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Sebille

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Once upon a timeZero Project
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Information

REAL NAME: 

IDENTITY: 

AFFILIATION: 

REGISTERED?: 

RELATIVE AGE: 

MARITAL STATUS: 

Gael

Known (but not believed)

Fae (fairy)/Hero

Yes

Over 3000 years

Single

ALIAS(ES): 

CURRENT TEAM: 

FIRST APPEARANCE: 

APPEARANCE DATE: 

CREATED BY: 

CREATION DATE: 

Glas Si'

Emerald Society

N/A

N/A

Don "Major Deej" Finger

27 March 2014

RELATIONS:

 

None known left

 

History

The Last Daughter of a Lost Fae Court

In the oldest ages of Ireland, before the modern world had risen and before much of mortal history had been written, the land was thick with living magic. Ancient groves, hidden crossings, and unseen kingdoms existed beside mankind, inhabited by beings of wonder and danger alike. Among these were the fae of an old Irish woodland court, beings of glamour, life-magic, mischief, and fiercely guarded secrecy.

One of these faeries was Gael, a spirited and troublesome young fae known for her quick wit, mocking humor, and love of pranks. Though gifted, beautiful, and bright, Gael was immature, reckless, and too amused by embarrassment and fear to understand the consequence of her actions. She routinely played tricks on other fae and rival spirits, often escaping true punishment through charm and cleverness.

That arrogance ultimately destroyed everything she loved.

In a moment of foolish cruelty and childish amusement, Gael lured a mortal human toward a hidden fae glade, intending only to frighten rival faeries and scatter them in panic. Instead, the mortal caught a glimpse of what should never have been seen: a sacred fae enclave concealed from humankind for untold generations. Terrified and unable to understand what he had witnessed, the man returned with others—warriors, mystics, hunters, and fearful clan leaders convinced the forest concealed a supernatural threat.

Over the following months, the ancient woodland was ravaged. Sacred groves were cut and burned. Hidden crossings were violated. Faerie dwellings were rooted out and destroyed. One by one, Gael’s people were slain until only two remained: Gael herself and her queen, Jeneel.

Heartbroken beyond words and enraged by the role Gael had played in the destruction of their kind, Queen Jeneel condemned Gael to a punishment both terrible and strangely merciful. She encased her in a magical living stasis crystal, solid and luminous like amber, leaving her helpless, conscious only in fragments, and buried beneath the earth. Whether Jeneel meant it solely as punishment, or as a final preservation of the last surviving child of her people, Gael never learned. After doing so, Jeneel vanished from the mortal world and was never seen again.

Gael remained trapped for more than three thousand years.

Awakening Into a Broken Age

The passage of time buried Gael’s prison beneath layers of stone and earth near what would one day become Dublin. There she remained, hidden, immobile, and forgotten while the world above changed beyond anything she could have imagined.

Her release came not through prophecy or ritual, but through violence. In the modern era, during a destructive clash connected to the emergence of superhuman conflict in the Dublin region, explosives shattered the cavern wall that had entombed her prison for millennia. The blast broke the ancient crystal and finally freed her.

Gael emerged into the twenty-first century bewildered and overwhelmed. The old forest she had once known was gone, replaced by roads, buildings, engines, and electric light. The songs of leaves and hidden streams had given way to steel, concrete, and endless human noise. Yet amid her sorrow, she discovered something unexpected: the ages of imprisonment had altered her. Her ancient life-magic had not faded in stasis—it had intensified. Her healing gift had deepened, her mystical awareness had broadened, and when she flew, an aura of bright living energy wrapped itself around her like a second skin.

Struggling to understand the transformed world around her, Gael was drawn by motion, heat, and impossible machines. She concealed herself within a great human aircraft at Dublin Airport, not comprehending its nature until it had already taken to the skies. At extreme altitude, the lack of breathable air overcame her, but her healing aura preserved her life. When she awoke again, she was no longer in Ireland, but in Boston, Massachusetts.

There, at Logan Airport and beyond, she encountered yet another alien world of dense human civilization and vanishing green spaces. Heartbroken but not consumed by hatred, Gael turned instead to the one gift that still guided her with certainty: her power to detect magic. She sensed, from afar, a magical presence of such strength and familiarity that she dared to hope Queen Jeneel had somehow survived.

Instead, that trail led her to Lady Eriu and the newly formed Emerald Society.

A New Name, A New Purpose

Within the Emerald Society’s circle, Gael finally found beings who did not treat her as an insect, hallucination, or curiosity. Lady Eriu, possessing mystical understanding and ties to older currents of power, communicated with her in the ancient tongue of the fae. Through Lady Eriu, Gael learned what had become of the world and what little remained of the old magical age she had once known.

The truth devastated her: her people were gone, her queen was lost, and the world had moved on without them.

Yet for the first time since her awakening, she was not alone.

Lady Eriu and Irish Fighter, recognizing both her grief and her enormous value, invited Gael to remain with the Emerald Society—not as a relic, but as a hero. They offered her a chance to use her gifts not merely to survive in the modern world, but to protect it. To heal what could still be healed. To preserve what beauty remained. To defend life rather than mourn only what had been lost.

When offered the code name Sebille, Gael embraced it immediately. To her, the name symbolized renewal: not a denial of the guilt she still carried, but the beginning of a second life dedicated to redemption, guardianship, and hope.

Today, Sebille resides at Castle Island with the Emerald Society. Though she remains sorrowful over the ancient chain of events she set in motion, she no longer defines herself solely by that failure. She has become a watcher, healer, scout, and defender—a tiny but luminous guardian of life in an age that desperately needs one.

So long as Lady Eriu remains with the Emerald Society, Sebille considers the team her home and her family.

Powers

Power Origin

Magical / Druidic / Fae Life-Force Energy

Sebille’s powers stem from ancient fae vitality magic deeply tied to living earth, natural growth, mystical awareness, and restorative force. Her abilities are not technological or mutant in nature, but instead emerge from the life-current of the world itself.

  • Fae Energy Blasts

    • Sebille can project concentrated magical bolts of radiant life-force energy from her hands or body.

    • Maximum intensity: Excellent

    • Effective range: 20 feet

    • Daily maximum: 20 energy discharges

    • These blasts are precise, fast, and bright rather than explosive artillery-style attacks

    • Particularly useful against mystical threats, small mobile targets, or in support of allies during close engagements

Power Cost Limitation:

If Sebille expends all 20 blasts in a single day, she must sleep for approximately 20 hours to fully recover. If denied that recovery, she begins losing endurance progressively on an hourly basis until she rests.

  • Fae Vital Shield

    • Sebille can surround herself in a radiant cocoon-like aura of protective magical force.

    • Maximum protection level: Excellent

    • Effective against physical, energy, and many environmental attacks

    • Maximum total daily duration: 20 minutes

    • While shielded in flight, her aura becomes brighter and more pronounced, giving her a more formidable battlefield presence despite her size

Power Cost Limitation:

Use beyond 20 minutes in a single day risks severe exhaustion. Without roughly 20 hours of restorative sleep, Sebille begins losing endurance over time.

  • Healing Aura

    • Sebille’s signature power is her exceptionally potent healing field, generated from ancient fae life-magic.

    • Area Healing

      • Can emit a passive healing aura affecting those within approximately 30 yards

      • Supports tissue recovery, stabilizes injury, and accelerates natural recuperation

      • Especially effective on living beings rather than machines or artificial constructs

    • Self-Healing

      • Sebille heals herself at roughly 40% enhanced recovery efficiency

      • This remains active whether she is conscious or unconscious, provided she is still alive

    • Targeted Healing

      • Sebille can focus her healing into a specific individual for short bursts

      • Roughly 50% enhanced healing intensity when concentrated on a single target for several seconds

      • Useful for trauma stabilization, battlefield recovery, and urgent life-saving intervention

    • Recovery Enhancement

      • Allies within her healing field experience improved endurance recovery and reduced fatigue during recuperation

      • Particularly valuable after extended combat, magical drain, or injury

    • Botanical Acceleration

      • Sebille can dramatically accelerate the growth and revitalization of plant life

      • Trees, flowers, vines, herbs, and vegetation can be restored or stimulated at approximately 100% accelerated growth rate for several seconds at a time

      • This gift is useful not only ecologically, but also tactically in natural environments

  • Clarity of Mind Enhancement

    • Sebille can bestow a temporary blessing of sharpened thought and perception upon a chosen person or animal.

    • Enhancement level: Excellent

    • Can effectively amplify target clarity, visual acuity, intuition, and psychic steadiness

    • Practical effect often approximates a doubling of the target’s intuitive processing, mental focus, and sight-based awareness for a limited time

    • Useful for scouts, trackers, spellcasters, distressed civilians, or confused allies

    • This power reflects Sebille’s deeper role as a bringer of restoration not only to body, but also to mind.

  • Magical Detection

    • Sebille possesses extraordinary sensitivity to mystical presences.

    • Detection level: Amazing

    • Effective range: up to 50 miles

    • Can sense magical beings, enchanted objects, supernatural disturbances, hidden mystical residues, and concentrations of arcane power

    • This ability makes her one of the Emerald Society’s most important mystical reconnaissance assets. She often serves as the team’s first warning when magical forces, cursed relics, or supernatural entities are nearby.

  • Flight

    • Using her wings and magical lightness, Sebille can fly with impressive maneuverability.

    • Flight speed: up to 40 mph

    • Sustained duration: several minutes before fatigue

    • Maximum altitude: approximately 2,000 feet above sea level

    • Highly agile in confined space, woodland cover, ruins, and close-quarters movement

    • Sebille’s flight is ideal for scouting, evasion, infiltration, and support positioning rather than long-haul travel.

  • Limitations

    • Earthbound Life-Force Dependency

      • Sebille’s powers are mystically anchored to living earth and the natural life-current of the world.

      • She must remain within roughly 50 miles of land or living earth

      • Large expanses of open water interfere with her connection to that sustaining force

      • If she remains beyond that distance, her powers begin to fade progressively at a rate of roughly 1x degradation per hour

      • Continued separation eventually threatens not only her abilities, but her life itself

      • Returning within range of land or earth gradually restores her condition

      • This limitation explains both her vulnerability over open ocean and her instinctive attachment to forests, parks, gardens, soil, and naturally rooted places.

  • Physical Size Vulnerability

    • Though fast and difficult to target, Sebille’s tiny stature makes her vulnerable to:

    • blunt force trauma

    • containment

    • powerful winds

    • enclosed mechanical hazards

    • predatory creatures

    • large-scale urban destruction environments

    • Her durability depends heavily on agility, awareness, magical shielding, and staying mobile.

Equipment

None.

Sebille does not rely on manufactured equipment or conventional weapons. Everything she uses in the field comes from her own natural fae abilities, speed, stealth, and mystical talent.

That said, she often adapts the environment creatively and can make strong use of:

  • natural cover

  • hidden passages

  • overhead concealment

  • botanical growth

  • miniature access points unavailable to larger beings

Talents
  • Fae Language

  • Master
    Sebille is fully fluent in the ancient language of her people and can speak, interpret, and preserve old fae speech, expressions, symbolism, and magical nuance.

  • English

  • Proficient
    Though not originally of the modern era, Sebille has adapted well to spoken English and continues to improve in modern usage.

  • Natural Environment

  • Master
    Sebille possesses profound instinctive knowledge of forests, groves, plant cycles, natural signs, weather behavior, terrain, and ecological rhythms.

  • Herbology

  • Master
    She has advanced understanding of medicinal, poisonous, restorative, and magical plant life, particularly within a druidic and fae context.

  • Flight Combat

  • Professional
    Sebille is highly adept at maneuver-based aerial combat suited to her size, speed, and precision attacks.

  • Stealth

  • Proficient
    Her tiny size, speed, and awareness make her naturally difficult to detect. She excels in concealment, infiltration, and covert observation.

  • Mystical Reconnaissance

  • Professional
    Though not formalized in the way mortals would define training, Sebille’s magical detection, sensory awareness, and ability to interpret mystical environments make her a natural arcane scout.

  • Emotional Restoration

  • Professional / Inherent
    Sebille has an instinctive ability to calm, steady, and reassure the wounded or distressed, especially through the use of healing aura and clarity enhancement. This is as much a personal gift as a supernatural one.

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