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Rattlesnake

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Poison (95EQ)The Prodigy
00:00 / 04:01
Info

Info

REAL NAME: 

IDENTITY: 

AFFILIATION:

 

REGISTERED?: 

​RELATIVE AGE: 

MARITAL STATUS: 

Devon Delmaso (?)

Secret

Nationality unknown; Villain

No

Unknown

Unknown

ALIAS(ES): 

CURRENT TEAM: 

FIRST APPEARANCE: 

APPEARANCE DATE: 

CREATED BY: 

CREATION DATE: 

NA

Death Legion

NA

NA

Don "Major Deej" Finger

29 August 2008

RELATIONS:

 

None known

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History

History

Not much is known about the man, Devon Delmaso, who has since become an assassin-for-hire known at Rattlesnake. He has operated solo for the last few years and has recently hooked up with a restarted assassins guild called Death Legion.

​

Today, Rattlesnake continues his assassinations through Death Legion. He has no ties or relations in Death Legion and has yet to even remove his helmet.  Even the name Devon Delmaso is a name that might not even be who this person truly is...

​

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Powers

Powers

Power Origin: Believed to be technology-based

​

It's believed he has no powers.

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Equipment

Equipment
  • Rattlesnake Armor:

    • Provides good physical, energy, electrical and temperate protection.

    • Provides excellent toxin/toxic and radiation protection.

    • When activated, the armor can produce a good camouflage field on the armor surface, making him look relatively invisible; excellent camouflage at night/dark

    • Shoulder Pads provide excellent energy, electrical, physical, temperate, toxic, toxin and radiation protection and also, if the point on the spike on the pad is pierced, a typical Rattlesnake poison will be injected into the target (once per pad).

  • Enhanced exoskeleton capabilities:

    • 1x agility

    • 1x strength

    • 1x endurance

    • Can jump up 15 feet, down 35 feet and across 20 feet.

  • Helmet:

    • Excellent material protection versus physical, energy, electrical, temperate, toxic/toxin and radiation attacks.

    • Encrypted communications suite for variety of key frequencies for a max range of 100 miles.

    • Good vision filters for night vision, thermal, infra red and flash protection

    • Remarkable filtration system versus gases and particulate; can shut-off outside air supply and run on 1 hour of oxygen

    • Poison sprayer from devices on the sides of helmet; emits typical poison spray (antidotes readily available at hospitals, CDC, etc.) which can project outwards (three times per sprayer) up to 12 feet.

  • Claws:

    • Two unearthly strong material retractable gauntlet-mounted razor sharp claws.

    • Typical Rattlesnake venom (poison) can be injected through claws into target a total of 6 times per gauntlet before a refill is required

  • Tail:

    • Cybernetically-controlled fully articulated tail with a sonic rattler weapon on end

    • Tail is fully prehensile and can be used to support Rattlesnake and over 400 lbs max

    • Tail material strength is incredible, with the same Rattlesnake Armor protections and camouflage

    • Tail strength in melee combat is good in providing physical damage

    • Sonic Emitter on tail can be used to create good sonic energy damage to all in area, with poor damage to adjacent areas.

  • Electronic Scrambler:

    • Remarkable scrambler for all electronic equipment within 30 feet of his location (when activated).

  • Sonic grenades (4):

    • Typical ranked sonic energy emitting grenades that affect grenade area with feeble adjacent area damage

    • Timer can be set to run for a max of 1 minute unless destroyed or turned off

  • Smoke grenades (1):

    • Produces 2x loss of visibility for a total of 30 seconds

  • Poison Gas Grenade (1):

    • When activate, emits a typical poison gas in target area (feeble in adjacent area) over time for a max of 20-22 seconds of dispersion time

  • Fake Rattler emitter (4):

    • Sends out the 'sound' of a rattlesnake's tail rattling (distraction gizmo); does no damage.

  • Poison (10 vials/sharps):

    • Each vial contains a typical rattlesnake venom (poison) dose

    • Can be administered via included sharps

  • Storage Pouches (10):

    • Provides additional storage for other items (10 sq. inch volume per pouch)

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Talents

Talents
  • Claws (Master)

  • Stealth (Master)

  • Assassin/Mercenary/Hunter (Professional)

  • Acrobatics (Professional)

  • Poison/Venom (Professional)

  • Snakes (Professional)

  • Marksmanship (Professional)

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