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Adalwolf Volk

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If I Was Your Vampire (Album Version)Marilyn Manson
00:00 / 05:56
Info

Info

REAL NAME: 

IDENTITY: 

AFFILIATION: 

REGISTERED?: 

​RELATIVE AGE: 

COVEN LOCATION: 

MARITAL STATUS: 

Adalwolf Volk

Relatively Unknown

German/Rogue

No

~130+ years

Berlin, Germany

Single

ALIAS(ES): 

CURRENT TEAM: 

FIRST APPEARANCE: 

APPEARANCE DATE: 

CREATED BY: 

CREATION DATE: 

Volk the Vampire

The Crimson

NA

NA

Don "Major Deej" Finger

16 Oct 2021

RELATIONS:

 

None mentioned

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History

History

Volk is over 130 years old and was made into a vampire by the end of World War I.

As a Kaiser soldier, Volk was a true psychopath. He loved killing and reveled in the mauling of bodies and splaying of blood. One night while on patrol, Volk's fellow soldiers fell, one by one to a vampire. When it came Volk's turn, Volk fought the vampire, nearly besting it in combat. The vampire was so impressed, he made Volk one of his subserviant vampires.

In 1939, Volk and his master's coven, who'd been in Austria since WW I, was discovered by Nazi troops. The troops, through sheer luck, killed Volk's master, making Volk the new master. Volk slew the troops and to this day, hasn't stopped killing.

 

Throughout World War II, he and his coven feasted on the battle injured troops and civilians, taking full advantage of the death and destruction in the region. On several occasions, Volk tested himself in combat against Germany's Axis Force members as well as the Allied Fighters allied hero group.

 

After the war, Volk and his coven slowly crept back into Berlin, however, when the Russians created the Berlin Wall and made East Germany, Volk and his coven were stuck mostly behind the East German wall side of Berlin.  For the next 30+ years, the people of East Berlin suffered multiple attacks from Volk and his coven. Volk' coven's killings eventually drew the attention of the Red Guard and its heroes. Volk's coven was massacred, while Volk was severely wounded in combat with the Red Guard, forcing Volk to go  underground for many years thereafter.

 

After the fall of the Berlin Wall, Volk immediately found his way back into the whole of Berlin and the new reunified Germany.  Using pawns in his operations (manipulated through fear), Volk was able to regain his estate and lands his family had prior to World War I.  Within years, he'd amassed a small fortune and to this day is considered in the top 100 of the wealthiest Germans in all of Germany.

Today, Volk has refreshed his coven's ranks and operates from his estate outside of Berlin now as a key member in the  international 'Crimson' vampire sect. Nothing has changed about his demeanor; he is just as loathsome, vicious and bloodthirsty as he was before he became a vampire. He considers all others as 'lesser beings' that he should control and rule.

​

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Powers

Powers

Dark Armor (Dark Magic, Arcane Magic)

  • Vampiric Physiology (Death Magic)

    • Enhanced Physical Attributes

      • Good physical attributes all around

      • Can uses fingers as claws or fangs/jaw to bite/tear for up to excellent edged melee attacks

      • Leaping

        • Can leap up to 25 feet across, 18 feet up and 35 feet down without issue​

      • Movement​

        • Can run up to 60 mph in short, three-second bursts (~28 feet)​

    • Enhanced Senses

      • Vampire senses are remarkable in scale (sight, smell, taste, environmental awareness)

      • Can sense/smell blood within 200 feet of a target/victim

      • Can sense living beings (or animals) within 300 feet

      • Can sense disruptions in the air, grounds or general movement (including swaying of trees in a wind) up to 200 yards away

    • Regeneration

      • Amazing level of regeneration (50% health/minute) against all forms of damage with the following exceptions:

        • Damage from silver metal-based weapons/material negates regeneration to a 25% rate

        • Damage from blessed (holy) water reduces regeneration to a 10% rate

        • Damage from ultraviolet light and/or sunlight reducing regeneration to 0% (also see 'ultraviolet/light damage' below)

        • Damage from natural wooden materials/weapons (not composite 'made to look like wood' (aka 'pressed' wood) material) reduces regeneration to 20%

    • Pain Negation

      • Pain receptors in a vampire's nerves are severely diminished to 10-20%, ergo, vampires don't feel pain like a normal human does.

    • Ultraviolet Radiation/Sunlight Effect

      • Exposure to any form of ultraviolet radiation, light or sunlight not only negates a vampires regeneration, it also induces typical radiation damage to their body; damage that cannot be regenerated from...ever

      • Even if a vampire survives a UV attack/sunlight attack, the effects of the damage (burns, scarring, boils, etc.) will remain and cannot be regenerated from (will not affect health or pain receptors, but will make vampires uglier instead)

    • Hypnotic/Mental Control

      • Has the poor ability, when eye-to-eye with a target/victim to impose a 'calm or fear' effect, making the target/victim under a poor level of mind control-based on what the vampire desires the target/victim to think (again, calm or fear).

    • Vampire Bite

      • Allows for the vampire's hollowed fangs to draw/drain blood.

      • The teeth are of excellent material strength. Can drain a standard human target/victim in less than a minute's time.  Vampires can drain their victims and kill them or:

        • At near death of the target/victim, the vampire can allow for the target/victim to drink from the vampire's blood. In doing so, after the target/victim's body 'dies' after this, it resurrects with full vampiric Physiology and health, but is under the remarkable mental control of the host vampire, until the host vampire dies, then the target/victim is fee of the mental control...but still remains a vampire with all the vampiric physiology.

    • Soul/Death/Black Magic Defense

      • Incredible defense against Death, Black and Soul Magic

      • Any incredible or less level magic in these disciplines doesn't work on vampires (negated) due to it being made from the same types of magics.

    • VAMPIRE SPEICAL NOTES:

      • Mirrors/Photography - Vampires do not show their reflection in mirrors, period (not even if they are 'invited' in; that is a 'magical' situation, not a vampiric power-based one). Also, photography using mirrors (i.e., cameras) will also not show a vampire's image; straight digital imagery, so long as mirrors or telephoto lenses aren't used, CAN show their image though.

      • Garlic - The odor of garlic to vampires is repulsive; it doesn't do damage to them, but diminishes their sense of smell and environmental awareness by over 75% of their remarkable sensory system (worse than getting sprayed by a skunk!).

      • Feeding - Vampires must intake at least 1 quart of blood a day to survive. If less than or no blood for a day's time, the vampire will loosing a level of endurance and strength each day, remaining at that level unless more than a quart of blood is taken in (then the vampire gets its full regeneration and physical attributes back).

      • Holy Items - When attacked with holy and/or blessed items, the vampire's regeneration power is negated down to a 10% regeneration rate which also allows for full (100%) damage effects from the holy items being felt and received on the vampire (also see 'regeneration' above).

      • Sleep - vampires DO NOT need a coffin to sleep in; they simply need a place that is not exposed to Ultraviolet radiation AKA natural sunlight, which negates regeneration and damages vampires (see 'regeneration' and 'ultraviolet radiation/sunlight' entries).

      • Alteration (Animals) - vampires CANNOT readily do this unless they learned from the the Alteration school of magic to do so. No vampire can change their physical forms, skin color, texture, eyes, or anything of their being, other than via regeneration based on their existing state and/or years of vampiric wear and tear without using 'other' magical skills.

    • Using an ancient tome that mixed dark and arcane magic, Adalwolf has learned to create a dark energy field around himself upon command.​
    • Provides him with excellent protection from all forms of attack
    • When activated, the armor also provides a -2x visibility/agility to attack or see him and those enshrouded in his dark armor aura with him
    • Can be used as a 'ruse' for where he wants his victims/targets to 'think' he is there amidst the darkened spot, but uses his vampire speed to rapidly run up behind the target/victim and kill them before the dark armor's aura can catch up with him NOTE: when he does this 'trick', his dark armor is dissipated from his body for all of 2-3 seconds until it reforms around him; this makes him susceptible to attack for those few couple of seconds as he performs this move.

​​

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Equipment

Equipment
  • Walking Cane

    • Made of incredible material

    • Blade can be removed from the cane's casing and used as an edged weapon/sword (made of amazing material)

    • Material is NOT made of silver

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Talents

Talents
  • Military (Professional)

  • High Society (Professional)

  • German Lore/History (Professional)

  • Berlin region (Professional)

  • Psychology (Proficient)

  • Stealth (Professional)

  • Swordsmanship (Proficient)

  • Martial Arts: Dodge/Evade (Proficient)

  • Martial Arts: Edged weapon melee (Proficient)

  • Finances (Professional)

  • Business (Professional)

  • Languages:

    • German (Master)

    • English (Proficient)

    • French (Professional)

    • Italian (Proficient)

    • Spanish (Proficient)

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