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Doctor Warder

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Strange MagicElectric Light Orchestra
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Information

Info

REAL NAME: 

IDENTITY: 

AFFILIATION: 

REGISTERED?: 

​RELATIVE AGE: 

MARITAL STATUS: 

Wayne Howard Warder

Known

Hero

Yes

85 (mentally); 21 (body)

Single (widowed)

ALIAS(ES): 

 

CURRENT TEAM: 

FIRST APPEARANCE: 

APPEARANCE DATE

CREATED BY: 

CREATION DATE: 

Warder, Unitas, American Warder

American Patrol

N/A

N/A

Don "Major Deej" Finger

Warder - 1975; Doctor Warder - 31 Dec 2006

RELATIONS:

  • Joan Warder (wife, deceased)

  • Jacob Warder (brother)

  • Carol Warder (sister, deceased)

  • Scott Warder (son)

  • Quentin Warder (son)

  • Ulysses Warder (son, deceased)

  • Angela Warder (daughter)

  • Thomas Warder (son)

  • Faindus (ex-ward)

 

History

Origin

A doctor in the field of parapsychology and world history, Wayne Ward of Topeka, Kansas had worked most of his life to uncover mystical energy patterns in the form of "ley lines “across the planet and analyze the potential energy that can be harnessed from them.  As such, his research was met with great derision and indignation from his peers.  Instead, Doctor Ward focused a lot of his efforts work a parallel field in mystical artifacts and arcane studies, making him one of the most notable scholars in those fields.  He was routinely brought in to archaeological dig sites all over the world to ascertain the origin or classification of many hundreds of totems, relics and unique items found buried in the Earth, some as long as 10,000 years.  Through his grants and travels, Doctor Warder led a comfortable life while he continued his teachings at the University of Kansas in Topeka.  That all changed in the year 2000.

 

In 2000, Earth was invaded by the Soltan Star Empire.  Amongst many of the Soltans' mission elements was ripping rare and vital resources from the Earth; this included planetary stored magical energies.  During the invasion, the Soltans created several large buildings that began siphoning off the magical energies of Earth.  After several months of this, Earth's magical energies were nearly depleted, potentially causing what would be called an "arcane inversion" - magical void that would eventually cause life to collapse on planet Earth.

 

After devising this hypothesis, Doctor Warder, who was at this time 85 years old, informed the military and US government of his findings, only to be dismissed and considered 'unimportant' in the wake of the alien invasion.  That's when Doctor Warder encountered several super-powered heroes in the Battle of Topeka.  After driving back thousands of Soltans, the heroes listened to Doctor Warder's concerns about the arcane inversion.  A husband-and-wife pair of villains from the evil Arkaenus cult who'd been teaming with the super-heroes overheard Doctor Warder's hypothesis and not only agreed with it, but informed the heroes present that the arcane inversion had to be dealt with immediately.  As such Doctor Warder and the Arkaenus couple rallied support for several simultaneous raids to be performed on known sites where the Soltans were siphoning off Earth's mystical energies.

 

In less than 24 hours, dozens of super-powered heroes and over a thousand military troops from across North America, Europe, Africa and Asia simultaneously attacked each of the several siphoning sites. Within an hour, all but one siphoning site had been shutdown and reversed.  Unfortunately, the one remaining site was heavily guarded by the Soltans who'd killed nearly half of the attacking Earth forces trying to get at the siphoning equipment.  In a last-ditch effort, the Arkaenus couple, Samhain Knight (leader of the Knights Arcanus) and Doctor Warder attempted a risky arcane teleportation spell to get the team closer to the equipment.  The spell worked but left the Arkaenus couple drained and off their feet. Doctor Warder and Samhain Knight were the only ones left to stop the siphoning and reverse the energy flow before the arcane energies became out of balance, potentially causing massive energy rifts across Earth's surface and core.

 

Doctor Warder, already 85 years old at this point, was already in failing health, but thanks to Samhain Knight, they were able to kill two squads of Soltan warriors in their dash to the siphoning equipment. Thanks to the Knights Arcanus and their leader, Samhain Knight, Doctor Warder was able to make it to the control platform, just as a Soltan warrior stabbed Doctor Warder in the back with his energy lance. The Doctor reversed the siphoning machine with Samhain Knight killing the attacking Soltan and ripped out the console's controller.  The machine exploded in a massive arcane energy wave, killing all Soltans at the facility.  Several dozen military men and women, as well as the Arkeanus couple and a handful of Knights Arc anus warriors (which included Samhain Knight), survived the effects of the blast.  For Doctor Warder, something more incredible happened.

 

Although he 'died' while reversing the arcane energy flow, the arcane energies instead imbued an amazing level of its power into Doctor Warder's deceased body and reanimated it with amazingly powerful new arcane abilities…and youth.

​

Doctor Warder now had the fit body of a 16-year-old teenager.

​

After Doctor Warder got his bearings, he reviewed the Soltan equipment's sensors and discovered that not only did they stop the siphoning off of the arcane energies of Earth, but Earth was now flooded with far more arcane energy than it previously had.  Analysis indicated the magical Ley Lines around the Earth were brimming with extraordinarily new high levels of arcane energy, however, the energies were not affecting Earth in any negative manner.  It seemed that thanks to Doctor Warder (and all those that supported him) not only stopped the arcane inversion, but recharged Earth's arcane energies to levels that hadn't existed in thousands of years.

 

Not long after the prevention of the arcane inversion, the Soltans retreated from Earth.  Earth was once again free of its alien invaders.

 

Doctor Warder, however, quickly used his renewed youthful vigor and mystical powers to benefit the world with his new abilities.  Over the next 15 years, Doctor Warder began traveling Earth to use his knowledge and new arcane powers to correct any breaks and deviations to the Ley Lines including any threats that intended to use these new 'amped up' Ley Lines for evil. As such, he has faced hundreds of magical foes.

​

In one such instance three years ago, a particularly nasty arcane villain was rechanneling  Earth's arcane energies for an as yet unknown reason. Sadly, Doctor Warder tried repeatedly, alone, to thwart him, but to no avail.  As such, Doctor Warder decided to cal on several independent mid-western superheroes to help him stop the arcane villain.  After the successful defeat of the villain, Doctor Warder brought forth the idea that should a situation like this arise again, that their combined efforts could stop it quicker and more effectively.  That's when Doctor Warder created the latest super-powered hero team, the American Patrol.

​

Over the next year after the team's formation, the team members did their best to work together, but with the vastness of the United States mid-west, it was logistically impossible, especially when they didn't have any way to rapidly travel   Doctor Warder at one point gave each American Patrol member a magical port crystal and instructions to use them, such that, if there was trouble one could summon (or request to summon) all of the team. Since then, they have become far more effective.

 

Two years ago, Doctor Ward was removed from his teaching duties (and grants) at the University of Kansas due to his extensive absences related to his American Patrol duties.  The Mayor of Houston, however, upon hearing this, saw a perfect opportunity to gain accolades for the city and offered Doctor Warder and the American Patrol to set up their new base of operations in their own building in Houston, Texas - Freedom Tower.

​

Today, Doctor Warder continues to be the team leader of the American Patrol and use his arcane powers to not only protect Earth's magical state, but to also help the citizens of the Midwest United States - a region that most superhero groups seemed to have foregone in their efforts to ‘help those in need’ - in any way he or the American Patrol can.

​

Powers

Powers
  • Arcane Energy Control

    • Siphon Energy

      • Using his control of arcane energy, Doctor Warder can drain a particular ability of a targeted living being and decrease their ability by a whole level for a duration of up to 1 hour (i.e., if a target has good strength, Doctor Warder can siphon that targeted person's energy to make him only typically strong).  He normally can only do this to one person at a time, but with great concentration, he might be able to affect two separate distanced individuals or if a group of 2 or 3 are close to one another.

      • Enhance Energy

        • Doctor Warder can target a living person being and increase one of that being's abilities by a whole level (i.e., if a typically strong man was targeted by Doctor Warder, that person could then lift with an increased, good strength). The power can only enhance so long as Doctor Warder maintains the power on the spell on the target.

      • Troubleshooting Power

        • If an amazingly powerful disturbance occurs with the Earth's arcane energies, Doctor Warder will be feel a mystical tingle. With that, he can use that tingle to transport himself (and others) to anywhere on Earth (at least as far as we know, only Earth) to fix the disturbance and re-balance Earth's arcane energies and/or Ley Lines.

      • Fulcrum Shift

        • Doctor Warder can transfer energy from one person into another target to enhance the latter's abilities.  This can only be done with Doctor Warder actively performing the power (non-stop).

      • Limited Healing

        • Doctor Warder can perform typical arcane healing to himself and others within 6 feet of his location. 

  • Personal/Group Teleportation

    • Doctor Warder can take a group of up to 2 additional people and teleport them to a location of his choosing up to 2000 miles away.  In doing so, he will pass out once they've arrived at the destination, requiring for him to rest for nearly 4 hours before he awakens or attempts to perform the same power.

  • Arcane Energy Blast

    • Power/Blast/Burst/Explosive Blast

      • In channeling his spirit power, he can manifest a charged energy blast, burst, or explosion, depending on how high the charge is, and how much he's willing to release.

      • Effects can range from good to remarkable magical damage, and in range from 10 to 30 yards (amazing damage at 100 yards if he takes half a minute to charge, focus, aim and fire).

.

Equipment

Equipment

  • Magical Wards

    • Each ward can provide a magic "free zone" up to a 50 foot radius from where each fully charged ward is placed. Any beings with amazing levels of magic or arcane abilities (or devices for that matter), cannot enter the zone (acts like a magical force field), protecting all who reside inside the ward's 50 foot radius for up to 1 hour for each charge.  Each ward is reusable and can be recharged as required; it takes 2 minutes for Doctor Warder to recharge each ward with an incantation.

  • Boots of Levitation

    • While wearing the centuries-old magically enhanced Boots of Levitation, Doctor Warder can fly and levitate up to a maximum speed of 35mph.  He can carry only up to 250 lbs with him, however for every 100 lbs of additional weight, he looses speed to a diminished speed of 15 mph at the max weight load.

  • American Patrol Smartphone

    • Contains the highest powered smartphone capabilities, with an independent self-charging power source and a range of 25 miles, or via satellite or cellular towers.

  • Body Suit/Armor

    • Kevlar-weave composite suit/cape/jacket imbued with ward/shield magic charms/items

      • Provides good protection from physical, toxic, acidic, temperate and energy damage.

      • Provides remarkable protection from radiation and magic

Talents

Talents
  • Parapsychologist (Doctorate) - 4x knowledge of parapsychology, occult ghosts and demons; knows at least 40 contacts in this field; 3x knowledge of historical accounts; can set wards at 3x speed on normal person.

  • Medicine/Surgery (Master) - 3x knowledge of surgical methods, ailments, illnesses, human body and conditions and functions of human body; 3x agility for performing surgery; 3x pharmaceutical knowledge; 2x hospital administration, health care, management.

  • Arcane Mysticism (Master) - 3x knowledge of all things related to arcane and mysticism

  • Government affairs  (Master) - 3x knowledge of all things related to government, bureaucracy, politics, committees, laws and budgeting; retains at least 30 contact in this field.

  • Research/Anthropologist (Master) - Can perform research at 3x speed of average college student; Knows at least 30 contacts/locations for libraries/research material

  • University/College Professor/Teacher (Master) - 3x knowledge of academia and academic operations and organization

  • Entomology (Professional) - 2x knowledge of bugs and insects; 20 contacts in this field

  • Auto-Mechanic (Proficient) - 1x knowledge in fixing and repairing cars and mechanical systems

  • Beer/Wine Sommelier/Zymologist (Proficient) - Beer and wine expert; knows all beer/wine, processes and secrets of fermentation

MDUverse Info:  Originally created as "Warder" in 1975. Recreated 31 Dec 2006 as "American Warder" with City of Heroes MMORPG. Retained named until 12 Mar 2014, when renamed "Unitas". Changed name to "Doctor Warder" 31 Dec 2017. Made leader of the American Patrol SG  21 Jan 2007.

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