



INFO
REAL NAME:
IDENTITY:
AFFILIATION:
REGISTERED?:
​RELATIVE AGE:
MARITAL STATUS:
Isaac Armstrong
Known
Hero
Yes
40s
Single
ALIAS(ES):
CURRENT TEAM:
FIRST APPEARANCE:
APPEARANCE DATE:
CREATED BY:
CREATION DATE:
Civil Air Patrolman, Aeronaut
N/A
N/A
Don "Major Deej" Finger
21 Mar 2007​
RELATIONS:
​
-
Neil Armstrong (Grand Uncle)
HISTORY
Isaac Armstrong was already a man of discipline, flight skill, and public service long before he became known to the world as Aeroguardian.
​
A grand-nephew of famed astronaut Neil Armstrong, Isaac built his own legacy through service rather than celebrity. He first distinguished himself as a United States Air Force fighter pilot, flying F-35 Lightning aircraft in high-risk operational environments. His military career was cut short when his aircraft was brought down during a major super-villain assault tied to a global destabilization attempt. After ejecting over the forests of northern New England, Isaac survived only because he was found and recovered by Civil Air Patrol Search and Rescue teams.
That rescue changed the course of his life.
​
Unable to continue military flight duty because of his injuries, Isaac redirected his experience, discipline, and sense of duty into the world of emergency response. He joined Civil Air Patrol, where he went on to serve in numerous search-and-rescue and emergency-services roles, earning distinction through daring missions involving lost hikers, missing aircraft, and civilians trapped in extreme conditions. Over time, he became one of the most respected rescue professionals in the field.
​
In 2010, tragedy struck during one such mission when Isaac and his team were taken hostage by super-villains while attempting to recover downed pilots. The incident ended in catastrophe, with several stranded aviators dying because rescuers lacked the speed, protection, and tactical capability to overcome superhuman interference. Isaac took that failure personally. Rather than accept the limits of conventional rescue doctrine, he began working with advanced propulsion engineers and exoskeleton developers to create a new kind of airborne rescue platform—one that could survive hostile environments, reach victims faster than any helicopter, and extract casualties directly from extreme danger zones.
The result was the prototype SAR Flight Suit, a jet-and-rocket powered rescue armor system designed to protect the wearer, carry casualties, provide battlefield-grade medical support, and engage hostile threats when necessary. When Civil Air Patrol National Headquarters declined to formally adopt the program due to the danger posed to individual rescuers, Isaac moved forward on his own terms. He founded SAR, Inc., an independent search-and-rescue organization built around the suit platform and a new generation of elite airborne rescue specialists.
​
SAR, Inc. soon became legendary. Its teams saved hundreds of civilians, climbers, storm victims, and downed military personnel across difficult and dangerous environments. Their speed, daring, and unconventional methods made them known internationally.
That reputation drew the attention of G.U.A.R.D.
​
During one critical operation, SAR, Inc. successfully located and extracted a missing G.U.A.R.D. executive who had been lost following a battle with a super-villain force. Isaac and his team not only found the operative in record time, but fought off hostile opposition during the recovery. Deeply impressed, the rescued executive personally recommended that SAR, Inc. be brought into G.U.A.R.D.’s orbit.
​
Isaac agreed—but only under conditions. He insisted that rescue operations remain a primary mission, that his organization retain operational autonomy in SAR matters, and that advanced resources be used to save lives first, not just wage war. G.U.A.R.D., recognizing both the moral value and strategic importance of Isaac’s approach, accepted.
​
From that agreement came the Aeroguardians—G.U.A.R.D.’s elite airborne rapid-response and rescue division, sometimes referred to internally as the AEROGUARD subdivision. Isaac assumed the field identity of Aeroguardian and became the team’s leader, chief strategist, and living symbol. Under his command, the Aeroguardians became far more than a combat unit. They evolved into a worldwide airborne rescue and intervention force capable of responding to superhuman threats, natural disasters, military emergencies, and humanitarian crises.
​
Today, Isaac oversees a global network of Aeroguardian Air Stations, each positioned at approximately 5,000 feet above sea level to support refueling, deployment coordination, and rapid-launch rescue coverage. Under his leadership, the Aeroguardians have earned international respect for combining disciplined tactical response with life-saving humanitarian purpose. Their work has brought global commendations, prestigious awards, and even a Nobel Peace Prize in recognition of their contributions to rescue and disaster response.
​
Isaac Armstrong remains what he was at his core from the beginning: not a glory-seeker, not a conqueror, but a man who believes that being first to arrive should mean being first to save lives.
​
POWERS
Powers: None
​
​
EQUIPMENT
-
SAR FLIGHT SUIT
-
Full body and head protection from effect of flight, cold, heat and wind.
-
Provides good temperate protection and physical protection.
-
Suit can act as a remarkable voice and mental control system and conduit for power from gauntlets, boots, belt helmet and flight pack.
-
Since his company builds these suits for the Aeroguardians and G.U.A.R.D., he has access to thousands of these suits and can make modifications and repairs in seconds.
-
​
-
ENERGY GAUNTLETS
-
Left and Right gauntlet can emit excellent energy blasts up to 200 yards range against targets assigned by helmet's GUARD Tracking System (GTS).
-
Targets past 200 yards will have energy effects halved per each additional 20 yards to a max range/feeble effect rang of 280 yards.
-
POWER
-
With Gauntlets gaining power from active (flying) Flight Pack, Gauntlets can fire indefinitely at full power.
-
With Gauntlets gaining power from static (non-flying), fully charged Flight Pack, Gauntlets can fire up to 100 times at full power.
-
SAR Flight Suit can redistribute power from one gauntlet to another.
-
Each gauntlet contains batteries to perform a maximum of 1 energy blast in a 24-hour period. After 24 hours, batteries die.
-
-
Gauntlets can be overloaded only ONCE each to one remarkable energy blast before the gauntlet circuits fail. 25% chance of Flight Pack failure if overload comes form the Flight Pack.
-
​
-
HELMET
-
Remarkable physical and thermal protection.
-
Satellite multinational comms two-way network with unabridged range in atmosphere up to Exosphere.
-
Satellite computer microwave data feed at a1GB/sec rate anywhere in the world.
-
Calibrated mnemonic control sensors used for flight control, equipment and weapons operations. Requires 2 hours of calibration for new user to operate helmet's controls.
-
Can receive transmit radio, microwave, and infrared signals (and data) from transceiver in helmet. Max range of 25 miles.
-
Visor provides excellent physical protection, polarized lenses, a Heads-Up Display (HUD) screen, night vision, infra-red detection (5 miles only), and incredible flash/blinding protection.
-
Built-in loudspeaker can emit 130 dB transmission that can be adjusted for bullhorn or tight beam transmissions ranges out to a max of 1 mile.
-
Control, video and telemetry from each AeroDrone up to 25 mile range (see AeroDrones for more details).
-
US, NATO and United Nations military unclassified and classified data and communications feed access.
-
​
-
SENSORS
-
Remarkably potent sensor array package to include Radio Direction Finder (RDF) equipment, NAVSAT and SARSAT direct links for ego-satellite live feeds and updates.
-
Worldwide weather algorithm sensor array for advanced (incredible) weather forecasting.
-
Biorhythm, infrared thermal and bio-electric sensors for searching for living beings and animals within a mile range.
-
Flight suit sends telemetry on Aeronaut's vitals and condition for medical logging and remote analysis.
-
Belt unit contains 3 portable remote human vital sensors that can be attached to a patient for immediate analysis of heart rate, blood pressure, blood chemistry, breathing rate and toxicity/poison definitive encoders. Range of each vitals sensor from a suitable standard comms relay/tower is 2 miles.
-
​
-
FIELD MEDICAL GEAR/BELT
-
10 pouches:
-
Pouch 1 - Gauze and large bandages (2)
-
Pouch 2 - Morphine/KO drug (4 ea.); smelling salts (4); epinephrine (2); Bottle of 50 Pain Relief Pills
-
Pouch 3 - Scissors, clamps; tweezers; suture/roll of medical thread; cutters; cauterizer (2 uses)
-
Pouch 4 - Extendable splint (1); Bite bit (1); marker; stopwatch; health-safe aspirator mask
-
Pouch 5 - Collapsible cup; Protein Bars (4); Desalination tablets (4), Sugar cubes (4), emergency water pack (2)
-
Pouch 6 - First Aid Kit and lots of bandages; tourniquet/sling (2)
-
Pouch 7 - Hand-chargeable mini comms device (range 5 miles); wire for antennae array (+2 miles range to mini comms)
-
Pouch 8 - Batteries (AA, AAA, C, D, flat x4); spare gauntlet battery (1); Chemical hand warmers packs (4)
-
Pouch 9 - SAR Flight Suit Field Repair Kit; flashlight (2)
-
Pouch 10 - Compass; notepad; pencil; pen; china marker; crayon; portable GPS; wire saw/garotte (2 ft.)mini RDF (1 mile range); manual winding watch
-
-
​
-
BOOTS
-
Excellent physical and thermal protection; incredible toxic/toxin/acid protection; amazing radiation protection
-
Feet warmers (battery powered good for 12 hours)
-
Recesses for storing defibrillator pads and charger (tied to boot battery power) (max defib charge = 2)
-
Non-skid soles
-
Amazing electrical protection/grounding; non conductive material
-
​
-
FLIGHT PACK
-
Remarkable material casing and retractable wings
-
Emergency Locator Transmitter Beacon (25 mile range); 7 day battery
-
Contains port/starboard running lights and PTZ controllable 200K Lumens Floodlight for site tasking/landing
-
Jet pack provides remarkable computer-assisted flight controls for hovering and sustained flight controls
-
Flight speed: Self - 500mph max; 300 lb. load - 270 mph; 500 lb. load - 100 mph
-
Flight range: Self - 200 nm; 300 lb. load - 100 nm; 500 lb. load - 55 nm
-
Power generator:
-
when in flight, pack can generated 150kW of power for external sources or for gauntlets and or helmet
-
when not in flight, only generates enough power for SAR Flight Suit operation (sans gauntlets and flight) for 12 hours of operations
-
Flight Pack has internal batteries that require 6 hours to fully recharge
-
Generator can overload for 18 seconds to provide 200kW of power for the overload duration, but doing so will destroy the Flight Pack (no explosion; the circuits just melt)
-
-
Stores 3 Aerodrones and associated telemetry transceiver arrays for each drone. Suit wearer (or remote controller) can launch drones from slots aside Flight Pack
-
​
-
AERODRONES (DRONES)
-
Good material hover/fly drones (12" x 6" x4" when unfolded)
-
Range: (when fully charged) 25 miles
-
Video Camera with normal, heat and infra-red vision with remote Pan-Tilt-Zoom (PTZ) with 200X zoom (400X digital)
-
Typical sensor telemetry package
-
Typical flight controls with pre-programming; Poor with direct remote control
-
Emergency Locator Transmitter Beacon (25 mile range); 7 day battery
-
TALENTS
​​
-
Professional Roles
-
Leader of the Aeroguardians
-
Creator and founder of SAR, Inc.
-
Lifetime member of Civil Air Patrol with the rank of Colonel
-
United States advisor to the United Nations Disaster Assessment and Coordination (UNDAC)
​
-
Primary Talents
-
Pilot – Master
-
Leadership – Master
-
Search and Rescue (SAR) – Master
-
Emergency Services – Master
-
Disaster Relief – Master
-
Loadmaster Operations – Master
-
Military Knowledge and Operations – Master
​
-
Secondary Talents
-
International Humanitarian Relief – Experienced
-
Business – Experienced
-
Politics – Experienced
-
Small Arms – Experienced
-
Rifle – Experienced
-
SAR Suit Energy Gauntlet Aim – Experienced
​
-
Additional Talents
-
Martial Arts A – Knowledgeable
-
Stealth Operations – Knowledgeable
-
Computer Systems and Networks – Knowledgeable
-
History/Tactics – Knowledgeable​
​



