Info
REAL NAME:
IDENTITY:
AFFILIATION:
REGISTERED?:
​RELATIVE AGE:
MARITAL STATUS:
Vladimir Smolkemptin
Known
Villain/Russian (Soviet)
No
50
Widowed
ALIAS(ES):
CURRENT TEAM:
FIRST APPEARANCE:
APPEARANCE DATE:
CREATED BY:
CREATION DATE:
Siberian Snowman, Soviet Cold Warrior, Cold Warrior
N/A
N/A
Don "Major Deej" Finger
13 June 2009 (as Soviet Cold Warrior)
History
Vladimir Smolkemptin began life as a decorated Starshina, or Master Sergeant, in the Soviet Red Army. He married his childhood sweetheart, Sasha, and later became the father of a daughter, Svetlana. Much of Vladimir’s military career was spent away from home on classified assignments he could not discuss, returning only occasionally, often injured and increasingly bitter over what he saw as the incompetence and decay of the post-Soviet Russian Federation military.
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As the Russian military crumbled around him, Vladimir dragged his family into poverty on a failing military base. When Svetlana became ill and he could not afford medicine, he turned to criminal work as an enforcer for a local loan shark. At first, he justified the beatings and intimidation as necessary to save his daughter. In time, the violence escalated into murder. When he was caught moonlighting for criminals, Vladimir was sentenced to prison and never saw his family again.
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Prison hardened him further. Vladimir became an inmate enforcer, using his fists to punish other prisoners while secretly sending money home to Sasha and Svetlana. After months in solitary confinement, he discovered that his letters had been returned, opened, and robbed by a corrupt warden. The warden admitted using Vladimir’s stolen money for himself. Vladimir killed him before the man could finish speaking.
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For that act, Vladimir was transferred to one of the deepest and most brutal gulags in Siberia, a prison reserved for political prisoners, rebels, and hard-core anti-communist criminals. There he met Generalissimus, the legendary former leader of the Soviet Red Guard Special Forces. Vladimir had idolized the Red Guard for years and considered it an honor simply to be imprisoned near him. Their relationship began with favors and survival, but quickly hardened into loyalty. When Generalissimus hinted that an opportunity was coming to restore Soviet greatness, Vladimir swore his life to him.
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That opportunity came in the form of a violent jailbreak by Red Guard loyalists. During the escape, Vladimir killed a guard who attempted to execute Generalissimus, taking multiple bullets in the process. Gravely wounded, he was rescued on Generalissimus’s orders and later awoke in a hidden facility in Greenland. There, Generalissimus promised him that “great rewards only come to those who don’t die.”
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After recovering, Vladimir began training new Red Guard recruits in hand-to-hand combat. Eventually, Generalissimus offered him the chance to become the next bearer of the Helmet of the Siberian Snowman, an ancient magical artifact once associated with the Cold Warrior legacy. Unlike previous bearers, Vladimir adapted to the helmet with surprising ease. He refined its ice armor into a smoother, more flexible form and developed thicker, deadlier ice swords. Within a month, he had mastered the artifact’s basic combat applications.
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Generalissimus initially considered continuing the “Cold Warrior” name, but both men realized Vladimir was something different. He was not merely another bearer of an old title. He was colder, rougher, more brutal, and more naturally attuned to the helmet’s power. The name Snegovik, meaning “Snowman,” was chosen, and Vladimir was formally inducted into the Red Guard. For Vladimir, it was the greatest honor of his life, second only to the family he had lost.
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Snegovik has since served with the Red Guard and later the Soviet Guard, remaining fiercely loyal to Generalissimus. He was badly wounded during the failed Lithuanian Invasion of 2010, an event that deepened his hatred of Lithuania and the West. In 2012, he learned that Sasha had died of cancer in 1999 after years in hiding. His daughter, Svetlana, was reportedly seen leaving Sasha’s funeral with an unidentified man, but her current status remains unknown.
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Today, Snegovik is older, slower, and more short-tempered, but still dangerous. He trains Soviet Guard recruits with harsh discipline while also acting as a strange paternal figure to many of them. He celebrates their family events, serves as godfather to several soldiers’ children, and encourages loyalty among comrades. On the battlefield, he uses ice, stealth, and tactical positioning to herd enemies into kill zones for Soviet Guard troops. His grief, bitterness, and devotion to a restored Soviet future have made him one of Generalissimus’s most loyal field assets.
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Powers
All of Snegovik’s powers come from the Helmet of the Siberian Snowman, a magical nature-based artifact. The helmet must be worn to access its abilities; simply carrying it provides no benefit.
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Helmet of the Siberian Snowman
The helmet is extremely powerful but dangerous to unsuitable bearers. To safely use it, a wearer must survive three major conditions: psychic bonding, bodily endurance, and cold tolerance.
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Psychic Melding
The wearer must possess at least Good-level Psyche to understand and control the helmet’s power. A failed psychic meld can damage the bearer’s Reason and Psyche depending on the gap between the helmet’s demands and the bearer’s actual mental strength.
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Body Endurance Requirement
The wearer must possess at least Typical Endurance. If not, the helmet drains the wearer’s life force and may eventually encase the bearer in ice as they die.
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Cold Exposure Risk
The helmet generates extreme cold around the wearer’s body. Even when the helmet protects the bearer, prolonged use can still cause damage. At lower levels of ice armor, this exposure is minor; at maximum armor strength, the cold becomes far more dangerous. This is why Snegovik wears a specialized insulated thermal suit beneath his ice form.
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Ice Control
Arctic Air / Temperature Drop
Snegovik can lower the temperature in his immediate area, and partially in adjacent areas, to approximately -20°F. Unprotected targets may suffer cold damage over time, and vulnerable materials may become brittle enough to crack, shatter, or fail. The cold also slows movement and reactions within the affected area.
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Snow Blending
In snowy terrain, Snegovik’s stealth rises to Remarkable levels. In active snowstorms, this improves to Amazing, allowing him to move with surprising silence despite his large, armored form.
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Freezing / Block of Ice
Snegovik can freeze up to five targets within approximately 200 yards, encasing them in ice that immobilizes them, prevents physical action, and may cut off oxygen. The more targets he freezes at once, the weaker each individual ice prison becomes. The ice remains until broken, melted, or destroyed, and heat or fire is especially effective against it.
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Ice Traps
Snegovik can immobilize up to ten targets with ice formations within a 200-yard range. These traps are excellent for stopping advances, controlling choke points, or setting enemies up for Soviet Guard gunfire. As with his freezing power, the strength of each trap decreases as the number of targets increases.
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Ice Slick
Snegovik can create a nearly frictionless ice surface covering up to two adjacent areas from his position, or he may project it up to 50 yards away. Targets caught on the slick must maintain balance or fall, becoming unable to effectively run, walk, or maneuver. On slopes, the slick can send victims sliding out of control.
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Ice Sword
Snegovik can form a powerful ice sword, normally about five feet long. The sword’s strength mirrors the strength of his active ice armor. At higher levels, the blade can damage or rend metals weaker than the sword’s material strength. Snegovik has mastered this weapon to a degree far beyond prior bearers of the helmet.
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Ice Armor
Snegovik can encase his body in ice armor up to Amazing protection. He can vary the armor’s thickness and protection level at will. Unlike some previous bearers, he has learned to shape the armor into a smoother, less restrictive form, allowing him to fight with surprising mobility for a heavily armored combatant.
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At full strength, the armor provides high protection against physical, energy, temperature, toxic, electrical, and radiation-based attacks, while offering limited protection against psionic or mental attacks. Anyone touching or grappling him risks freezing damage over time.
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The armor’s drawback is increased slowness at heavier protection levels. Snegovik compensates through battlefield positioning, ambush tactics, and forcing opponents into bad terrain before closing in.
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Equipment
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Thermal Suit and Helmet System
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Snegovik wears a high-tech insulated thermal suit and helmet beneath his ice armor. The suit protects him from the dangerous cold generated by the Helmet of the Siberian Snowman and allows him to use its powers for longer periods.
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The suit includes resin repair kits attached to the sleeves and legs. These can patch damaged sections of the suit, though repaired areas provide only basic cold protection until properly serviced.
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Helmet Communications System
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His helmet includes an encrypted telecommunications transceiver with an approximate 100-mile range and enough power for up to two weeks of maximum use.
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Tracker System
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The helmet includes a tracker system with approximately 100-mile range. It can be detected through Soviet military emergency frequencies and satellite systems, allowing Soviet Guard forces to locate him during operations.
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Combat Knives
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Snegovik carries two high-grade knives with ivory handles for melee combat when he is not fully “iced up.” These are secondary weapons, but in Vladimir’s hands they remain extremely dangerous.
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Talents
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Master-Level Talent
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Ice Sword — Master
Snegovik is a master of forming and using his ice sword. He treats it as both weapon and extension of will, shaping its density, edge, and striking power to suit the fight.
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Professional-Level Talents
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Military
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Military Weapons
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Military Vehicles
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Tank Commander
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Special Operations / Black Operations
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Stealth
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Marksmanship
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Martial Arts: Melee / Hand-to-Hand
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Martial Arts: Holds / Escapes
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Prison / Gulag Survival
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Explosives
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Expert-Level Talents
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Martial Arts: Melee / Hand-to-Hand
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Proficient-Level Talents
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Martial Arts: Dodge / Evade
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Martial Arts: Initiative
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Thermodynamics
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Cold Cultures / Civilizations
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Soviet and Russian History / Lore
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