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GOLD SCORPION

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Scorpion BowlGold Dust Lounge
00:00 / 05:03

INFO

Info

REAL NAME: 

IDENTITY: 

AFFILIATION: 

REGISTERED?: 

​RELATIVE AGE: 

MARITAL STATUS: 

Edgar Kilborne

Secret

British/Villain

No

30s

Married

ALIAS(ES): 

CURRENT TEAM: 

FIRST APPEARANCE: 

APPEARANCE DATE: 

CREATED BY: 

CREATION DATE: 

Scorpion

Gold Syndicate

NA

NA

Don "Major Deej" Finger

1980s; 6 Jan 2007

RELATIONS:

 

Abigail Kilborne (wife)

Emily Kilborne (daughter)

Jacob Kilborne (son)

Kevin Kilborne (son)

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HISTORY

History

Edgar Kilborne was a highly trained SAS agent of the British Armed Forces. His service record and dedication to service were second to none, until he discovered his youngest son, Jacob, was struggling with a rare disease; a disease the British military's medical services was unwilling to spend money or time on.

After an 'unceremonious' departure from service, Edgar provided his services to anyone who would pay him top dollar. Sadly, in an expansive world of high tech suits and powers, he was considered 'not good enough'. As such he got a powersuit devised and went on a new spree, robbing banks, stealing high tech, etc. He was soon contacted by the Gold Syndicate where his skills are now being applied for this "Gold Scorpion" powersuit.

His son Jacob is still in dire straights, and now his oldest son, Kevin, has the disease.

 

With his latest Gold Scorpion powersuit, Gold Scorpion must work twice as hard to make the money he needs to help his sons...no matter what the cost.

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POWERS

Powers

Power Origin: Natural/Technology

​

He does not have any powers except those provided through his powersuit.

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EQUIPMENT

Equipment

Gold Scorpion Powersuit Mark III:

  • Armor

    • Provides excellent protection from physical, energy, temperate, toxic/toxin damage

    • Provides incredible protection against radiation damage

  • Endoskeleton

    • Provides enhanced physical attributes to include:

      • Excellent fighting

      • Incredible agility

      • Excellent strength

      • Incredible endurance

  • Helmet

    • Provides same level of protection as armor

    • Full electronic suite for audio/visual communications up to 25 mile range; unlimited if using tower/cellular sources

    • Airborne filter/oxygen supply (2 hours)

    • Contains excellent night and thermal vision

    • Provides excellent flash and additional audible protection

    • Sleep Gas Emitters

      • Located on sides of helmet

      • toxin-sleep gas (remarkable potency)

      • range: 3 areas

      • effectiveness can last for 1-3 hours, pending target's endurance

      • fills 1 area every several seconds, starting with immediate area of helmet/emitters (unless funneled away)

  • Shoulder Pincer

    • The shoulder devices are removable and can be attached to the gauntlets for additional protection to the hands as well as providing a 'stinger' with incredible toxin potency (scorpion venom)

    • Amazing physical protection/material

    • Stinger is a needle-like device at the tip of the pincer than can penetrate up to remarkable armor and inject a dose of incredible poison

    • A dose of venom includes any biological breaking of a persons skin with the venom to the amount of time of 1 second to several seconds

    • After each several seconds of venom injection, the effect of the venom gains an additional level of potency

    • Each pincer can inject up to 10 doses of venom 

  • Scorpion Gauntlets

    • Can fire one of the other at a time from either gauntlet:

      • Excellent energy blast at a range of 12 areas (Charged for 40 shots per gauntlet; requires recharging to use again after all shots are used up)

        • or

      • Excellent toxin poison dart; range 12 areas (Contains 20 darts per gauntlet; requires reloading to use again after supply is diminished)

  • Tail

    • Amazing protection from physical, energy, temperate, toxic/toxin damage

    • Fantastic protection from radiation damage

    • Incredible strength damage for blunt/melee damage

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TALENTS

Talents
  • Military (Professional)

  • Special Operations (Professional)

  • Marksmanship (Professional)

  • Acrobatics (Proficient)

  • Weapons (Professional)

  • Martial Arts: Slam/Stun (Proficient)

  • Martial Arts: Dodge/Evade (Proficient)

  • Martial Arts: +Initiative (Proficient)

  • Martial Arts: Melee Fighting (Proficient)

  • Languages:

    • Irish/Scots Dialects (Professional)

    • English (Master)

    • Spanish (Professional)

    • French (Proficient)

    • German (Proficient)

    • Russian (Proficient)

    • Chinese (proficient)

    • Arabic (Proficient)

    • Italian (Proficient)

    • Portuguese (Proficient)

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