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Mind HeistZack Hemsey
00:00 / 00:51











Known to Chinese officials only













None Mentioned

China Mentalist #4

Champions of China



Don "Major Deej" Finger

21 Jan 2012



Very little is known of this individual.

The United States Intelligence 'let it slip' that they know him as 'China Mentalist #4', but have not provided any information beyond this. Even GUARD, the worldwide peacekeeper force, has no record of this person/being.

Drayce was introduced to the public on the day the Champions of China were presented to the world.  All requests for additional information and data regarding Drayce have only been met with 'classified'.

Today, Drayce is a member of the Champions of China superhero team.  He is quiet, mysterious and is very aggressive in using his powers once a fight or battle is started; he doesn't pull punches and uses his mental powers at full force and full blast, even knowing that the resultant use of powers may harm or kill others.  He seems loyal to his team and is a well-trained team player.



Power Origin: Magic (Believed to be Spirit Magic)

  • Mind Control

    • Has excellent ability to take over and control a person's mind

    • Can control additional people's minds, but at a level of power less for each additional person

    • Control is lost when Drayce releases his controlled target(s), looses focus or is knocked unconscious

  • Psionic Assault

    • Has good psionic blast, lance and/or effect to single targets up to 100 feet away

    • Using hands, can induce an excellent level psionic burst onto a target's brain, doing full effect damage and even potentially damaging the target's psyche of the target fails in protecting/guarding against a mental type attack

  • Confuse

    • Can emit a typical psionic wave to a 100 foot radius from his location outwards to effect any and all of typical or lesser psyches to become confused for a minute's time

    • Confusion effect varies depending on variables, but can include:

  1. Fighting friends

  2. Helping enemies

  3. Not doing anything (trance, unmoving)

  4. Go into one of the following mental states:

    1. depression

    2. rage

    3. anxiety

    4. love

    5. fear

    6. mentally shutdown (will require psyche to get out of this state, even after the power's effects are gone)

    7. start doing math out loud

    8. talk about past memories/events

    9. act like a child

    10. slapping, yelling at self (hate self)

  5. Become 'one with the universe' (basically, sit on the ground and start meditating/chanting)

  6. Tear-up/Destroy inanimate objects

  7. Start moving random inanimate objects

  8. Have conversations with inanimate objects

  9. Completely forget who you are, where you are, why you are

  10. Try killing yourself

  • Mental Invisibility

    • Can make himself mentally invisible to any and all with a typical or lower psyche​

    • Can make himself stealthy, flighty or wispy to any and all with a good psyche (reduces any attacks and effects against Drayce by 2 levels)

  • Astral Plane

    • Can mentally egress the astral plane after 1 minute's focused effort​

    • Can stay in astral state until body dies, but can sense body's state/needs while in the astral plane

    • Can travel mentally at 5,000 mph through the astral place to an equated place in the normal plane of existence

    • Cannot take anyone with him into the Astral plane

    • Uses this ability to meditate or find someone he can't get to


  • Battle Suit

    • Provides good physical, energy, temperate and radiation protection​

  • Helmet

    • Provides remarkable mental protection

    • Provides excellent physical, magical and radiation protection​

    • Provides good energy and temperate protection

    • Electronics Suite

      • Encrypted communications video and audio transceivers for unlimited range​

      • Video provides 2K streaming capabilities/uploading

      • Excellent tactical combat computer system displays real-time sensor-provided data and analysis (including team/gov't protocols and orders) on a Heads-Up Display (HUD) projected on the inside of helmet's visor

    • Visor

      • Provides excellent flash protection​

      • Acts as a HUD projection surface (visor inside surface)

      • Allows for night and normal vision

  • Belt

    • Survival Pack​ (1)

      • 2 days rations​

      • wire saw (remarkable mat'l)

      • mirror

      • matches (20)

      • thermal blanket (poor thermal protection)

    • Emergency Beacon (1)

      • 25 mile range

      • 3 day battery once activated

      • Chinese military frequency

    • Smoke Grenades (2)​

      • Black smoke grenades lowers visibility by 2 levels​

      • Lasts 30 seconds each

    • Drayce 'Champion Coin' souvenirs (50)

      • Hands out to kids and fans (mostly at bequest of the government)​


  • Stealth (Master)

  • Spying (Master)

  • Spycraft (Professional)

  • Mental Protection/Guarding (Professional)

  • Acrobatics/Tumbling (Professional)

  • Martial Arts: Dodge/Evade (Professional)

  • Martial Arts: Melee Fighting (Proficient)

  • Martial Arts: Slam/Stun (Proficient)

  • Marksmanship (Professional)

  • Chinese History/Lore (Proficient)

  • Government (Professional)

  • Military (Master)

  • Pilot/Driver (Master)

  • Navigation (Master)

  • Psychology (professional)

  • Spirit Magic (Proficient)

  • Languages:

    • Chinese (Master)​

    • English (Professional)

    • Russian (Professional)

    • Japanese (Professional)

    • Korean (Professional)

    • French (Proficient)

    • Norse (Proficient)

    • Spanish (Proficient)

    • Portuguese (Proficient)

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