over 80 years old)

      • Uses it to drink from blood pouches (much like using a straw for a Capri Sun pouch)

      • Has a sharp end

      • Excellent material strength



  • Medical Doctor (Master)

  • Phlebologist/Phlebotomist (Master)

  • Business (Professional)

  • California Lore/History (Professional)

  • Vampirism (Professional)

  • Buddhism (Professional)

  • Lab Operations (Professional)

  • Blood Drives/Blood handling (Professional)

  • Legal Knowledge (Proficient)

  • Club Operations (Professional)

  • Stealth (Professional)

  • Acrobatics/Tumbling (Professional)

  • Martial Arts: +Fighting (Proficient)

  • Martial Arts: Dodge/Evade (Proficient)

  • Martial Arts: +Initiative (Proficient)

  • Languages:

    • Chinese (Professional)

    • Japanese (Professional)

    • English (Professional)

    • Spanish (Professional)

    • Native American local languages (proficient)

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