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Mercy Brown

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If I Was Your Vampire (Album Version)Marilyn Manson
00:00 / 05:56








Mercy Brown

Relatively Unknown



~147+ years

Providence, RI, USA








The Crimson



Don "Major Deej" Finger

26 June 2012



None of concern




Mercy Brown was a young girl from Exeter, Rhode Island, who, along with her family, was believed to have died of tuberculosis (once called 'consumption') in and around 1890. The reality was, she became a vampire.

Local townsfolk thinking something was amiss, exhumed Mercy's grave. Mercy looked perfectly preserved, and as such, the townfolk attacked it/her, tearing out her heart and burning her body.

Mercy instead, reformed and ran off into the Exeter wilderness. There, she attacked and fed on animals, Native Americans, trappers and a few dregs of society. She continued her 'hidden' life for about 100 years, living out of an old manor and using it as her 'hiding in plain site' place.  She'd lure young children, indigents and any and all low-lifes to her manor and feast upon them.  Not too long ago, she began watching women empowering themselves (Women's Lib, Women's Rights, etc.) and actually decided to start building her own vampire coven. She didn't do that before because she felt that, even in her vampire form, she didn't think it was right for her to be a 'master' over men.  That has sincerely changed since then.

A few years ago, she ran into superheroes for the first time and fought them to a standstill and was able to escape. She now believes in herself more than ever and has become for emboldened again.  As such, she has joined an international band of vampires called "The Crimson", making her Providence Coven quite the secret...even in the Crimson.

Although she likes to use her abilities to lure others to her location, she doesn't like changing fashion with the times; she still likes wearing clothes stylish of her own era. She considers modern fashion as 'unimaginative'.

Today, Mercy Brown and her coven continue their hunting for blood in and about Providence. Their actions have put them in direct conflict with the Yankee Minutemen, yet, as always, it seems she and her coven are VERY good at getting away and never being caught.



  • Vampiric Physiology (Death Magic)

    • Enhanced Physical Attributes

      • Good physical attributes all around

      • Can uses fingers as claws or fangs/jaw to bite/tear for up to excellent edged melee attacks

      • Leaping

        • Can leap up to 25 feet across, 18 feet up and 35 feet down without issue

      • Movement

        • Can run up to 60 mph in short, three-second bursts (~28 feet)​

    • Enhanced Senses

      • Vampire senses are remarkable in scale (sight, smell, taste, environmental awareness)

      • Can sense/smell blood within 200 feet of a target/victim

      • Can sense living beings (or animals) within 300 feet

      • Can sense disruptions in the air, grounds or general movement (including swaying of trees in a wind) up to 200 yards away

    • Regeneration

      • Amazing level of regeneration (50% health/minute) against all forms of damage with the following exceptions:

        • Damage from silver metal-based weapons/material negates regeneration to a 25% rate

        • Damage from blessed (holy) water reduces regeneration to a 10% rate

        • Damage from ultraviolet light and/or sunlight reducing regeneration to 0% (also see 'ultraviolet/light damage' below)

        • Damage from natural wooden materials/weapons (not composite 'made to look like wood' (aka 'pressed' wood) material) reduces regeneration to 20%

    • Pain Negation

      • Pain receptors in a vampire's nerves are severely diminished to 10-20%, ergo, vampires don't feel pain like a normal human does.

    • Ultraviolet Radiation/Sunlight Effect

      • Exposure to any form of ultraviolet radiation, light or sunlight not only negates a vampires regeneration, it also induces typical radiation damage to their body; damage that cannot be regenerated from...ever

      • Even if a vampire survives a UV attack/sunlight attack, the effects of the damage (burns, scarring, boils, etc.) will remain and cannot be regenerated from (will not affect health or pain receptors, but will make vampires uglier instead)

    • Hypnotic/Mental Control

      • Mercy has a stronger hypnotic/mental control than other vampires.

      • She has the typical ability, when eye-to-eye with a target/victim to lure targets/victims under a typical level of mind control-based on what the vampire desires the target/victim to think or feel.

    • Vampire Bite

      • Allows for the vampire's hollowed fangs to draw/drain blood.

      • The teeth are of excellent material strength. Can drain a standard human target/victim in less than a minute's time.  Vampires can drain their victims and kill them or:

        • At near death of the target/victim, the vampire can allow for the target/victim to drink from the vampire's blood. In doing so, after the target/victim's body 'dies' after this, it resurrects with full vampiric Physiology and health, but is under the remarkable mental control of the host vampire, until the host vampire dies, then the target/victim is fee of the mental control...but still remains a vampire with all the vampiric physiology.

    • Soul/Death/Black Magic Defense

      • Incredible defense against Death, Black and Soul Magic

      • Any incredible or less level magic in these disciplines doesn't work on vampires (negated) due to it being made from the same types of magics.


      • Mirrors/Photography - Vampires do not show their reflection in mirrors, period (not even if they are 'invited' in; that is a 'magical' situation, not a vampiric power-based one). Also, photography using mirrors (i.e., cameras) will also not show a vampire's image; straight digital imagery, so long as mirrors or telephoto lenses aren't used, CAN show their image though.

      • Garlic - The odor of garlic to vampires is repulsive; it doesn't do damage to them, but diminishes their sense of smell and environmental awareness by over 75% of their remarkable sensory system (worse than getting sprayed by a skunk!).

      • Feeding - Vampires must intake at least 1 quart of blood a day to survive. If less than or no blood for a day's time, the vampire will loosing a level of endurance and strength each day, remaining at that level unless more than a quart of blood is taken in (then the vampire gets its full regeneration and physical attributes back).

      • Holy Items - When attacked with holy and/or blessed items, the vampire's regeneration power is negated down to a 10% regeneration rate which also allows for full (100%) damage effects from the holy items being felt and received on the vampire (also see 'regeneration' above).

      • Sleep - vampires DO NOT need a coffin to sleep in; they simply need a place that is not exposed to Ultraviolet radiation AKA natural sunlight, which negates regeneration and damages vampires (see 'regeneration' and 'ultraviolet radiation/sunlight' entries).

      • Alteration (Animals) - vampires CANNOT readily do this unless they learned from the the Alteration school of magic to do so. No vampire can change their physical forms, skin color, texture, eyes, or anything of their being, other than via regeneration based on their existing state and/or years of vampiric wear and tear without using 'other' magical skills.








  • Stealth (Master)

  • Psychology (Proficient)

  • Rhode Island Lore/History (Professional)

  • Martial Arts: Dodge/Evade (Professional)

  • Acrobatics/Tumbling (Professional)

  • Lanugages:

    • English (Professional)

    • French (Proficient)

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