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Orange Knight

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Orange Knight
Orange Knight

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Orange Knight
Orange Knight

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Orange Knight
Orange Knight

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Orange Knight
Orange Knight

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Tech KnightImperfect
00:00 / 03:21








Erik Skaarson














Sergeant Major Skaarson, National Knight of the Order of Orange

Teutonic League



Don "Major Deej" Finger

14 Dec 2013


None identified





In 2020, the Netherlands (Dutch) introduced Erik Skaarson as the nation's first and new superhero, the Orange Knight. The Dutch government identified that their team of scientists, engineers and professional designers 'cobbled' together a high tech armor that can be used to be the next-level protector for the nation.  In so doing, one of their most decorated military servicemen, Sargent Major Skaarson, took to training with the new armor and proved his capability in performing in the new national superhero role.  In late 2020, at the same time as the retirement of Denmark's "Gold Knight", the Orange Knight made his premiere heroic actions in saving several dozen crew members from a sinking ship during an off-shore storm. Not only did the Orange Knight do that but he assisted salvage and tugboat crews to corral the ship from breaking apart on the shore, potentially spilling tens of thousands of oil and fuel across the Dutch shores.


Not long after than, the Teutonic League invited the Orange Knight to join them to fill the open position left by the now retired Gold Knight of Denmark. 


Today, the Orange Knight has performed dozens of life-saving events and aided the Teutonic Knights is a handful of missions. He is considered a beloved Dutch superhero and continues to prove his heroism and professionalism.  


On a side note, there is a sincere challenge to the Dutch authorities from other nations (and supergroups) regarding where the armor came from. The Dutch Orange Knight's armor highly resembles the Danish Gold Knight's armor and even though the Dutch government has stated that it's 'not' the Gold Knight armor, they are unwilling to disclose the statistics or who/what produced or designed this. To effect, the Orange Knight has little to say on the matter and instead focuses on what the Orange Knight can and will continue to do for the Netherlands, Europe and his new teammates in the Teutonic League.




Power Origin: Natural

He has no powers.



  • Armor Protection (Full body and Helmet)

    • Excellent protection from psychic/psionic/mental and magical attacks

    • Remarkable protection from physical, toxic/toxin and temperate attacks

    • Incredible protection from energy, electromagnetic (ECM) attacks

    • Amazing protection from radiation attacks

  • Armor Power Generator (Chest/Back)

    • Kinetic Generator capable of producing 20 units of power every several seconds​

    • Can store up to 5000 units of power for use

    • ECM protected to an amazing level

  • Energy Shield (Left Gauntlet)

    • Incredible protection from physical, toxic/toxin and temperate attacks

    • Amazing protection from energy, psychic/psionic/mental and magical attacks

    • Fantastic protection from radiation attacks

  • Energy Blade (Right Gauntlet)

    • Amazing energy sword that can damage/cut anything up to incredible levels, except magic

  • Gauntlet Cabling/Grappler (Right Gauntlet)

    • Can fire grappling hook/magnetic connector with a 250 foot cable (incredible strength cable/hook/mag connector)​

    • Can detach cable at base of cable spool on command

    • Reels in at 2 feet/second

    • Launches at 7 feet/second

  • Electromagnetic Pulse (EMP) Burst

    • Can emit, through the energy blade, an incredible electromagnetic burst (one shot/hour) that will negate/shutdown all magnetic fields and electronic equipment with protections of or less than incredible levels up to a range of 1 mile​

    • Suit/Armor is not affected from the burst

  • Enhanced Physiology

    • Armor magically enhances the wearer's abilities to the following stats:

      • 1x fighting (max Remarkable)

      • 1x agility (max Remarkable)

      • 1x strength (max Remarkable)

      • 2x endurance (max Incredible)​

  • Electronics Suite

    • Incredibly powerful protected armor/electronics systems​

    • Provides high powered, multi-frequency transceiver communications using cellular, satellite and microwave systems

    • Utilizes remarkably powerful sensor and scanning systems with a range of up to 10 miles on most sensory detections

    • Visual and digital recording and video streaming/recording with 4K resolution

    • Direct dynamic tactical computer link for tactical assessment and intuitional/reasoning effectuality for analysis and solutions linked with a remarkable limited AI computer system (not integrated in armor; remote linked)

    • Voice amplification

  • Enhanced Vision (Visor)

    • Remarkable vision for night/dark, infrared, ultraviolet, thermal and energy/electronic tracing

    • Tactical Heads-UP Display (HUD)

    • Provides remarkable flash protection

  • Flight

    • Boot Jets/Gauntlet Stabilizers

      • Remarkable flight speed (Mach 1.2) for 1 hour (max)​

      • Range: 900 miles (requires refueling)

      • Altitude: 45,000 ft

      • Powered by fuel and armor's kinetic generator



  • Military (Proficient)

  • Netherlands History/Lore (Proficient)

  • Marksmanship (Professional)

  • Swordsmanship (Proficient)

  • Martial Arts: + Fighting (Professional)

  • Martial Arts: Holds/Escapes (Proficient)

  • Martial Arts: +Initiative (Proficient)

  • Martial Arts: Slam/Stun (Proficient)

  • Martial Arts: Dodge/Evade (Proficient)

  • Pilot/Aerial Combat (Professional) - all but helicopters/drones

  • Driver (Proficient)

  • Tactical Awareness (+Intuition) (Proficient)

  • Computers/Armor Repair (Proficient)

  • Languages:

    • Dutch/German (Master)

    • French (Professional)

    • English (Professional)

    • Scandinavian (Proficient)

    • Russian (Proficient)