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Rhinemaiden

West Germany Ministry of Agriculture Div
TOP: Rhinemaiden
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II: Rhinemaiden
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Rhinemaiden (II)

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Info

II: Info

REAL NAME: 

IDENTITY: 

AFFILIATION: 

REGISTERED?: 

RELATIVE AGE: 

MARITAL STATUS: 

Anna Wurst

Unknown

Germany/Hero

Yes

early 20s

Single

ALIAS(ES): 

CURRENT TEAM: 

FIRST APPEARANCE: 

APPEARANCE DATE: 

CREATED BY: 

CREATION DATE: 

Anna Rhines

Teutonic League

N/A

N/A

Don "Major Deej" Finger

28 May 2012

RELATIONS:

  • Rebekka Rhines AKA Raquel Wurst AKA Raquel Nueva AKA Wasser-Frau AKA Rhinemaiden I (mother, deceased)

  • Stephan Wurst (Father, deceased)

  • Riana Wurst (Sister, deceased)

  • Ezekiel Wurst (Brother, deceased)

  • Mariam Wurst (Sister, deceased)

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History

II: History

Born in 1999 from her 89-year old superhero mother, Raquel Wurst AKA Rhinemaiden I, Anna Wurst started her unique life unlike any other person could ever conceive of...and at this time, may consider to instead be nothing short of a nightmare for her.

Anna's mother, a retired secret German superhero from an organization once called the West German Ministry of Agriculture, Division 8 (also known as the "Teutonic League") and her father, Stephan Wurst, a tenured professor at a college located along the Rhine River in Germany, both had quite a life...and a brood of other superpowered children...before Anna was born.

Within months of Anna's birth, she was being watched by her brother, Ezekiel, when they were attacked during the invasion of Earth by the Soltan Star Empire in January of 2000.   Ezekiel, who had a 'magical' friend in a secretive magical organization calling itself 'The Conglomerate', in a desperate attempt to flee the relentless, murderous Soltan Troops, ran with Anna to his friend's home where he, Anna, the friend and his family were able to teleport at the last second into the secretive location of the Conglomerate just before the Conglomerate's mystical defenses and barriers went up. There, the thousands of inhabitants of this magical underground society cut themselves off from the rest of the world activating powerful magical defenses to protect themselves from any form of Soltan incursion, of which the Soltans endlessly attempted against the Conglomerate for the coming months on end.  With the defenses up, there was no way to leave The Conglomerate, thus trapping Ezekiel and his new baby sister, Anna, until they either died by the Soltans' weapons or the Soltans were defeated.

 

While trapped there, Ezekiel took care of Anna. Other magically trained children also helped, even teaching Ezekiel and Anna some magic (since both Ezekiel and Anna were actually magical beings born of Nature magic).  Several months later, the Soltans were driven off of Earth, thanks in part to their mother's heroic actions (and, well tens of thousands of military troops, superheroes and other alien civilizations). As such, Ezekeil and Anna were allowed to go back to their family; a family that now had losses to contend with.

Anna's father and both older sisters died during the Soltan Invasion by the Soltans. Her mother survived, but nearly died during the the first wave of attacks. Stories were told of the rage and furor her mother poured upon the Soltans in her attempt to find Ezekiel and Anna. Now, back together again, Ezekiel, Anna and their mother started a new life together.

 

Through amazing tutors, personal trainers (of which the mom was the best trainer) and dedicated study, Anna became quite the young athlete and scholar. Undergoing an Olympic-level workout regimen, Anna worked hard to be the hero her mother was considered to be.  As such, Anna was easily on her way to becoming the next water-controlling superpowered hero to the world...that is, until 'The Exterminators' change her life forever.

At age 12, Anna was a fierce spitfire of a fighter, athlete and student. One day, she and her brother, Ezekiel were abducted by a band of highly trained trackers and hunters from The Exterminators. Both siblings were separated and taken to dark, gruesome mad scientist-like labs and dungeons.  There, the bodies and remains of dozens of others, mostly young kids and teenagers, were seen strewn about the disgustingly fowl caverns and labs. Anna was forced to watch other kids get mutilated and chopped up in front of her.

 

Anna's brother Ezekiel was one of those that Anna was forced to watch die as well.

 

The Exterminators were cruel enough to take parts of Ezekiel's body and fed them to mangy, mutated dogs as food.  Anna cried, trying to escape again and again, but thanks to a power inhibiting collar, she was unable to use her powers to escape. She'd never felt so helpless...or enraged...in her life.

After days of starvation, Anna was fitted with a vest filled with dozens of vials of what looked like acid in them. Rigged with a few manual and remote triggers, Anna, as well as a few other kids trussed up the same way with unique vests (exploding? Poisonous gas?), were setup as if part of a trap...which they quickly realized, they themselves were about to become.

Dozens of minutes later, the Calvary arrived to save Anna and the others, leading them, Anna's mother - Rhinemaiden.

Anna tried to tell her mom it was a trap, but others arriving also saw the rigged vests...as well as the carnage and mutilated bodies around them and warned each other of the potential traps.

 

Anna's mother spotted what was left of Ezekiel's body.

 

Anna wanted to scream to her mother about what was happening, but was unsure if she'd set off one of the many strange triggers that the Exterminators had set to the vests. Regardless of this, Anna's mother, Rhinemaiden (I), without missing a beat, ran up to Anna and ripped the vest from her body,  leaping out of the dungeonesque room...only to have the vest explode with acid, drenching Anna's mother with the powerful acid while in mid leap.

Anna's mother, the superhero known as Rhinemaiden, died a horrible, gruesome death that day.

The remaining heroes and troops figured out how to help free the other abductees from their vests safely (ok, most of them), to which the few remaining living abductees were rescued and taken to a safe base for medical treatment and debriefing.

Angered beyond reason, Anna fumed over her mother's and brother's death.

 

Anna wanted revenge...as did several other abductees and heroes present.

 

After overhearing that the real Exterminators base had been found, Anna gathered up her fellow surviving abductees and a handful of other heroes and troops and went off on their own to the Exterminators base in search of revenge.

Once inside the Exterminators Base, It was sheer, unadulterated murder.

The abductees gruesomely killed each and every Exterminator found in the building that night. Some were killed slowly. Some quickly. Some were made to suffer screaming, much like what was done to those abductees that didn't survive earlier that same day. Anna was the worst in performing her revenge. She used her water powers to slowly tear apart and shred  Exterminators' human bodies from the inside out...slowly and painfully. In the end, Anna, at only 12, now an orphan, was also now considered to be a mass murderer too.

Luckily for this band of murderous revengers, the authorities arrived and stopped them...not that it mattered; all the Exterminators in the base were already dead, one way or another. The government covered up the 'deaths' of the Exterminators stating the Exterminators set off a 'self destructor device' killing themselves rather than be jailed and sentenced. Only those that were there that day knew the truth...and none of them were about to tell the world what really happened there...especially Anna.

Anna's brother and mother were given a hero's funeral, with Anna left as the surviving member of the family estate; an estate that was then worth over $10 million. As such, Anna cautiously spent her money in buying a nice home not far from her mother's memorial along the Rhine River and paying others to train her further in combat and the use of her powers. She even found someone who was once part of the Conglomerate who was willing to show her how to even use Nature magics better. By age 18, Anna was ready to move on to being an adult superhero, taking back the family name of Rhines and renaming herself Anna Rhines out of respect for her mother.

At age 18, Anna petitioned to join her mother's old superhero group, the Teutonic League.  With the records regarding the "Exterminator Base Self Destruct" considered classified, there was no reason to not allow Anna to join and take her mother's place amongst Germany's 21st century superheroes. With that, she was welcomed into the ranks of the Teutonic League in 2018.

Today, using her mother's superhero codename "Rhinemaiden (II)", Anna carries on her mother's superhero legacy, trying to be the best hero she can be. She knows what she did that one night was wrong, and thanks to her nightmares she still has about her abduction, she tries every day to overcome all the 'wrong' she'd experienced...and performed. She still hears the screams of her victims in her head on occasion, but she also knows that, as far as she's concerned, if the situation ever warrants it again...she'd do the same thing she did to those Exterminators...without mercy.

Will this dangerous mentality eventually be overcome by the hope of Anna bettering herself in having to live up to her mother's immortal legacy or will she slip further into a world of revenge and murder further fueling her dark sense of justice? Will she take the same murderous path she took that one night or will she instead fight her darker instincts and become the hero her mother once was and is still considered to be?

 

Only time...and circumstance...will tell.

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Powers

II: Powers

Power Origin: Magic/Mutant (Magic: Nature (Water))

  • Water Control

    • Remarkable control of water and any form of H20.​

    • Can affect, move, manipulate, shape, throw, pierce and/or slam up to 3000 lbs (1.5 tons) of water up to 300 yards away

    • Can only control while conscious and focused; unconscious or unfocused condition removes all controls/forms

  • Hyperswimming

    • Can swim up to 300 knots in water at an unlimited range (endurance based)

    • As a feat, using her hyperswimming speed and exiting the water, she can funnel a volume of water (up to 1000 lbs (1/2 ton) up to 1000 feet away (if she was travelling at max speed), creating a surge/smash of water equal to an unearthly level damage attack over over a several second period of time up to as long at 14-16 seconds total (thus doubling the total of damage in the end).​

  • Body Alteration

    • Her body's skin and organs allow for her to absorb water and expand any parts of her body to 2 times its mass, weight and size

    • Can alter facial features so as to look like someone else (excellent disguise level).

    • When she dispels the body water, it has to leave her pores, creating puddles and volumes of water pouring out/off her body

  • Water Storage (Body)

    • Can store up to a total of 250 lbs of water weight.​

  • Vision/Senses

    • Can see underwater without issue and can also see thermal imagery above and in water

    • Has a good level of passive sonar for underwater mapping and navigation use

    • When using her powers, or while underwater, her eyes 'white' over, otherwise they are seen as bright green eyes​

  • Running/Leaping

    • Can run up to 45 mph on land​

    • Can leap up to 50 feet across, 35 feet up and 75 feet down

  • Mutant/Magical Physiology

    • Due to her mutant DNA, she has excellent strength, remarkable endurance and excellent intuition.​

    • Skin/system provides poor physical, toxic/toxin, radiation and poison protection

    • Has typical magical protection (innate)

  • Nature Magic - Water

    • Poor level of creating magical water beings (max: 2) within 2 feet of her location​

    • Can communicate with water at poor level

    • Good sense of anomalies and unusual contents in water (Sulphur, poisons, lack of oxygenation, etc.) up to 200 yards away

    • Can manipulate water in same way as water control, but with magic vice powers, and at a poor level

WEAKNESS: Dehydration. Being a water-based magical being, she required twice as much water per day that an average human to drink. Also, she dehydrated at twice the rate with twice the effect on her from heat, heat-based, thermal or solar damage/attacks.

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Equipment

II: Equipment
  • Water Retention Body Suit

    • Body suit provides typical physical and energy protection from all forms of attack.

    • Retains moisture and water in honeycomb pockets in suit, allowing her to stay hydrated for over a day (unless damaged)

  • Earwig Comms Unit

    • Communications transceiver for unlimited range​ with tower, satellite and microwave

    • Battery lasts 2 days

    • Waterproof/incredible material

  • Tracker Belt

    • Belt acts as a GPS tracker to monitor her location anywhere on Earth​

    • Primarily used to see where she is while swimming (she is fast, after all)

    • Unique tracker frequency only known to Teutonic League

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Talents

II: Talents
  • Hydrodynamics (Proficient)

  • Natural Magic (Proficient)

  • Hydrology (Proficient)

  • Swimming (Professional)

  • Olympic Athletics (Professional)

  • Social Media (Professional)

  • Social Movements in Europe (Proficient)

  • Computers (Proficient)

  • Sociology (Proficient)

  • Martial Arts: + Fighting (Professional)

  • Martial Arts: Dodge/Evade (Professional)

  • Martial Arts: Block/Deflect (Proficient)

  • Martial Arts: Slam/Stun (Proficient)

  • Stealth (Proficient)

  • Water/River Navigation (Professional)

  • Languages:

    • German (Master)

    • French (Professional)

    • English (Proficient)

    • Italian (Proficient)

    • Spanish (Proficient)

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I: Rhinemaiden
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Rhinemaiden (I)

(1956-1990)

West Germany Ministry of Agriculture Div
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Info

I: Intro

REAL NAME: 

IDENTITY: 

AFFILIATION: 

REGISTERED?: 

RELATIVE AGE: 

MARITAL STATUS: 

DIED: 

Rebekka Rhines 

Known (after death)

Germany/Hero

Yes (Pre-SHRA)

92 (2012)

Married/Widowed

September 2012

ALIAS(ES): 

 

CURRENT TEAM: 

FIRST APPEARANCE: 

APPEARANCE DATE: 

CREATED BY: 

CREATION DATE: 

Wasser-Frau, Raquel Nueva, Raquel Wurst

Teutonic League

N/A

N/A

Don "Major Deej" Finger

28 May 2012

RELATIONS:

  • Olaf Rhines — adopted father, deceased

  • Serena Rhines — adopted mother, deceased

  • Wilhelm Rhines — adoptive brother, deceased

  • Stephan Wurst — husband, deceased

  • Anna Wurst / Anna Rhines / Rhinemaiden II — daughter

  • Riana Wurst — daughter, deceased

  • Ezekiel Wurst — son, deceased

  • Mariam Wurst — daughter, deceased

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History

I: History

After World War II, Rebekka Rhines survived the fall of Axis Force and returned to the Rhine, where she attempted to live quietly and atone for the atrocities she had been forced to commit as Wasser-Frau. Burdened by guilt and convinced she would never deserve love or redemption, she kept to herself while helping local communities and working near the farm lands along the river. It was there that she grew close to Stephan Wurst, a thoughtful and compassionate young man whose kindness changed the course of her life. Their eventual marriage gave Rebekka not only a family, but also the first true sense of peace and acceptance she had known in decades.

In the 1950s, during the tensions of the Cold War and the division of Germany, Rebekka’s secret was discovered by West German intelligence officer Damon Kaufmann. Rather than betray her, Kaufmann recruited her into a covert effort to protect West Germany from superhuman threats. Under the codename Rhinemaiden, Rebekka became one of the central operatives of the Teutonic League, a secret German superhero team hidden behind the cover identity of the Ministry of Agriculture, Division 8. For decades she balanced clandestine missions, motherhood, and family life while serving in over two hundred operations against hostile groups, rogue superhumans, and national threats.

Following German reunification and the dissolution of Division 8, Rhinemaiden retired and devoted herself to her husband and children. That peace was shattered during the Soltan Star Empire invasion of Earth in 2000, when her husband Stephan and daughters Riana and Mariam were killed, and Rebekka herself was gravely wounded. Though the magical depletion affecting Germany temporarily weakened her powers, she continued the fight as both a combatant and resistance leader until the invasion was repelled. When her powers later returned with the restoration of global magical energies, Rhinemaiden re-emerged as one of Germany’s foremost public heroes and a founding symbol of the newly open Teutonic League.

When the truth about her earlier life as Wasser-Frau was finally revealed, the world did not condemn her. Instead, Germany and the international community recognized the decades she had spent protecting others and granted her full pardon and public honor. She became a living symbol of redemption, sacrifice, and perseverance. In 2012, during a mission against the Exterminators, Rhinemaiden saved her daughter Anna from a fatal trap, sacrificing her own life in the process. Her death cemented her place as one of Germany’s greatest heroes, and her legacy continued through her daughter, who later took up the mantle of Rhinemaiden II.

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Powers

I: Powers

Power Origin

Mutant / Magic (Nature-Water Hybrid)
Rhinemaiden’s abilities stem from a unique fusion of mutant physiology and water-aspected natural magic. Her altered body allows her to absorb, retain, and physically channel water beyond normal biological limits, while the magical aspect enhances the scale, refinement, and power of her hydrokinesis.

Water Control

  • Fantastic control over water and all forms of H2O

  • Can move, manipulate, shape, hurl, pierce, or slam up to 4,500 lbs of water

  • Effective range of up to 450 yards

  • Requires consciousness and concentration to maintain precise control

Hyperswimming

  • Can swim at speeds up to 450 knots

  • Range is effectively endurance-based

  • At maximum speed, can launch a mass of water into a devastating surge attack by exiting the water at force, driving up to 1,800 lbs of water over long distance with crushing impact

Body Alteration

  • Can absorb and redistribute water throughout her body

  • Can enlarge portions of her body to 2 to 3 times their normal mass, weight, and size

  • Can alter facial structure sufficiently to impersonate others with incredible disguise capability

  • Excess stored water exits through her pores when expelled, often appearing as streaming runoff or pooled water

Water Storage

  • Can store up to 450 lbs of water within her body

Enhanced Senses

  • Can see underwater without impairment

  • Can perceive thermal signatures in and out of water

  • Possesses passive sonar useful for underwater mapping and navigation

  • Eyes turn white while underwater or actively using her powers; otherwise they appear bright green

Enhanced Physicality

  • Excellent strength

  • Remarkable endurance

  • Excellent intuition

  • Can run up to 40 mph on land

  • Can leap approximately 45 feet across, 30 feet up, and 70 feet down

Resistances

  • Poor protection against physical attacks

  • Poor protection against toxins, poison, and radiation

  • Typical innate magical resistance

Special Limitation

Because the upper range of Rhinemaiden’s abilities is tied in part to natural magical energies, environments suffering from magical depletion, anti-magic disruption, or mystical collapse can significantly weaken her powers. In such conditions, her mutant physiology and training remain, but her highest-level water manipulation may be greatly reduced. This effect was notably seen during the Soltan invasion before magical energies were restored.

Weakness

Dehydration

As a water-based magical being, Rhinemaiden requires roughly twice the daily water intake of an average human and dehydrates at twice the normal rate. Heat, fire, solar exposure, and thermal attacks are especially dangerous to her, reducing stamina and worsening the effects of dehydration rapidly.

​​

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Equipment

I: Equipment
  • Water Retention Body Suit

    • Provides poor physical and energy protection

    • Built with moisture-retention honeycomb pockets to help preserve hydration

    • Designed to support extended operations away from large or reliable water sources

  • Earwig Communications Unit

    • Waterproof communications transceiver

    • Approximate range of 25 miles

    • Battery life of roughly 2 days

    • Constructed from remarkable-grade waterproof materials

  • Tracker Belt

    • Specialized GPS-style tracker capable of monitoring her location worldwide

    • Primarily used to track her during long-distance underwater travel

    • Frequency known only to West German Intelligence and Ministry of Agriculture Division 8

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Talents

I: Talents

Professional and Master Skills

  • Farming (Master)

  • Hydrology / Hydro-Ecology (Doctorate)

  • Swimming (Master)

  • Disguises (Master)

Combat and Field Skills

  • Torture (Proficient)

  • Martial Arts: Dodge / Evade (Professional)

  • Martial Arts: Slam / Stun (Proficient)

  • Martial Arts: Block / Deflect (Professional)

  • Martial Arts: Initiative (Proficient)

  • Spying (Professional)

  • Spycraft (Professional)

  • Ventriloquism (Proficient)

Academic and Leadership Skills

  • Social Services (Proficient)

  • Leadership (Proficient)

  • German History / Lore (Proficient)

  • European History / Lore (Proficient)

  • Teaching / Academics (Proficient)

Languages

  • German (Professional)

  • English (Professional)

  • French (Professional)

  • Russian (Proficient)

  • Spanish (Proficient)

  • Portuguese (Proficient)

  • Slavic languages (Proficient)

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