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WHITE WOLF

Geometric Wolf Illustration
Richter: Winter 1 (2022)Max Richter, Elena Urioste & Chineke! Orchestra
00:00 / 02:56

Info

REAL NAME: 

IDENTITY: 

AFFILIATION: 

REGISTERED?: 

​RELATIVE AGE: 

MARITAL STATUS: 

Classified

Classified

Lithuanian/Hero

No

Late 30s

Single

ALIAS(ES): 

CURRENT TEAM: 

FIRST APPEARANCE: 

APPEARANCE DATE: 

CREATED BY: 

CREATION DATE: 

Many

Allied Fighters-Delta Squad

N/A

N/A

Don "Major Deej" Finger

24 Feb 2026

RELATIONS:

 

None stated.

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History

White Wolf was born in northeastern Poland near the Lithuanian border, raised where endless forests and brutal winters forged discipline and resilience. He learned patience, tracking, and survival long before formal military training.

 

Enlisting in the Polish Armed Forces at eighteen, he excelled in reconnaissance, cold-weather warfare, and long-range precision operations. His reputation for calculated movement and battlefield foresight earned him placement within NATO joint-task units.


During a Baltic counter-terror operation, he met then-Captain Lukas Smetona of LITHSOF. When communications collapsed and enemy forces attempted encirclement, White Wolf’s terrain prediction prevented catastrophic loss. From that day forward, mutual respect formed between the two officers.


During the Red Guard invasion of Lithuania, White Wolf crossed borders unofficially to fight beside Lithuanian forces. His presence was never recorded—but it was decisive.

 

After the war, Captain Lithuania recruited him into Delta Squad under Allied Fighters authority. White Wolf agreed under one condition: Delta Squad would remain unseen, uncelebrated, and unacknowledged. He does not fight for glory.

 

He fights to ensure others never know how close the world came to collapse.

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Powers

Power Origin: Natural (normal human in top physical shape)

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EQUIPMENT

Multi-Season Tactical Combat Armor:

  • Excellent ballistic protection

  • Winter Operations Suit – Excellent environmental protection; stealth bonus in snow terrain.

 

Weapons:

  • Suppressed Precision Sniper Rifle

    • Remarkable ranged damage

    • Amazing composite material

    • +1CS Agility when stationary with scope w/ night vision and thermal vision

    • Range: 520/550 areas max range; ~1.35 miles...1.5 miles with the wind at his back

    • Sniper Bullet Magazines (10):

      • 8 individual shots/Magazine = 80 shots​

        • 1 shot/round​

  • Blow Darts/Tube:

    • Excellent material tube​

    • Darts (6)

      • Excellent sleep effect vs Endurance (1-200 rounds effect)​

  • 9mm Desert Eagle Handguns (2):

    • Incredible material

    • Sidearm Magazine (4 in pouches, 1 in each gun = 6 total):

      • 12 individual shots/magazine @ 15 pts shooting damage/rnd OR​

      • 3 semi-automatic burst/magazine @20 pts shooting damage/rnd OR

      • 1 full-auto burst/magazine @ 25pts shooting damage/rnd

    • Scope (Removable)

      • +1Agility when used, stationary​

      • Night and thermal vision settings

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  • Grenades:

    • Excellent (20) explosive physical damage (6)

      • max damage w/coupled w/other grenades = Remarkable (30) physical damage, but adds +1CS for Slam/Stun effect for ea. additional grenade exploding at same time

    • Smoke (-4CS visibility) (1)

      • effect within 4 area radius of grenade activation location for 4 rounds

      • no damage

    • Smoke (Extraction-colored signal smoke) (-1CS visibility) (1)

      • effect within 3 area radius of activation location for 10 rounds

      • no damage

  • Combat Blades (2):

    • Excellent material strength

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Communications:

  • Encrypted Delta Squad Communications Suite

  • Global secure network

    • Earwigs (2 sets):

      • 25-mile range w/o towers; unlimited w/ towers​

      • Rm Broadband network wifi connectivity

      • charge for 3 days

      • recharger kit

 

Survival Gear:

  • water-proof matches​

  • wire saw

  • flashlight (2)

  • batteries (rechargable)

    • battery recharger​

  • signal mirror

  • 3+ days food rations for 1

  • 3+ days water rations for 1

  • desalinization tables (5 packs)

  • Flares (Gd heat/light damage x 20 rounds when activated) (2)

  • Flare gun (15 area range) (1)

  • Emergency radio (25-mile range w/o towers; unlimited w/ towers; Excellent broadband + scrambled (Ex)) (lasts 3 days)

  • First Aid Kit

  • Multitool

  • Pen, Pencil/Paper

  • Thermal blanket

  • Pup-tent tarp (4'x2'); Ty material

  • Nylon Rope (3 ft.)

  • Critter repellent (2 vials)

  • Magnet (Pr mag field)

  • Thread/needle kit

  • Emergency cash ($500 in local cash currency)

  • Emergency credit card ($10K limit)

  • Portable Strapped Goggles (Pr protection vs flash, light, physical effect vs eyes)

  • Hearing Protection Device (1 pr.):

    • Ex vs sonics​

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TALENTS

  • Military (Master) (+3 Reason, +3 contacts)

  • Special Operations (Professional) (+2 Reason, +2 contacts)

  • Winter Combat Specialist (+2 Fighting & Intuition in snow terrain; +2 Contacts)

  • Marksman (Master) (+3 Agility Ranged Combat; +3 Contacts)

  • Stealth & Reconnaissance (Professional) (+2 Stealth)

  • Tracking & Ambush Prediction (Professional) (+2 Intuition for Tracking)

  • NATO Joint Operations -Winter (Professional) (+2 Reason, +1 Intuition vs Winter theatre conditions/combat; +1 Contact)

  • Field Survival (Professional) (No natural loss of Endurance for 4 days in survival mode)​

  • Martial Arts (Slam/Stun)

  • Martial Arts/Karate (+1F, melee; Stun; +1 Strength for hand combat action w/2 rounds of concentration (only done 2 times a day, 10 minutes apart max))

  • Wrestling (+1CS for holds; +1CS for escapes)

  • Tumbling (+1CS to escape, recover, get up)

  • Thrown weapon (+1CS Agility w/ thrown melee weapons (ex: knives, shuriken, etc.)

  • Demolitions (Proficient) (+1 Reason for explosives, demolitions; +1 contacts; +1 Intuition on disarming)

  • Advanced Tactical Planning (+1 Reason, +1 Intuition, +1 Initiative to each team member for event duration) if 20+ minutes of tactical planning is done)

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