ARACHNO MALICE
INFO
REAL NAME:
IDENTITY:
AFFILIATION:
REGISTERED?:
​RELATIVE AGE:
MARITAL STATUS:
Dawn Yeager
Known
Villain
No
23
Single
ALIAS(ES):
CURRENT TEAM:
FIRST APPEARANCE:
APPEARANCE DATE:
CREATED BY:
CREATION DATE:
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Arvi Yeager (Father, deceased)
Miri Yeager (Mother, deceased)
Susan Yeagar (Sister, deceased)
Yani Yeager (Brother, deceased)
HISTORY
Dawn Yeager: Psychotic killer. Murderer. Ferocious Clawed Mutant. Arachnoknight Loyalist.
Her father was a criminal working for the Arachnoknight's progenitive 'order' when he was killed by G.U.A.R.D. Agents. Her mother was an Arachno Widow killed by superheroes. Her sister was a Zenith Labs scientist killed by a villainous Death Legion assassin. Her brother was a Crimewave boss killed by a Solano Family boss. To add to that, she was repeatedly raped and molested by prison guards in a U.S. Federal Penitentiary.
To say she's had a hard life is a severe understatement.
To get even with the world, she allowed a friendly Zenith Labs scientist co-worker of her sister to experiment on her and change her into a killing machine. The scientist discovered that Dawn was already a mutant that simply had a repressed gene. All the scientist did was activate the repressed gene in Dawn's body, and her powers were unlocked. All done in secrecy, when Dawn activated her new powers, she immediately killed the scientists in the room and destroyed the lab beyond salvage. When she calmed down, she found herself on a hidden base for the Arachnoknights, where the leader, Lord Arachnid, took her in and gave her a new home, purpose...and a new family.
She hates everything and anyone - except Lord Arachnid and her fellow combatants in the Arachnoknights. There, she feels like she has a new family, one she can trust; a family that knows that she needs to be 'let off the chain' in combat so that she can exact her revenge on the rest of the world.
She has a highly unlikable and cutting personality, however, in combat, she is one of the most dangerous and loyal of the Arachnoknights on the battlefield.
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POWERS
Origin: Mutant
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Savage Nature
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Focus
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When allowed several seconds to concentrate on her targets and the environment, she achieves a bestial 'focus' that increased her abilities to new levels that will remain with her until she in no longer engaged in combat for greater than 30 seconds, wherein she reverts to a normal human state
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Claws
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Can rend any material up to excellent material strength
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​Strength
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Increased to excellent levels when she is 'focused'
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Endurance
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Increased to excellent levels when she is 'focused'.
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Agility
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Incredible fighting, aim, athletic agility, dodging and evasion abilities when she is 'focused'.
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Body Temperature Adaptation
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Can adjust her body temperature to accommodate for the environment (provides good protection from the elements)
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Can focus her body temperature (after 1 minute of concentration) to reduce her thermal signature to 1/4 its size.
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Willpower
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While in her 'focused' state, she will continue to do whatever is needed to take out the threats she focused on from the start of her state. This allows her to run or swim up to 35 mph for a dozen minutes without exhaustion, and prevents her from succumbing to her injuries until she is out of her 'state'.
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EQUIPMENT
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Goggles
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Provides eye and flash protection at good levels
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Provides night and thermal vision
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Comms Earwig
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Provides encrypted transceiver telecommunications for a max range of 100 miles.
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Emergency Beacon
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250 mile range
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7 day battery
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Emergency Flare
TALENTS
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Hunting (Professional)
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Stealth (Professional)
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Psychology (Proficient)
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Hand-to-Hand Combat (professional)
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Martial Arts: Slam/Stun (proficient)
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Martial Arts: Initiative (proficient)
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Wilderness & Winter Survival (professional)
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