Info
REAL NAME:
IDENTITY:
AFFILIATION:
REGISTERED?:
​RELATIVE AGE:
MARITAL STATUS:
Devon Delmaso (?)
Secret
Nationality unknown; Villain
No
Unknown
Unknown
ALIAS(ES):
CURRENT TEAM:
FIRST APPEARANCE:
APPEARANCE DATE:
CREATED BY:
CREATION DATE:
History
Not much is known about the man, Devon Delmaso, who has since become an assassin-for-hire known at Rattlesnake. He has operated solo for the last few years and has recently hooked up with a restarted assassins guild called Death Legion.
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Today, Rattlesnake continues his assassinations through Death Legion. He has no ties or relations in Death Legion and has yet to even remove his helmet. Even the name Devon Delmaso is a name that might not even be who this person truly is...
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Powers
Power Origin: Believed to be technology-based
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It's believed he has no powers.
Equipment
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Rattlesnake Armor:
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Provides good physical, energy, electrical and temperate protection.
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Provides excellent toxin/toxic and radiation protection.
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When activated, the armor can produce a good camouflage field on the armor surface, making him look relatively invisible; excellent camouflage at night/dark
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Shoulder Pads provide excellent energy, electrical, physical, temperate, toxic, toxin and radiation protection and also, if the point on the spike on the pad is pierced, a typical Rattlesnake poison will be injected into the target (once per pad).
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Enhanced exoskeleton capabilities:
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1x agility
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1x strength
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1x endurance
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Can jump up 15 feet, down 35 feet and across 20 feet.
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Helmet:
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Excellent material protection versus physical, energy, electrical, temperate, toxic/toxin and radiation attacks.
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Encrypted communications suite for variety of key frequencies for a max range of 100 miles.
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Good vision filters for night vision, thermal, infra red and flash protection
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Remarkable filtration system versus gases and particulate; can shut-off outside air supply and run on 1 hour of oxygen
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Poison sprayer from devices on the sides of helmet; emits typical poison spray (antidotes readily available at hospitals, CDC, etc.) which can project outwards (three times per sprayer) up to 12 feet.
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Claws:
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Two unearthly strong material retractable gauntlet-mounted razor sharp claws.
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Typical Rattlesnake venom (poison) can be injected through claws into target a total of 6 times per gauntlet before a refill is required
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Tail:
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Cybernetically-controlled fully articulated tail with a sonic rattler weapon on end
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Tail is fully prehensile and can be used to support Rattlesnake and over 400 lbs max
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Tail material strength is incredible, with the same Rattlesnake Armor protections and camouflage
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Tail strength in melee combat is good in providing physical damage
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Sonic Emitter on tail can be used to create good sonic energy damage to all in area, with poor damage to adjacent areas.
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Electronic Scrambler:
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Remarkable scrambler for all electronic equipment within 30 feet of his location (when activated).
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Sonic grenades (4):
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Typical ranked sonic energy emitting grenades that affect grenade area with feeble adjacent area damage
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Timer can be set to run for a max of 1 minute unless destroyed or turned off
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Smoke grenades (1):
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Produces 2x loss of visibility for a total of 30 seconds
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Poison Gas Grenade (1):
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When activate, emits a typical poison gas in target area (feeble in adjacent area) over time for a max of 20-22 seconds of dispersion time
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Fake Rattler emitter (4):
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Sends out the 'sound' of a rattlesnake's tail rattling (distraction gizmo); does no damage.
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Poison (10 vials/sharps):
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Each vial contains a typical rattlesnake venom (poison) dose
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Can be administered via included sharps
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Storage Pouches (10):
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Provides additional storage for other items (10 sq. inch volume per pouch)
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Talents
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Claws (Master)
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Stealth (Master)
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Assassin/Mercenary/Hunter (Professional)
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Acrobatics (Professional)
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Poison/Venom (Professional)
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Snakes (Professional)
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Marksmanship (Professional)
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