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Seth Jenkins

Image by Grooveland Designs
Seth Jenkins ThemeDon "Major Deej" Finger
00:00 / 02:49
Mind HeistZack Hemsey
00:00 / 02:10

Info

Info

REAL NAME: 

IDENTITY: 

AFFILIATION: 

REGISTERED?: 

​RELATIVE AGE: 

MARITAL STATUS: 

Seth Jenkins

Public (powers are not)

American/Villain

No

40+ years old

Single

ALIAS(ES): 

CURRENT TEAM: 

FIRST APPEARANCE: 

APPEARANCE DATE: 

CREATED BY: 

CREATION DATE: 

The Mesmerist

Crimewave

N/A

N/A

Don "Major Deej" Finger

24 April 2010

RELATIONS:

Dark Psi Mon (father, deceased)

Candice "Candy" Jenkins (mother)

Chris Jenkins (brother)

Maria (Girlfriend #1)

Sierra (Girlfriend #2)

Valeria (Girlfriend #3)

PERSONALITY

Seth Jenkins is not a theatrical supervillain. He is a cold, polished, predatory professional who prefers tailored suits, legal documents, private meetings, and controlled rooms over open battle.

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He is charming when useful, cruel when safe, and patient when watched. Seth enjoys making people doubt themselves. He does not need everyone to obey him. He often prefers when victims believe they made their own bad choices.

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He has three major weaknesses:

  1. Pride: Seth desperately wants to be seen as smarter than Chris Jenkins and superior to ordinary legal minds.

  2. Control Issues: He dislikes unpredictable people, emotional chaos, and anyone immune to his influence.

  3. Cowardly Pragmatism: Seth will not usually fight a losing battle. If exposed, he retreats, negotiates, or hides behind legal barriers.

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He is loyal to Crimewave because Crimewave gives him protection, wealth, and access. He respects Crimemaster because Lorenzo beat him at the one thing Seth values most: preparation.

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History

History

Seth Jenkins was born into scandal, although the public never knew the full truth of it. His mother, Candice “Candy” Jenkins, had an affair with a man she believed to be a wealthy, charming, debonair millionaire. In reality, the man was Dark Psi Mon, an elderly and dangerous mutant mentalist using deception, glamour, and psychic influence to hide his true identity. Dark Psi Mon later died during the Soltan Invasion of 2000, leaving Seth with a terrible inheritance he did not yet understand.

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Seth grew up in the shadow of his older half-brother, Chris Jenkins, one of the United States’ premier attorneys. Chris was disciplined, respected, principled, and built his reputation through talent and hard work. Seth, by contrast, was brilliant but resentful. Even as a child, he disliked being told no, disliked being compared to Chris, and disliked any system that rewarded patience over advantage.

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Candy Jenkins recognized early that Seth was unusually persuasive, manipulative, and emotionally intense. She pushed him hard into academics, partly to control him and partly because school was one of the few places where his ambition could be contained. Seth excelled. He became an outstanding student, a fast reader, a strong debater, and a natural legal mind. By adolescence, however, something darker had emerged.

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Seth’s mutant ability did not manifest as obvious telepathy, glowing psychic energy, or classic mind control. It appeared first as influence. A bully suddenly backed down. A teacher forgot a disciplinary note. A classmate remembered an event incorrectly. People around Seth began making decisions that benefited him, then convinced themselves the choices had been their own.

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At first, Seth believed he was simply smarter than everyone else.

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By age thirteen, he knew better.

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Seth could not read minds clearly, dominate crowds, or crush a trained telepath in a psychic duel. What he could do was much more subtle. He could nudge attention, distort confidence, plant emotional pressure, and bend the moment of decision. His powers were not strong enough to make a loyal person casually murder a friend, but they were strong enough to make a nervous witness hesitate, a juror doubt, a guard look the wrong way, or a corrupt official convince himself that one more exception did not matter.

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That limitation shaped Seth’s entire life.

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He did not become a costumed villain. He became a lawyer.

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Seth entered the legal profession for two reasons: to outshine Chris Jenkins and to place himself inside a system where subtle influence could be more useful than raw power. In a courtroom, one changed word, one misremembered fact, one shaken witness, or one uncertain official could alter a verdict. Seth did not need to control everyone. He only needed to lean on the right person at the right time.

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For several years, Seth was extremely successful. He became known as an aggressive, sharp, ruthless attorney with an almost supernatural ability to make cases collapse. Opposing counsel called him unethical. Judges called him difficult. Clients called him brilliant.

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Then the Superhuman Registration Act changed the risk environment.

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Government buildings, federal courts, high-security legal offices, and sensitive law-enforcement facilities began installing countermeasures designed to detect or neutralize psychic manipulation, mutant influence, and exotic coercion. Seth’s powers were too subtle to clearly identify him as a registered-level psychic threat, but his pattern of suspicious legal outcomes began drawing attention. Several investigations began circling his practice. The problem was not that anyone could prove he was a mutant. The problem was that too many people were beginning to suspect that something was wrong.

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Seth abandoned his U.S. legal career before the trap closed.

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He fled south, eventually landing in Puerto Vallarta, where post-Soltan instability, jurisdictional confusion, and inconsistent extradition enforcement gave him room to breathe. For a short time, Seth lived comfortably, using charm, money, legal knowledge, and small psychic nudges to protect himself.

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Then Lorenzo Ramirez found him.

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Lorenzo had heard rumors of an American attorney on the run: brilliant, corrupt, dangerous, and possibly enhanced. Unlike ordinary criminals, Lorenzo did not approach Seth carelessly. He arrived with precautions, including stolen neural protection technology designed to blunt psychic influence. Seth attempted to manipulate Lorenzo during their first meeting and failed. When that failed, Seth tested him more directly and discovered that Lorenzo had prepared for that too.

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The meeting could have ended in blood.

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Instead, it ended in laughter.

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Seth realized that Lorenzo was not a common cartel boss. Lorenzo had walked into the meeting knowing the risk, prepared for the risk, and still offered Seth something better than escape: purpose, protection, wealth, and a place where his talents could be fully weaponized without requiring him to expose himself.

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Lorenzo did not ask Seth to become a soldier. He asked him to become a lawyer.

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Seth accepted.

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Under Lorenzo’s patronage, Seth became one of the most dangerous legal assets in the Talaxaca criminal world. He studied Mexican, Central American, and South American legal systems in depth, built shell legal structures, protected cartel assets, pressured witnesses, undermined extradition efforts, and helped turn legal complexity into a shield. He was not the mastermind of the cartel. He was not a battlefield psychic. He was the man who made consequences disappear.

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When the old Talaxaca Cartel was shattered by rival criminal forces and the Aegis Alliance consortium, Seth was removed from play for a time through chemical sedation and captivity. This humiliation changed him. Seth had always been arrogant, but after being neutralized by people who understood he was dangerous, he became more cautious, more paranoid, and more loyal to the few people who had proven useful to him.

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When Lorenzo, Shady Logistics, and surviving cartel loyalists revived their campaign of revenge, Seth became a key part of the plan. He did not topple empires through mass mind control. Instead, he disrupted negotiations, poisoned trust between criminal partners, made witnesses recant, encouraged betrayals, and quietly seeded the belief that only Lorenzo Ramirez could restore order.

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By the time the surviving criminal powers came to the ruins of Talaxaca for settlement talks, Seth’s influence had already softened the battlefield. He did not enslave the Aegis Alliance representatives outright. He did something more believable and more dangerous: he made them think their own fear, greed, exhaustion, and desire for stability were leading them to the obvious solution.

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That solution was Crimewave.

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Today, Seth Jenkins serves as one of Crimewave’s senior legal architects. Publicly, he is an infamous but effective international attorney licensed outside the United States and deeply familiar with Mexican, Central American, and South American legal systems. Privately, he is Crimewave’s courtroom knife, settlement engineer, extradition saboteur, and quiet manipulator of legal outcomes.

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He is not allowed to practice law in the United States, and his brother Chris Jenkins continues to campaign against him. Seth has never used his powers directly against Chris. Whether that is due to remaining family attachment, pride, fear, or a desire to defeat Chris “properly” is unknown.

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Seth is blunt, arrogant, intelligent, and deeply immoral, but he is no longer reckless. He understands that if the world ever confirms what he really is, his legal career ends and his life becomes a prison file. That is why Seth’s greatest weapon is not domination.

It is plausible deniability.

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Powers

Powers

POWER ORIGIN

Mutant

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Seth Jenkins is a low-to-mid level mutant psychic influencer. His powers are real, dangerous, and highly refined, but they are not broad telepathic domination powers. He is not a master telepath, does not casually seize entire groups, and cannot reliably overpower trained psychic defenses.

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His gift is subtle, close-range, legally useful, and extremely difficult to prove.

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Psychic Influence Field

Seth emits a low-grade psychic influence that affects perception, confidence, memory emphasis, and decision-making.

  • Rank: Good

  • Range: 10 yards under normal conditions; 20 yards only with focused eye contact and quiet surroundings

  • Targets: 1 primary target reliably; up to 3 lightly influenced targets under ideal conditions

  • Duration: Usually seconds to minutes; longer effects require repeated exposure

  • Detection Difficulty: Very high, because the effect resembles ordinary persuasion, stress, doubt, or emotional pressure

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Common Uses

Seth can attempt to:

  • Make a target hesitate before acting.

  • Make a witness feel uncertain.

  • Encourage a person to accept a suggested interpretation.

  • Make a guard decide that Seth “belongs here.”

  • Make a negotiator feel that settlement is the safest option.

  • Make a juror or official emotionally distrust a specific piece of evidence.

  • Make a target briefly forget why they entered a room.

  • Make someone believe a minor procedural irregularity is not worth reporting.

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Hard Limits

Seth cannot reliably:

  • Force a target to commit murder against their nature.

  • Control crowds.

  • Rewrite entire personalities.

  • Read detailed thoughts.

  • Pull secrets directly from a mind.

  • Defeat trained telepaths in open psychic combat.

  • Maintain influence during active combat unless the target is distracted or emotionally unstable.

  • Control anyone through video, audio recording, or digital communication alone.

  • Use his power effectively through sealed psychic shielding, advanced neural inhibitors, or strong anti-psi technology.

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Mesmeric Suggestion

Seth can plant a simple suggestion in a target’s mind if the suggestion is plausible, emotionally compatible, and does not violently contradict the target’s core identity.

  • Rank: Good

  • Range: Conversational range, usually within 6 yards

  • Best Delivery Method: Direct conversation, eye contact, legal argument, emotional pressure, repeated phrasing

  • Duration: Minutes to hours; rarely longer without reinforcement

Examples

“You are not completely sure what you saw.”

“This settlement is safer than trial.”

“You should speak to my client before filing that report.”

“This document looks routine.”

“You are too tired to continue this line of questioning.”

“The other side is hiding something.”

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This is Seth’s most important power. It works because it feels like persuasion, not possession.

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Memory Smudge

Seth can blur or distort a recent memory, usually by weakening certainty rather than erasing the event.

  • Rank: Typical

  • Range: Touch or close conversational distance

  • Time Window: Most effective on memories formed within the last hour

  • Duration: Variable; often temporary unless reinforced

  • Maximum Effect: Confusion, uncertainty, misplaced emphasis, or altered emotional association

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Examples

A guard remembers checking Seth’s credentials but cannot clearly recall the details.

A witness remembers the argument but becomes unsure who spoke first.

A clerk remembers filing a form but not who gave it to them.

A target remembers Seth as calmer, more trustworthy, or less threatening than he actually was.

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Hard Limits

Seth cannot cleanly erase a full event, rewrite long-term memory, or implant complex false histories. Strong emotional memories, trauma, recordings, written notes, and external corroboration can break the effect.

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Psychic Masking

Seth’s mutation naturally hides itself. This is not invisibility and not a defensive psychic shield. Instead, his psychic activity is unusually low-signature and difficult to classify.

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  • Rank: Excellent concealment versus casual detection

  • Function: Makes his powers appear like emotional pressure, charisma, stress response, or ordinary persuasive behavior

  • Effect on Telepaths: Telepaths may sense that Seth is manipulative, guarded, or unpleasant, but they do not automatically detect him as an active mutant mentalist unless he uses his powers aggressively or repeatedly under observation.

  • Effect on Technology: Most standard anti-psi scanners do not flag him unless calibrated for extremely subtle influence patterns or used during active power deployment.

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Why SHRA Has Not Registered Him

Seth has avoided registration because his abilities are:

  • Low-output.

  • Close-range.

  • Intermittent.

  • Difficult to distinguish from ordinary persuasion.

  • Rarely used in overt combat.

  • Often deployed in legally ambiguous settings.

  • Hidden behind his legitimate skill as an attorney.

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This does not make him immune to detection. It means proving his abilities requires controlled testing, expert telepathic review, or catching him during a clear psychic manipulation event.

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Panic Pin

Seth can briefly lock a target in place through a burst of fear, doubt, or neurological hesitation.

  • Rank: Typical

  • Range: 6 yards

  • Duration: 1–2 rounds under combat conditions

  • Targets: One target only

  • Effect: Target freezes, hesitates, drops initiative, or fails to act decisively

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This is not true physical immobilization. A strong-willed, trained, cybernetically assisted, enraged, or already battle-focused target may resist or break through quickly.

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Psychic Sting

Seth can deliver a painful psychic jolt at close range.

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  • Rank: Typical mental damage

  • Range: Touch or 3 yards with focused effort

  • Targets: One target

  • Effect: Headache, nausea, disorientation, brief stun chance

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Seth rarely uses this because it is easier to detect than his subtler powers. It is a panic option, not his preferred weapon.

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POWER LIMITATIONS

Seth’s revised powers are intentionally dangerous but restrained.

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Major Limitations

  • Requires proximity.

  • Works best through conversation, eye contact, and emotional leverage.

  • Becomes weaker in chaotic combat.

  • Becomes weaker against prepared targets.

  • Does not function well against artificial intelligences, drones, robots, or fully remote systems.

  • Cannot dominate crowds.

  • Cannot defeat strong telepaths directly.

  • Cannot force extreme actions without major psychological compatibility.

  • Cannot maintain multiple deep manipulations at once.

  • Leaves behavioral patterns if overused.

  • Can be disrupted by pain, flashbangs, sensory overload, neural inhibitors, psychic shielding, or disciplined mental training.

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Operational Risk

If Seth uses his powers too strongly or too often in a short period, he may trigger:

  • Psychic detection.

  • Neurological scans.

  • Telepathic suspicion.

  • Behavioral anomaly review.

  • SHRA investigative attention.

  • Crimewave internal concern that he has become a liability.

​​

For this reason, Seth uses his powers like a scalpel, not a hammer.

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Equipment

Equipment
  • Custom .45 Caliber Handgun

    • Damage: Typical shooting damage

    • Material: Incredible non-ferrous composite material

    • Magazine Capacity: 12 rounds

    • Purpose: Personal defense; designed to bypass common magnetic detection concerns and resist corrosion or forensic tracing

    • Seth carries the weapon reluctantly. He prefers not to be seen as an armed thug, but Crimewave has taught him that legal arguments are less useful when assassins enter the room.

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  • .45 Caliber Magazines

    • Quantity: 2 spare magazines

    • Capacity: 12 rounds each

    • Ammunition: Standard, specialty, or Crimewave-supplied rounds depending on mission

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  • Composite Knife

    • Damage: Typical edged damage

    • Material: Incredible non-ferrous composite material

    • Purpose: Last-resort defense, intimidation, utility use

    • Seth is not primarily a knife fighter, but he is trained enough to be dangerous in close quarters.

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  • Earwig Crimewave Network Device

    • Function: Encrypted audio and data-access device

    • Network: Crimewave Dark Web Network

    • Security: Amazing encryption

    • Utility: Provides Seth with rapid access to Crimewave legal files, shell company records, law enforcement alerts, extradition warnings, courthouse contacts, blackmail indexes, and emergency extraction channels

    • The Earwig is one of Seth’s most important assets. It allows him to appear impossibly prepared without relying on overt psychic ability.

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  • Legal War Kit

    • Seth maintains a mobile digital and hard-copy legal operations kit containing:

      • Forged or semi-legitimate incorporation records.

      • Emergency injunction templates.

      • Extradition delay filings.

      • Bail and detention challenge packets.

      • Shell-company ownership chains.

      • Attorney-client privilege shields.

      • Crisis settlement agreements.

      • Government contact trees.

      • Pre-written legal threats in multiple jurisdictions.

    • This kit is often more dangerous than his gun.

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  • Anti-Detection Routine

    • Seth uses personal counter-surveillance discipline rather than obvious anti-psi equipment. He avoids wearing devices that might imply he expects psychic scrutiny.

    • His routine includes:

      • Rotating legal staff.

      • Avoiding repeated exposure to the same judge or investigator.

      • Refusing unnecessary medical scans.

      • Avoiding known telepaths.

      • Using mundane explanations for every suspicious success.

      • Allowing others to believe he is merely corrupt, brilliant, and intimidating.

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Talents

Talents
  • Legal and Professional Skills

    • International Law — Professional

    • Mexican Law — Master

    • North, Central, and South American Legal Systems — Professional

    • Criminal Law and Procedure — Professional

    • Extradition and Treaty Law — Professional

    • Corporate Shell Structures — Professional

    • Settlement Negotiation — Master

    • Courtroom Strategy — Professional

    • Legal Research — Professional

    • Contract Drafting — Professional

    • Crisis Litigation — Professional

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  • Criminal Skills

    • Criminal Operations — Professional

    • Cartel Legal Architecture — Professional

    • Witness Pressure Systems — Professional

    • Money Laundering Legal Covers — Proficient

    • Blackmail File Management — Proficient

    • Interrogation Psychology — Proficient

    • Counter-Investigation Strategy — Professional

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  • Combat and Field Skills

    • Marksmanship — Proficient

    • Knife Fighting — Proficient

    • Situational Awareness — Proficient

    • Escape Planning — Proficient

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  • Academic / Social Skills

    • Education / Academia — Proficient

    • Research — Professional

    • Debate — Master

    • Public Speaking — Professional

    • Psychological Manipulation — Master

    • Professional Etiquette — Professional

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  • Languages

    • English — Master

    • Spanish — Professional

    • Italian — Proficient

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