Info
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Villain
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History
Little is currently known about the modern criminal figure calling himself the Count of Garlawa, other than his sudden appearance within the last several years and his apparent connection to a long-buried Lithuanian political reference from the early 20th century.
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During the turbulent years surrounding World War I, Lithuania struggled to secure its independence and define its national leadership. One of the most influential figures of that era was Juozas Gabrys, also known as Juozas Gabrys-Paršaitis, a political operator, publicist, and nationalist advocate who attempted to shape Lithuanian destiny through diplomacy, media influence, and back-channel maneuvering. Although Antanas Smetona eventually became Lithuania’s first president, Gabrys remained an ambitious rival figure who continued to present himself as a rightful political force.
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In some of his later writings and correspondences, Gabrys reportedly referred to himself using the unofficial title “Count of Garlawa.” The title never became an accepted noble designation, nor did it become part of any recognized Lithuanian political structure. After Gabrys withdrew from the center of Lithuanian affairs and eventually died in Switzerland in 1951, the title faded into obscure historical footnotes.
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For decades, no modern references to the “Count of Garlawa” appeared outside of scattered historical material connected to Gabrys.
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That changed in 2018.
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Lithuania, still rebuilding from decades of Soviet occupation, the Soltan Star Empire’s invasion of Earth in 2000, and later attacks by ex-Soviet terrorist elements known as the Red Guard, became the target of a violent underground movement calling itself the Army of Garlawa. The group launched coordinated attacks against politicians, police stations, government supporters, and businesses throughout Vilnius.
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The movement’s leader soon revealed himself: a masked, armored extremist calling himself the Count of Garlawa.
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Captain Lithuania first encountered the Count during an attack on a Vilnius police station. After battling through grenades, gunfire, and missile fire from the Army of Garlawa, Captain Lithuania confronted the Count directly. Within seconds, the Count remotely disabled Captain Lithuania’s armor, leaving him defenseless. The Count’s troops then beat the hero nearly to death. Only the arrival of Lithuanian Special Forces, also known as LITHSOF, prevented Captain Lithuania’s execution.
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Weeks later, a recovered Captain Lithuania used his own resources and Allied Fighters contacts to dismantle much of the Army of Garlawa’s active network. The operation succeeded tactically, but the Count had already prepared a cruel trap. More than two dozen civilians died from poison exposure before Captain Lithuania could save them, and the Count manipulated the incident to make it appear that Lithuania’s national hero had caused the tragedy.
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The Count escaped and immediately weaponized the disaster through social media. He branded Captain Lithuania a false hero, accused the government of corruption, and claimed that he alone was trying to end Lithuania’s “vicious cycle” of weak leadership, foreign dependence, and hero worship.
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Since then, the Count and Captain Lithuania have clashed repeatedly. Each time, the Count has escaped.
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Today, the Count of Garlawa is believed to be aligned with the Soviet Guard. His goal remains unchanged: destabilize Lithuania, destroy Captain Lithuania’s reputation, and position himself as the nation’s rightful savior. He commands an estimated force of more than 300 disenfranchised ex-communists, neo-socialists, radicals, mercenaries, and political extremists who continue to strike at Lithuania’s police, civic infrastructure, and political leadership.
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A disturbing personal mystery also remains. Captain Lithuania’s father-in-law is Stevos “Steven” Gabrys, believed to be a great-grandson of Juozas Gabrys. Whether this is coincidence, bloodline manipulation, political misdirection, or something far darker remains unknown.
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Captain Lithuania currently dismisses the connection, largely because Stevos appears terrified whenever the matter is raised.
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Only time will reveal who the modern Count of Garlawa truly is.
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Powers
The Count of Garlawa has no confirmed superhuman powers.
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However, several of his battlefield capabilities are advanced enough that investigators have not ruled out the possibility of metahuman enhancement, alien-derived technology, occult augmentation, or hidden energy manipulation.
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At present, all known abilities are believed to originate from his armor, power systems, and support technology.
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Equipment
Resource: Army of Garlawa
Count of Garlawa operates an army of over 300 troops, commanded by 4 Captains and 12 Lieutenants.
You can access information about the Army of Garlawa HERE.
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Armored Command Suit
The Count wears a specialized armored suit that appears designed less for brute-force combat and more for battlefield control, intimidation, and tactical superiority.
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Without its active energy aura, the suit itself provides only limited protection:
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Poor protection against physical damage
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Poor protection against temperature extremes
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Feeble protection against energy attacks
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Good protection against radiation
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The suit’s true defensive strength comes from its energy aura and internal power system.
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Energy Aura
The Count’s armor projects a powerful defensive energy field around his body. This aura is believed to operate from the suit’s central power supply.
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Known or suspected defensive capabilities include:
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Amazing protection against most physical, energy, thermal, and environmental damage
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Limited protection against radiation and psionic attack compared to other damage types
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Magical protection appears to rely on Amazing-strength charged wards built into the suit
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Remarkable psionic defense
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Unearthly radiation protection
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The aura makes the Count extremely difficult to harm in direct combat, especially when his power systems are operating at full capacity.
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Energy Blasts
The Count’s gauntlets can project several forms of offensive energy.
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Known firing modes include:
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Standard Blast:
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Can produce Remarkable energy blasts from each gauntlet every several seconds.
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Charged Blast:
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Can generate an Amazing energy blast after a short buildup period. Once fired, this mode requires approximately 30 seconds before it can be used again.
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Area Burst:
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Can release an Excellent area-effect energy discharge centered around the Count.
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Overload Shot:
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Can produce a Spectacular energy blast with a secondary Good radiation exposure effect over approximately one minute.
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This setting is extremely dangerous to the equipment.
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Each use carries a 75% chance of permanently destroying the firing gauntlet and causing Poor damage to the Count from feedback or system rupture.
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Power Supply
The Count’s suit contains a high-output sustained energy generator.
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Known or suspected capabilities include:
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Produces Spectacular power output every several seconds
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Stores up to 700 energy units for emergency use
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Backup reserves can power the suit if the sustained generator goes offline
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Power supply housing is Monstrously protected against physical damage, temperature extremes, toxins, toxic exposure, and energy attacks
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The power unit appears to be the most heavily protected component of the entire suit.
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Helmet
The Count’s helmet is a hardened tactical command system.
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Without the energy aura, the helmet provides:
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Amazing protection against most attacks
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Limited protection against magical and psionic attacks
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Integrated systems include:
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Remarkable computer-assisted targeting and tracking system
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Tactical Heads-Up Display
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Encrypted communications transceiver with a range of over 100 miles
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Independent battery life of up to two weeks if disconnected from the main power supply
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1080p high-definition video recording, transmission, and live-streaming capability
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The Count frequently uses the helmet’s recording and broadcast functions for propaganda, blackmail, and post-attack narrative control.
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Personal Teleporter
The Count possesses a personal teleportation system linked to a dedicated orbital support satellite.
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Known limitations include:
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Can teleport anywhere on Earth within 250 miles of the satellite’s current geospatial alignment
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Satellite requires approximately six hours to reposition within 180 degrees of a requested orbital location
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Shorter repositioning windows allow less orbital adjustment
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Teleportation signal can pass through the equivalent of 10 feet of earth or concrete, or 4 feet of steel
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Good or stronger electromagnetic shielding, interference, or discharge can scramble the teleport signal
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Can transport only the Count himself
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The teleporter is one of the primary reasons the Count has repeatedly escaped capture.
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Talents
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Strategic Planning — Professional
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Finance — Professional
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Leadership — Proficient
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Electronics — Proficient
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Politics — Professional
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Lithuanian Lore and History — Professional
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Propaganda and Narrative Manipulation — Professional
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Insurgent Network Management — Proficient
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Tactical Misdirection — Proficient
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Languages
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Lithuanian — Expert
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English — Professional
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German — Proficient
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Russian — Proficient
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