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Wild Jokers

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Diamond Eyes (Boom-Lay Boom)Brent Smith
00:00 / 05:36

INFO

Info

NUMBER OF JOKERS: 

IDENTITIES: 

AFFILIATION: 

REGISTERED?: 

​RELATIVE AGE: 

MARITAL STATUS: 

Over 100 per region

Secret

Regional/Villain

No

Various (young)

Single (Required)

ALIAS(ES): 

CURRENT TEAM: 

FIRST APPEARANCE: 

APPEARANCE DATE: 

CREATED BY: 

CREATION DATE: 

None

Blackjacks

NA

NA

Don "Major Deej" Finger

7 Feb 2020

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History

History

Wild Jokers are a specialized and 'strangely' trained band of mercenaries and enforcers employed by the criminal gang called the Blackjacks.

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The Wild Jokers are usually sent individually or in packs for collection, enforcement, 'correction' and/or taking out the competition.  They are trained to think and operate 'outside the box'. They are taught various forms of martial arts, acrobatics, parkour, theft, robbery, marksmanship, explosives, trap-making and even video recording to record their exploits.  They act like they are insane and/or mad, but for the most part, it's more of an act with the costume, that way, their 'identity' isn't necessarily associated to their actions (if caught, they state they were 'mind controlled' the whole time).

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They are murderous, dangerous and have no morals or morality. They'd sooner shoot a deadbeat's child for the money owed them rather than collect if the deadbeat gives them any inclination he won't pay up.  As such, the Wild Jokers are feared.  Their unusual, stealthy interdictions to get at their 'targets' is almost unnerving to some, as is the same with their mysterious capability to escape and/or get away so easily.

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In terms of capabilities, physically, they are all goodin their abilities. Mentally, they're quite typical and usually are individuals who love to induce pain to make lots of money quickly (and get broken out of jail and their records miraculously cleaned up by the Blackjack's leader, Blackjack Bruno).

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Beware the Wild Jokers; they'll get you when you're down!

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Powers

Powers

Power Origin: Natural

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No Wild Jokers have powers...at least, they haven't told anyone they have any...

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Equipment

Equipment
  • Costume

    • Poor physical, energy, toxic/toxin protection

    • Typical radiation protection

  • Variety of Weapons

    • Wild Jokers bring weapons associated to their particular skill sets as needed. Common amongst these are:

    •  

      Knives (10)

      • Amazing material​

    • 9mm Handgun​s

      • Shoots typical 9mm bullets (8 shots, 2 bursts)​

      • 4 Clips of Ammunition

    • Smoke Grenade (1)​

      • Excellent loss of visibility for 30 seconds once activated​

    • Fighting staff (on occasion)

      • Amazing material

  • Climbing/Rappelling Gear (as needed)​

  • Mask's Lenses​

    • Excellent flash protection​

    • Polarized lenses for day/night glare reduction

    • Night vision

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Talents

Talents
  • Criminal Operations (Proficient)

  • Variety of different skills, unique to each Wild Joker, none of which are above Professional levels

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