Info
REAL NAME:
IDENTITY:
AFFILIATION:
REGISTERED?:
​RELATIVE AGE:
LOCATION:
Scarlet Sentalpi
Relatively Unknown
American/Rogue
No
~90+ years old
New York City, NY, USA
ALIAS(ES):
CURRENT TEAM:
FIRST APPEARANCE:
APPEARANCE DATE:
CREATED BY:
CREATION DATE:
History
In her first life as a human, she was born Scarlet Sentalpi in 1930. In 1949, Scarlet was attacked by a vampire named Djork Rosnick. After her funeral she was reborn a vampire simply known as "Scarlet", under the control of Djork.
Within the first few years as a vampire, she discovered she was more powerful than most other vampires in the coven, especially her master and the coven's leader, Djork Rosnick. The New York City coven was a large coven and although she had to 'assert' herself to get ahead in the vampire coven, it was the fateful day that she took on her master, Djork, and ripped his head off, mutilating it with holy objects, silver stakes and holy water, which she had her hired human mercenary, 'Scat', perform for her.
Scarlet immediately took over the New York City coven and immediately made herself the head of America's vampire covens, eventually becoming the leader of all the world's vampire criminal covens, collectively calling themselves "The Crimson". The Crimson was an old European vampire order that Scarlet immediately re-energized and made it compatible with the 21st century. Through her efforts, social media, cellphones, tracking data and detailed maps and tactics were taught and applied to be useful to any and all in the Crimson's covens worldwide. As such, Scarlet has not only become the leader, she's become the Crimson's 'queen'.
In the last few decades she has fought with superheroes, vampire hunters and of course the invading Soltan Star Empire, all to the point that she not only survived...she flourished. Her skills in crime and black marketing, along with extensive underworld connections has made her wealthy beyond measure and more influential than any politician could ever dream to be.
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Today, Scarlet continues to rule as the 'queen' of the Crimson covens. She is surrounded by luxury and money. She is served by dozens of vampires and 'enslaved' humans she intends to be made examples of. She is sultry and sexy and uses her feminine wiles to lure others into getting what she wants...or making them into her subservient vampire. She is malicious, but not to a point of pure evil; she has a common sense about her, but she can be vicious, especially if you dare to topple her Crimson empire. Scat has since become 'her' vampire and is still serving her as her #1 protector and killer.
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Powers
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Vampiric Physiology (Death Magic)
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Enhanced Physical Attributes
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Excellent physical attributes all around
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Can uses fingers as claws or fangs/jaw to bite/tear for up to excellent edged melee attacks
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Leaping
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Can leap up to 35 feet across, 22 feet up and 40 feet down without issue​
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Movement​
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Can run up to 65 mph in short, three-second bursts
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Enhanced Senses
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Vampire senses are remarkable in scale (sight, smell, taste, environmental awareness)
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Can sense/smell blood within 250 feet of a target/victim
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Can sense living beings (or animals) within 350 feet
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Can sense disruptions in the air, grounds or general movement (including swaying of trees in a wind) up to 250 yards away
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Regeneration
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Fantastic level of regeneration (60% health/minute) against all forms of damage with the following exceptions:
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Damage from silver metal-based weapons/material negates regeneration to a 25% rate
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Damage from blessed (holy) water reduces regeneration to a 10% rate
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Damage from ultraviolet light and/or sunlight reducing regeneration to 0% (also see 'ultraviolet/light damage' below)
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Damage from natural wooden materials/weapons (not composite 'made to look like wood' (aka 'pressed' wood) material) reduces regeneration to 20%
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Pain Negation
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Pain receptors in a vampire's nerves are severely diminished to 5%, ergo, vampires don't feel pain like a normal human does.
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Ultraviolet Radiation/Sunlight Effect
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Exposure to any form of ultraviolet radiation, light or sunlight not only negates a vampires regeneration, it also induces poor radiation damage to their body; her damage can be regenerated though
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Hypnotic/Mental Control
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Has the typical ability, when eye-to-eye with a target/victim to impose a 'calm or fear' effect, making the target/victim under a typical level of mind control-based on what the vampire desires the target/victim to think (again, calm or fear).
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Vampire Bite
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Allows for the vampire's hollowed fangs to draw/drain blood.
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The teeth are of remarkable material strength. Can drain a standard human target/victim in less than a minute's time. Vampires can drain their victims and kill them or:
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At near death of the target/victim, the vampire can allow for the target/victim to drink from the vampire's blood. In doing so, after the target/victim's body 'dies' after this, it resurrects with full vampiric Physiology and health, but is under the remarkable mental control of the host vampire, until the host vampire dies, then the target/victim is fee of the mental control...but still remains a vampire with all the vampiric physiology.
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Soul/Death/Black Magic Defense
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Incredible defense against Death, Black and Soul Magic
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Any incredible or less level magic in these disciplines doesn't work on vampires (negated) due to it being made from the same types of magics.
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VAMPIRE SPEICAL NOTES:
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Mirrors/Photography - Vampires do not show their reflection in mirrors, period (not even if they are 'invited' in; that is a 'magical' situation, not a vampiric power-based one). Also, photography using mirrors (i.e., cameras) will also not show a vampire's image; straight digital imagery, so long as mirrors or telephoto lenses aren't used, CAN show their image though.
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Garlic - The odor of garlic to vampires is repulsive; it doesn't do damage to them, but diminishes their sense of smell and environmental awareness by over 75% of their remarkable sensory system (worse than getting sprayed by a skunk!).
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Feeding - Vampires must intake at least 1 quart of blood a day to survive. If less than or no blood for a day's time, the vampire will loosing a level of endurance and strength each day, remaining at that level unless more than a quart of blood is taken in (then the vampire gets its full regeneration and physical attributes back).
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Holy Items - When attacked with holy and/or blessed items, the vampire's regeneration power is negated down to a 10% regeneration rate which also allows for full (100%) damage effects from the holy items being felt and received on the vampire (also see 'regeneration' above).
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Sleep - vampires DO NOT need a coffin to sleep in; they simply need a place that is not exposed to Ultraviolet radiation AKA natural sunlight, which negates regeneration and damages vampires (see 'regeneration' and 'ultraviolet radiation/sunlight' entries).
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Alteration (Animals) - vampires CANNOT readily do this unless they learned from the the Alteration school of magic to do so. No vampire can change their physical forms, skin color, texture, eyes, or anything of their being, other than via regeneration based on their existing state and/or years of vampiric wear and tear without using 'other' magical skills.
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- Darkness Control
- Can change the level of light in an area towards darkness (cannot 'brighten' a location any brighter than is naturally occurring).​
- Uses excellent control of darkness to drop visibility to as low as 4 entire levels of darkness
- She can maintain a constant state of darkness around herself, allowing her to sleep in a place of light so long as this power is operational. She'll 'cloak' herself in darkness (looks like a black cocoon) to prevent direct light from harming her (imagine her in the Gobi desert; by day, she'll wrap herself in a dark cocoon, preventing the desert sun from killing her)
- Can animate the darkness into typical strength tendrils that can hold, immobilize and/or capture a target, but only within 6 feet of her location.
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Equipment
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Belt of Charm
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Belt provides an excellent illusion to which the bearer can emit a perfectly desired image of himself or herself to any within a hundred yards.
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Image can be altered to any image the bearer choses, but cannot change the sex of the bearer.
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Talents
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New York City Lore/History (Professional)
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Vampirism (Professional)
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Crime/Criminal organizations (Professional)
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Martial Arts: Dodge/Master (Professional)
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Martial Arts: +Initiative (Professional)
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Martial Arts: +Endurance (Professional) (1 level increase in Endurnace after 30 seconds of focused prep)
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Leadership (Professional)
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Organizational Operations (Professional)
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Languages:
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English (Professional)
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Spanish (Professional)
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Latin (Professional)
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French (Professional)
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Portuguese (Professional)
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Russian (Professional)
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Street (Proficient)
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