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Volchitsa

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Между женщиной и волчицей (Between a Woman and a She-Wolf)Don "Major Deej" Finger
00:00 / 02:33

Info

Info

REAL NAME: 

IDENTITY: 

AFFILIATION: 

 

REGISTERED?: 

​RELATIVE AGE: 

MARITAL STATUS: 

Volga Tzabruska

Known to a few

Villain/Russian Expatriate

No

20s

Single

ALIAS(ES): 

CURRENT TEAM: 

FIRST APPEARANCE: 

APPEARANCE DATE: 

CREATED BY: 

CREATION DATE: 

'Volgie'

Soviet Guard

N/A

N/A

Don "Major Deej" Finger

20 Jan 2012

RELATIONS:

​

None known

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History

History

Volga Tzabruska grew up in the poorer districts of St. Petersburg, where she learned early that attention, danger, and defiance could be used as currency. As a teenager and young adult, she lived recklessly: sleeping through the day, partying through the night, stealing wallets, running scams, drifting through underground clubs, and attaching herself to people who could help her survive the next thrill.

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One of the few stabilizing figures in her life was Andele, a mysterious and cool-headed man who genuinely loved her and tried to pull her away from the destructive life she was living. Volga cared for him, but she also resented being told what to do. Their relationship became a cycle of affection, arguments, disappearances, and reunions.

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Volga’s old life ended after a police raid on an illegal flash party. Arrested and thrown into a cell, she encountered a strange white-haired woman who spoke cryptically of wolves, freedom, the moon, and fear. Volga mocked her — until the woman blew a white powder into her face and caused her to black out.

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She awoke alone in the Russian wilderness at dusk. In her jacket were an old scroll and a copper knife. Wolves began howling nearby. With no signal, no help, and no clear way out, Volga read the scroll and followed its instructions: drive the copper knife into a tree, recite the ritual, and run into the forest.

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The ritual transformed her.

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Volga ran on all fours. Her clothes tore away. Her senses exploded into impossible clarity. The wolves that had stalked her became submissive, even playful. For the first time in her life, Volga felt free. She ran beneath the moon, howled with the pack, and felt joy in a way she had never known.

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But dawn brought horror.

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She did not change back.

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Volga remained trapped in a hybrid werewolf state: furred, clawed, fanged, powerful, able to speak, able to reason, but no longer fully human. Hunters nearly killed her. Hunger overwhelmed her. She eventually stumbled upon a traveling carnival, where the smell of meat nearly drove her feral. There she met Otto Ordskar, a short-statured carnival worker who showed no fear of her and offered help instead of violence.

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Otto explained the legend of the Bodark Werewolf, though he admitted Volga’s condition was unlike anything he had ever heard of. Traditional Bodarks transformed differently. Volga was something new: neither cursed in the normal pattern nor freed from the ritual’s consequences.

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For a brief time, Otto sheltered her. He fed her, helped her hide, and began asking questions among carnival contacts about werewolf lore. But before he could do more, armed operatives surrounded his trailer. These men were later identified as The Exterminators, a brutal organization that hunts super-powered and supernatural beings.

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Their attack triggered Volga’s werewolf rage. She tore through the soldiers with terrifying speed and savagery, but Otto was mortally wounded. Before dying, he gave Volga an address in Smolensk and told her to seek help from an old Russian contact.

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Wounded, hunted, and alone, Volga crossed Russia by hiding in trucks, trailers, and freight routes. Her healing ability kept her alive. She eventually reached the address of ex-KGB Agent Kalshinov, an old associate of Otto’s. After a violent misunderstanding, Kalshinov recognized Otto’s name and revealed that The Exterminators would likely never stop hunting her.

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Kalshinov arranged transport through covert channels to the Soviet Guard. Volga was moved by helicopter, submarine, and hidden routes until she reached the Guard’s secret Greenland headquarters. There she met Generalissimus and Mystyck.

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The Soviet Guard offered her protection. Mystyck offered the possibility of occult answers. Generalissimus offered a place among monsters, mutants, soldiers, and outcasts. Volga accepted, taking the codename Volchitsa.

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At the Greenland base, Volchitsa found limited peace. She could run across the frozen wilderness. She could eat without hiding. She could be feared and accepted at the same time. Eventually, Andele was brought to the base under strict conditions, giving her one surviving connection to her old human life.

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Yet Volchitsa understands the danger of her situation. Generalissimus has not solved her condition, and she suspects he may be more interested in using Andele as leverage than in curing her. For now, she serves the Soviet Guard because they keep her alive — but Volchitsa is not truly tamed.

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She is protected.

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She is watched.

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And she is always hungry.

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PERSONALITY

Volchitsa is a contradiction: predator and victim, survivor and threat, woman and beast.

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Before her transformation, Volga was reckless, impulsive, and self-destructive. She chased thrills, attention, money, pleasure, and danger with little concern for consequences. Becoming Volchitsa did not erase that person, but it changed her. The werewolf transformation gave her instincts, patience, sensory awareness, and a strange emotional clarity she never had before.

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She is calmer now — until she is not.

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Volchitsa can be playful, sensual, sarcastic, and surprisingly thoughtful. She has a crude sense of humor and enjoys testing people’s fear responses. She is also deeply insecure about her body, her hunger, and the possibility that she may never be human again.

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Her loyalty is selective. She cares for Andele. She remembers Otto’s kindness. She respects strength but distrusts authority. She serves Generalissimus because he protects her, but she does not worship him. She is wary of Mystyck, though she also sees the witch as her best chance of understanding the ritual that changed her.

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Volchitsa does not see herself as evil. She sees herself as hungry, hunted, and trapped.

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That may be worse.

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Powers

Powers

Power Origin: Hybrid Bodark Werewolf Physiology (Alteration Magic)

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Volchitsa is trapped in a permanent hybrid werewolf state. She combines human intelligence and speech with a werewolf’s predatory senses, physical power, instincts, hunger, and combat reflexes.

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She cannot currently transform into a fully human woman or a complete wolf-form Bodark. Her condition appears to be the result of a magical alteration ritual that either failed, was interrupted, or interacted with her body in an unprecedented way.

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  • Lupine Senses

    • Volchitsa possesses remarkably heightened senses of smell, hearing, and vision.

    • Her sensory abilities include:​

      • Smell

        • Can track individuals, identify emotional states, detect blood, fear, stress, illness, and familiar scents.

      • Hearing

        • Can hear movement, breathing, distant voices, heartbeats, and approaching threats.

      • Vision

        • Enhanced low-light and night vision.

      • Danger Sense

        • Can sense incoming danger moments before an attack.

      • Fear Sense

        • Can detect fear in humans and animals with remarkable accuracy.

    • Her senses make her extremely difficult to ambush and highly effective as a tracker, infiltrator, and close-range predator.

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  • Enhanced Physical Capabilities

    • Volchitsa’s hybrid body grants her physical abilities far beyond normal human limits.

    • Fighting

      • Excellent

    • Agility

      • Remarkable

    • Strength

      • Good

    • Endurance

      • Excellent

    • She is fast, flexible, explosive, and difficult to pin down. Her physical fighting style is a blend of street survival, instinctive predatory movement, and savage close-combat aggression.

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  • Thickened Hide

    • Volchitsa’s skin, fur, and muscle tissue provide limited natural protection.

    • Physical Protection

      • Poor

    • Toxin/Toxic Protection

      • Poor

    • Temperature Protection

      • Typical

    • Energy Protection

      • Typical

    • Radiation Protection

      • Good

    • Magical Protection

      • Good

    • Her protection is not armor-level durability, but it helps her survive wounds, exposure, occult effects, and environmental hazards that would severely harm a normal human.

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  • Hyper-Healing

    • Volchitsa heals much faster than a human. She can recover roughly 30% of her total health after one hour, equal to approximately 0.4 health per minute.

    • This healing is not instantaneous regeneration, but it allows her to recover from bullet wounds, slashes, blunt-force trauma, and exhaustion far more quickly than expected.

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  • Claws and Teeth

    • Volchitsa’s claws and teeth possess Remarkable material strength.

    • They can tear, pierce, or rend materials of Excellent strength or less, making her dangerous against:

      • Flesh and bone

        • Extremely dangerous

      • Leather, cloth, wood

        • Easily torn

      • Light metals

        • Can rend or damage

      • Heavy armor

        • Limited effectiveness unless she finds weak points

    • Her claws are both weapons and tools, giving her climbing, cutting, and grappling advantages.

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  • Leaping

    • Volchitsa can leap with remarkable power.

    • Horizontal Leap

      • Over 30 feet

    • Downward Leap

      • Up to 42 feet

    • Vertical Leap

      • Up to 18 feet

    • This makes her highly mobile in forests, urban ruins, rooftops, warehouses, and base interiors.

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  • Running and Swimming

    • When running on all fours, Volchitsa can reach Good ground speeds, up to approximately 50 mph in short bursts or over favorable terrain.

    • She can swim at approximately Typical speed, up to around 25 knots, though she does not swim comfortably due to her hybrid body structure and paw-like lower limbs.

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  • Stealth

    • Volchitsa has Excellent stealth ability, especially in darkness, forests, industrial areas, and snow-covered terrain. Her natural senses and predator instincts allow her to stalk targets silently, approach from blind spots, and remain still for extended periods before striking.

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LIMITATIONS

  • Meat Dependency

    • Volchitsa must eat meat regularly to maintain mental stability. If she does not feed more than once per day, her hunger begins to erode her self-control.

    • After the first missed feeding period, she begins losing Psyche and Reason levels every two hours. If this decline continues, her human judgment collapses and she enters a predatory hunger state.

    • In this state, Volchitsa may hunt the nearest available prey, animal or human. She does not act out of cruelty in this condition; she acts from starvation-driven instinct. However, the result can still be fatal, horrifying, and deeply traumatic once her awareness returns.

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  • Wolf’s Rage

    • In combat, Volchitsa can lose control if her Psyche fails under stress, injury, hunger, fear, or emotional shock.

    • While in Wolf’s Rage:

      • TraitEffect

      • FightingIncreases by one full rank

      • SensesIntensify by one full rank

      • ReasoningHuman deduction and restraint collapse

      • Duration1–20 minutes

      • Behavior- Attacks with animal killer instinct

      • During this state, she may attack enemies, allies, bystanders, or anything perceived as a threat. She becomes extremely dangerous but tactically unreliable.

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  • Permanent Hybrid State

    • Volchitsa cannot pass as fully human. Her appearance limits her ability to operate publicly, travel normally, or integrate into civilian life. She must rely on concealment, remote bases, covert travel, or handlers.

    • This limitation is one of the main reasons she remains tied to the Soviet Guard.

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  • Emotional Leverage

    • Volchitsa’s connection to Andele is both her greatest emotional anchor and her greatest vulnerability. Generalissimus appears to understand this and may view Andele as a method of control.

    • Volchitsa knows this, but she also knows leaving the Soviet Guard would expose both herself and Andele to The Exterminators.

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Equipment

Equipment
  • Earwig

    • Encrypted telecommunications transceiver

    • Range 250 miles

    • Batteries last for 2 weeks max

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  • Knife

    • 200 years old

    • Amazing steel blade

    • Old oak handle

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Talents

Talents
  • Party circuit - St. Petersburg (Professional)

  • Prostitution (Proficient)

  • Theft/Pickpocketing (Proficient)

  • Martial Arts: Melee Fighting (Proficient)

  • Navigation (Professional)

  • Smells (Professional)

  • Languages:

  • Russian (Professional)

  • English (Proficient)

  • Danish (Proficient)

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