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Dardan Dzaferi

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Dardan Dzaferi
Dardan Dzaferi

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If I Was Your Vampire (Album Version)Marilyn Manson
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Info

REAL NAME: 

IDENTITY: 

AFFILIATION: 

REGISTERED?: 

RELATIVE AGE: 

LOCATION: 

Dardan Dzaferi

Relatively Unknown

Albanian/Rogue

No

400+ years old

Shkodër, Albania

ALIAS(ES): 

CURRENT TEAM: 

FIRST APPEARANCE: 

APPEARANCE DATE: 

CREATED BY: 

CREATION DATE: 

Dzaferi the Damned

The Crimson

NA

NA

Don "Major Deej" Finger

15 Oct 2021

RELATIONS:

 

None of Note

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History

 

Dardan Dzaferi is an ancient vampire nearly 400 years old.  He currently operates out of Europe in Albania as the leader of a Crimson 'coven' in that region.

For over 200 years, Dardan was hunted all throughout eastern Europe for being what he is - a vampire, but not just any vampire...a vampire who feeds on souls as well as blood!  Using his arcane magics he'd learned before he became a vampire, Dardan uses a dark form of soul magic to lull and control others into to his confidence and then strikes!

He is a remarkably powerful wizard as well as sadistic vampire who owns his own massive estate outside the Albanian capital where he and his coven operate from, with no one being any the wiser as to his or his coven's true nature.

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Powers

 
  • Vampiric Physiology (Death Magic)

    • Enhanced Physical Attributes

      • Good physical attributes all around

      • Can uses fingers as claws or fangs/jaw to bite/tear for up to excellent edged melee attacks

      • Leaping

        • Can leap up to 25 feet across, 18 feet up and 35 feet down without issue

      • Movement

        • Can run up to 60 mph in short, three-second bursts (~28 feet)​

    • Enhanced Senses

      • Vampire senses are remarkable in scale (sight, smell, taste, environmental awareness)

      • Can sense/smell blood within 200 feet of a target/victim

      • Can sense living beings (or animals) within 300 feet

      • Can sense disruptions in the air, grounds or general movement (including swaying of trees in a wind) up to 200 yards away

    • Regeneration

      • Amazing level of regeneration (50% health/minute) against all forms of damage with the following exceptions:

        • Damage from silver metal-based weapons/material negates regeneration to a 25% rate

        • Damage from blessed (holy) water reduces regeneration to a 10% rate

        • Damage from ultraviolet light and/or sunlight reducing regeneration to 0% (also see 'ultraviolet/light damage' below)

        • Damage from natural wooden materials/weapons (not composite 'made to look like wood' (aka 'pressed' wood) material) reduces regeneration to 20%

    • Pain Negation

      • Pain receptors in a vampire's nerves are severely diminished to 10-20%, ergo, vampires don't feel pain like a normal human does.

    • Ultraviolet Radiation/Sunlight Effect

      • Exposure to any form of ultraviolet radiation, light or sunlight not only negates a vampires regeneration, it also induces typical radiation damage to their body; damage that cannot be regenerated from...ever

      • Even if a vampire survives a UV attack/sunlight attack, the effects of the damage (burns, scarring, boils, etc.) will remain and cannot be regenerated from (will not affect health or pain receptors, but will make vampires uglier instead)

    • Hypnotic/Mental Control

      • Has the poor ability, when eye-to-eye with a target/victim to impose a 'calm or fear' effect, making the target/victim under a poor level of mind control-based on what the vampire desires the target/victim to think (again, calm or fear).

    • Vampire Bite

      • Allows for the vampire's hollowed fangs to draw/drain blood.

      • The teeth are of excellent material strength. Can drain a standard human target/victim in less than a minute's time.  Vampires can drain their victims and kill them or:

        • At near death of the target/victim, the vampire can allow for the target/victim to drink from the vampire's blood. In doing so, after the target/victim's body 'dies' after this, it resurrects with full vampiric Physiology and health, but is under the remarkable mental control of the host vampire, until the host vampire dies, then the target/victim is fee of the mental control...but still remains a vampire with all the vampiric physiology.

    • Soul/Death/Black Magic Defense

      • Incredible defense against Death, Black and Soul Magic

      • Any incredible or less level magic in these disciplines doesn't work on vampires (negated) due to it being made from the same types of magics.

    • VAMPIRE SPEICAL NOTES:

      • Mirrors/Photography - Vampires do not show their reflection in mirrors, period (not even if they are 'invited' in; that is a 'magical' situation, not a vampiric power-based one). Also, photography using mirrors (i.e., cameras) will also not show a vampire's image; straight digital imagery, so long as mirrors or telephoto lenses aren't used, CAN show their image though.

      • Garlic - The odor of garlic to vampires is repulsive; it doesn't do damage to them, but diminishes their sense of smell and environmental awareness by over 75% of their remarkable sensory system (worse than getting sprayed by a skunk!).

      • Feeding - Vampires must intake at least 1 quart of blood a day to survive. If less than or no blood for a day's time, the vampire will loosing a level of endurance and strength each day, remaining at that level unless more than a quart of blood is taken in (then the vampire gets its full regeneration and physical attributes back).

      • Holy Items - When attacked with holy and/or blessed items, the vampire's regeneration power is negated down to a 10% regeneration rate which also allows for full (100%) damage effects from the holy items being felt and received on the vampire (also see 'regeneration' above).

      • Sleep - vampires DO NOT need a coffin to sleep in; they simply need a place that is not exposed to Ultraviolet radiation AKA natural sunlight, which negates regeneration and damages vampires (see 'regeneration' and 'ultraviolet radiation/sunlight' entries).

      • Alteration (Animals) - vampires CANNOT readily do this unless they learned from the the Alteration school of magic to do so. No vampire can change their physical forms, skin color, texture, eyes, or anything of their being, other than via regeneration based on their existing state and/or years of vampiric wear and tear without using 'other' magical skills.

  • Drain Soul (Soul Magic)

    • Can drain a target/victim's soul with typical rate/ability (6% every several seconds), providing the target/victims' health, strength and endurance to a maximum of remarkable ability levels

    • Other vampires are immune to this

  • Dark Blast (Dark/Death Magic)

    • Can emit a dark/black energy blast of good strength from hands up to 100 yards away​

    • Acts like a solid object/force, but does negative, dark, black or death magic energy damage instead

    • Other vampires are immune to this

  • Dark Miasma (Dark/Death Magic)

    • Uses excellent magical-based dark energies to bind, immobilize and/or crush the targeted foe(s) with excellent capabilities.

    • Other vampires are immune to this

  • Enhanced Mental Control - Vampires (Mix of Dark, Soul, Arcane and Charm Magics)

    • Using a mix of various schools of magic (including Charm), he is able to augment his standard mental control powers to remarkable levels against humans and excellent levels against fellow vampires​

    • Also increases the 'master' mental control of his subservient vampires to a spectacular level

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Equipment

 
  • 'Charming' Blades (2)

    • Carries two very fancy gold knives, each made of amazing material

    • Knives are infused with charm magic such that when a target/victim is truck/stabbed with one of these:

      • Standard edged blade damage

      • Infuses target/victim with good level magical psyche attack that can make the target/victim desire to work for/like/love the bearer of the blade, depending on the desires of the blade holder. Effect lasts until psyche breaks through the spell/effect.  This will make the target/victim completely willing to do what the blade's bearer says to do, unless it is against the target's/victim's moral and/or personal code of ethics or being.

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Talents

 
  • Aristocracy (Master)

  • High Society (Professional)

  • European Lore/History (Professional)

  • Stone Building/Castle Manufacturing (Professional)

  • Tactical Combat (Professional)

  • Politics (Professional)

  • Hunting (Master)

  • Dark/Black/Death Magic (Professional)

  • Charm Magic (Proficient)

  • Soul Magic (Proficient)

  • Martial Arts: Edged Weapon melee (Professional)

  • Martial Arts: Dodge/Evade (Professional)

  • Languages:

    • All European languages (Master)

    • English (Professional)

    • Egyptian (Proficient)


    • Arabic (Proficient)

    • Latin (Master)

    • Russian (Professional)

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