Hyperions
H
STATS
OPERATIONAL #:
CREATOR:
OWNER:
AFFILIATION:
PROGRAM TYPE:
AGE OF SERIES:
250
Robot-Rogue/Villain
Intuitive Algorithm coupled with optional satellite remote control
~10 years old
ALIAS:
CURRENT TEAM:
FIRST APPEARANCE:
APPEARANCE DATE:
CREATED BY:
CREATION DATE:
PRODUCT History
Hyperions are programmed and/or remotely controlled automaton-like robots that are used in heavy combat, assault and defensive operations in the Exterminators. Units are designed by an extremely hard-to-find European manufacturer (buried under a dozen shell companies) called 13 Limited (XIII LTD).
As of 2020, there were over 250 Hyperions in the Exterminators' inventory. The Hyperions are used in large raids, facility defense and in high-powered captures.
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Built in 2010, the Hyperions were initially designed for facility defense, however, after a 'super' escaped custody at an Exterminator base, it was discovered that a Hyperion's capabilities could easily be applied for offensive operations as well.
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In three year's time, Hyperions have drummed up a record to include: stopping four facility assaults, aiding in the capture of over 34 supers, killing at least 20 supers and killing at least 400 'humans' that attempted to stop or attack the Exterminators.
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Capabilities
Programming and a limited AI algorithm provides for the following:
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Fighting at an excellent level
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Agility at an excellent level
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Strength as an incredible level
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Endurance at an amazing level
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When in automaton (auto mode), its capabilities include:
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Reason at a good level
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Intuition at an excellent level
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Psyche...well, it has none, nor a brain to associate it with
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When remotely controlled (remote mode), its capabilities include:
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Reason - operator's reason
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Intuition - operator's reason
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Psyche- operator's reason
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Equipment
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Body Armoring:
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Amazing protection from physical, energy, temperate, toxin/toxin attacks
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Fantastic protection from radiation attacks
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Robot Frame Design:
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Amazing composite material strength coupled with an internal kinetic field to strengthen its frame's resistance to fantastic levels of weight and forces.
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Movement:
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Ground/Running
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Run up to speeds of 35 mph
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Flight
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Can fly at short ranges of up to 200 miles at 500 mph before fuel is expended.
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They are only capable of flying up to 2000 feet altitude.
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Swim
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Cannot swim (not buoyant enough)
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Weapons:
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Missile Launchers (40)
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Each missile, when launched, is capable of Mach 4 speeds (spectacular)to a max range 2 miles
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Contains onboard remarkable tracking (agility) sensors/video feed; if missile tracking is overridden by remote operator, the remote operator's agility is applicable instead
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Missiles can be remotely controlled either by Hyperion Built-In Fire Control System or from a remote operator
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Arm (20)
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Excellent explosive effect upon area of impact and associated adjacent area
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Shoulders (6)
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Remarkable explosive effect upon area of impact and associated adjacent area
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Legs (6)
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Excellent Incendiary (DoT) Plasma damage upon area of impact and associated adjacent area
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Effect lasts for up to 50 seconds (several times base effect in total time)
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Chest (4)
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Incredible explosive effect upon area of impact and associated adjacent area
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Back (4)
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HARM Missiles; track focused radio/microwave sources using algorithm to identify priority sensor, radar, tight beam data stream and/or transmission source(s) and destroys them
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Remarkable explosive coupled with Electromagnetic Pulse (EMP) disruption for 30 minutes at remarkable levels
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Retractable Laser (1)
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Located in the right arm; forward-firing
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Excellent energy damage
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Range 200 yards
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Capacity: 40 single-shots
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Retractable Machine Gun (1)
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Located in the left arm; forward firing
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Good burst shooting damage
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range: 200 yards
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Capacity: 25 bursts
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Flares (12):
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Excellent intensity flares
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Flash-Bangs (4):
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Poor audio damage, good intensity flash effect
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Dispensable chaff (2):
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Provides excellent counter-tracking effect to any weapon system targeted to Hyperions' target area
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Sensors/Tracking:
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Visual
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All spectrums except X-Ray
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Communications
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Remarkable encrypted communications, video and control suite
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Fire Control (Tracking)
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Remarkable level tracking system
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Can track up to 30 targets at once
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Audio, Video and Electronic Surveillance
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Can monitor to excellent levels
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Range: 1/2 mile
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Voice Amplification:
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Robotic voice can be amplified 100 fold
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Causes feeble energy/sonic damage when at full amplification
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Programming
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Tactical Combat (+Fighting, Intuition, Initiative)
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Marksmanship (Proficient)
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Martial Arts: Charge/Evade (Proficient)
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Martial Arts: Slam/Stun (Professional)
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Navigation (Master)
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Languages (Master)
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110 different world-renown languages (translator)
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